Ridge Racer 3D

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Ridge Racer 3D
Ridge Racer 3D Cover Art.png
Developer(s) Namco Bandai Games
Publisher(s) Namco
Series Ridge Racer
Platform(s) Nintendo 3DS
Release
  • JP: 26 February 2011
  • NA: 22 March 2011[1]
  • EU: 25 March 2011
  • AU: 31 March 2011
Genre(s) Racing
Mode(s) Single-player, multiplayer

Ridge Racer 3D (リッジレーサー3D, Rijji Rẽsā Surī Dī) is a racing video game for the Nintendo 3DS which is published and developed by Namco Bandai Games. First images of the game were leaked in early November 2010, and Namco confirmed that the video game was going to be released later on in 2011.[2] However, it was later revealed to be a launch title, and was released in Japan on 26 February 2011[3] and in North America on 22 March 2011, five days prior to the launch of the Nintendo 3DS itself in that region. Ridge Racer 3D was also released in Europe on 25 March and in Australia on 31 March.

Gameplay[edit]

Ridge Racer 3D is an arcade racing game revolving around cars racing around high speed tracks while drifting. There are two main gameplay types: Single Player and Versus. Versus is a multi-player mode which allows the ability to play against other players via a wireless connection in Standard Race, One-Make Race and Team Battle by either hosting or joining a race using Nintendo 3DS local play.

Other minor gameplay types include: Records (allowing the player to view their records achieved in Single Player and check local rankings based on records acquired from friends or via StreetPass), AV player (allowing to watch replays of past races while listening to music of choice), Options, and Garage (allowing you to view and modify cars the player has acquired).

Single player game modes:

  • Grand Prix: Compete in a series of races in order to win new cars and nitrous kits or to make them available for purchase.
  • Quick Tour: Play in a series of races automatically generated from the player's preferences:
  • Play Time: Race with the time limit of 3 to 30 mins, multiply by 3 mins.
  • Course Type: Recommended, Drift or High Speed
  • Race Category: Choose from four different categories to race on.
  • Standard Race: Select a car and track in order to race against 7 opponents.
  • One-Make Race: Select a track and race against 7 opponents all using the same machine.
  • Time Attack: Race around a track as fast as possible for 3 laps in order to achieve the fastest time or beat a ghost.
  • StreetPass Duel: Race against the ghosts of other players acquired via StreetPass.

Drifting[edit]

There are three types of drift in Ridge Racer 3D, they are as follows:

  • Mild: Mild machines are easier than the other categories and are much quicker to recover from a drift but they cannot maintain longer drifts very well.
  • Dynamic: Dynamic machines are good at maintaining long drifts and are much more capable of controlling more adventurous drifts, but they are harder to recover from drifts and are harder to control than the other categories.
  • Standard: This drift type is a nice combination of both mild and dynamic drift types. They are good at both controlling longer drifts but also recovering from them.

StreetPass[edit]

In Ridge Race 3D, the StreetPass feature can be used for 1-on-1 duels. These races are done in the form of Duel Ghosts, which are downloaded to the players' 3DS via StreetPass and then allowed to be used in-race.

Racing[edit]

Rules and regulations for races differ from one to another but the overall feel of the races are the same. The number of opponents can be as high 7 or even as low as 1 (Duel Modes), although the usual number of opponents is 7 for most races. Before starting an event or race one may choose if they would like any support items, such as the auto-rocket start, over-limit start and variable nitrous charges. Also, when choosing a car, the player can change its appearance and drift settings, these include:

  • Nitrous Type: How one's nitrous gauges are charged, used and set out
  • Body Design: This changes the decals and colour schemes on one's car
  • Finish: The type of paint the car has
  • Body Colour:The colour of the car's paint

Trivia[edit]

When the Basic Grand Prix is finished, category 2 mode is unlocked. On Design B, this paint scheme looks like Pac Man, just like Pac Racing Club in R4: Ridge Racer Type 4, Ridge Racer 64 and Ridge Racer DS. It can change the colors on a car.

