Resistance and Liberation
|This article does not cite any references (sources). (July 2013)|
|Resistance and Liberation|
|Developer(s)||RnL Dev Team|
|Engine||Source Engine Cryengine 3|
|Release date(s)||July 28, 2008 (Alpha 1)
January 11, 2009 (Alpha 4) May 29, 2010 (Open Beta 1.2) Jul 30 2011 (Open Beta 1.6)
Resistance and Liberation is a multiplayer World War II Half-Life 2 first-person shooter modification that tries to be as realistic as possible, while still being enjoyable to play. The mod offers the chance to play as either American or German on very large (to source terms) maps.
The game is based on capturing and holding objectives, such as buildings and trenches. Resistance and Liberation features 'progressive spawning'; a system that automatically changes the place where players spawn, depending on the objectives assigned to them. The mod features ironsights, free-aim and a 3D voice chat for communication but has no HUD or death messages nor scoreboard. The two teams, Axis and Allies, are divided into four squads, and each squad has a different composition of classes, ranging from NCO to rifleman to machine gunner. There are also clans/communities such as the 48th Infantry Regiment. Clans like this play Resistance and Liberation and act as if they are the soldiers who fought on the western front.
Resistance and Liberation Open Beta 1.6 has 7 official maps.