Reception[edit]

Reception
Aggregate score
Aggregator Score
Metacritic 75/100[4]
Review scores
Publication Score
Destructoid 7.5/10[5]
Edge 8/10[6]
Eurogamer 8/10[7]
Famitsu 32/40[8]
Game Informer 7.25/10[9]
GamePro 4/5 stars[10]
Game Revolution B[11]
GameSpot 7/10[12]
GameTrailers 6.8/10[13]
GameZone 8/10[14]
IGN 8/10[15]
Joystiq 4.5/5 stars[16]
Nintendo Power 8/10[17]
411Mania 8/10[18]
The Daily Telegraph 8/10[19]

The game received "generally favorable reviews" according to the review aggregation website Metacritic.[4] In Japan, Famitsu gave it a score of two eights, one seven, and one nine for a total of 32 out of 40.[8]

Freeze bug on System Version 2.0.0-2[edit]

Users who updated the 3DS to version 2.0.0-2, which was released early on 6 June 2011, had problems while playing Ridge Racer 3D because the game froze. On 15 June 2011, Nintendo released the 3DS version 2.1.0-3 which fixed the freeze bug to allow players to play normally.

References[edit]

  1. ^ "RIDGE RACER 3D for Nintendo 3DS". Nintendo. 
  2. ^ James Jones (16 June 2010). "Ridge Racer 3D (Hands-on Preview)". Nintendo World Report. Retrieved 9 April 2017. 
  3. ^ Tom Bramwell (10 January 2011). "Nintendo 3DS Japanese launch line-up". Eurogamer. Retrieved 10 January 2011. 
  4. ^ a b "Ridge Racer 3D for 3DS Reviews". Metacritic. 
  5. ^ Jim Sterling (4 April 2011). "Review: Ridge Racer 3D". Destructoid. Retrieved 9 April 2017. 
  6. ^ Edge staff (May 2011). "Ridge Racer 3D". Edge (227): 104. 
  7. ^ Tom Bramwell (1 March 2011). "Ridge Racer 3D". Eurogamer. Retrieved 9 April 2017. 
  8. ^ a b Brian (22 February 2011). "Famitsu review scores - First round of 3DS scores arrive". Nintendo Everything. Retrieved 9 April 2017. 
  9. ^ Dan Ryckert (25 March 2011). "Ridge Racer - 3DS [sic]: A New Perspective Meets A Generations-Old Formula". Game Informer. Retrieved 9 April 2017. 
  10. ^ Miguel Concepcion (30 March 2011). "Review: Ridge Racer 3D". GamePro. Archived from the original on 2 April 2011. Retrieved 9 April 2017. 
  11. ^ Jesse Costantino (27 March 2011). "Ridge Racer 3D Review". Game Revolution. Retrieved 9 April 2017. 
  12. ^ Mark Walton (4 April 2011). "Ridge Racer 3D Review". GameSpot. Retrieved 9 April 2017. 
  13. ^ GameTrailers (31 March 2011). "Ridge Racer 3D - GameTrailers Review Pod". YouTube. Retrieved 9 April 2017. 
  14. ^ Mike Splechta (29 March 2011). "Ridge Racer 3D review". GameZone. Retrieved 9 April 2017. 
  15. ^ Martin Robinson (22 March 2011). "Ridge Racer 3D Review". IGN. Retrieved 8 April 2017. 
  16. ^ Randy Nelson (25 March 2011). "Ridge Racer 3D review: Classic car, new finish". Engadget (Joystiq). Retrieved 9 April 2017. 
  17. ^ "Ridge Racer 3D". Nintendo Power. 266: 78. April 2011. 
  18. ^ Mark Salmela (2 April 2011). "Ridge Racer 3D (Nintendo 3DS) Review". 411Mania. Retrieved 9 April 2017. 
  19. ^ Tom Hoggins (23 March 2011). "Ridge Racer 3D review". The Daily Telegraph. Retrieved 9 April 2017. 

External links[edit]