Rime (video game)

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Rime
Rime cover art.jpg
Developer(s) Tequila Works[a]
Publisher(s) Grey Box
Six Foot
Director(s) Raúl Rubio Munárriz
Producer(s) Remy Chinchilla
Designer(s) Kevin Sardà Pérez
Programmer(s) Carlos M. Vázques García
Artist(s) José Luis Vaello Bertol
Writer(s)
  • Rob Yescombe
  • Raúl Rubio Munárriz
Composer(s) David García Díaz
Engine Unreal Engine 4
Platform(s) Microsoft Windows
Nintendo Switch
PlayStation 4
Xbox One
Release
  • WW: May 26, 2017
Nintendo Switch
  • WW: Q3 2017
Genre(s) Puzzle
Mode(s) Single-player

Rime (stylized as RiME) is an adventurepuzzle video game developed by Tequila Works for Microsoft Windows, Nintendo Switch, PlayStation 4, and Xbox One. The game was released for most platforms on May 26, 2017, except for the Switch, will be released at a later date.

Early concept work was undertaken under the working title Echoes of Siren—the game was initially green-lit by Microsoft, but was later rejected. Funding of the game was later obtained from Sony, for a release on PlayStation 4, with the first trailer released at Gamescom 2013. In 2016, Tequila Works re-acquired the rights to the intellectual property.

Development[edit]

Conceptual design of the game began during the development of Deadlight.[3] An early iteration was a third person isometric action role-playing game concept originally under the title Echoes of Siren; the game was to include hunting and crafting elements during a day cycle, preparing for combat including tower defence elements during a night cycle; other key game elements were to be exploration, avatar development and customisation.[4] The game was offered to Microsoft as an exclusive Xbox Live Arcade (XBLA) title and possible Windows 8 game;[4][5] initially Microsoft greenlit the game,[6] but the design was later rejected due to a mismatch with Microsoft's Xbox One XBLA publishing policies which emphasised multiplayer and other social gaming.[5] A development budget was approved by Sony, and the game. for awhile became a PlayStation 4 exclusive.[4] By September 2016 Tequila Works had reacquired the rights from Sony which resulted in the game becoming a multiplatform release.[7][8]

The first released trailer for the game was shown in August 2013 in the indie game section of Sony's press conference at Gamescom; showing third person, adventure video game-type gameplay with a 'cel-shaded' art style.[9][10] The trailer gameplay and art drew comparisons to games by Team Ico, as well as Journey by Thatgamecompany,[9] and The Legend of Zelda: The Wind Waker.[11][12] The trailer resulted in an initial positive response from journalists.[11][12][13] Creative director Raúl Rubio has also referenced the films Princess Mononoke, Spirited Away, and Jason and the Argonauts, as well as the art work of Joaquin Sorolla, Salvador Dalí and Giorgio de Chirico as influences.[14] Rubio would later note, in a 2016 interview, that the early trailer created added pressure and noted that it was shown "too soon" [15]

The game involves a boy who needs to escape an island and a curse. The game, played through the boy, originally involved puzzle solving in an open world island setting;[16] The game design uses the island environment itself, and audio without a spoken narrative to tell the game's story,[14] a day-night mechanic was retained from the 'Echoes of Siren' design, with light influencing gameplay as well as visual appearance.[17] In the progress of development the original open world design was lost, converted to a more gated progress in 'levels' in an overworld; additionally several game elements were removed such as survival game aspects, including the need to eat and drink, as well as stamina and health stats.[18]

The game was released for PlayStation 4, Xbox One, and Windows on May 26, 2017. A version for the Nintendo Switch, ported over by Tantalus Media, is expected to be released sometime later in 2017.[19][20][21]

Plot[edit]

Rime begins with a boy washed ashore a mysterious island. As the boy explores the island, guided by a magical fox, he encounters a mysterious man in a red cape on several occasions but never reaches him. During the progress of the game, the boy has recollections about how he came to the island, and it is revealed that the man in red was his father, who was with him on a boat before he fell into the sea and the red piece of cloth the boy always carries was ripped off from his cape while his father was trying to prevent him from falling. After reaching the heart of the island, the boy leaves the island and his spirit reaches his father, implying that he died. The father lets the piece of cloth fly to the wind, apparently accepting the loss of his son.

Reception[edit]

Reception
Aggregate score
Aggregator Score
Metacritic (PS4) 81/100[22]
(XONE) 84/100[23]
(PC) 77/100[24]

Rime received generally positive reviews from critics upon release.[25] While praise was given to the visuals and music, the game received some criticism for frustrating puzzles, lack of guidance to the player, and "near-perfect" similarities to other games such as The Last Guardian.[26] IGN awarded Rime a score of 6.5 out of 10, describing the game as "Beautiful but shallow". Marty Sliva of IGN said that "On the surface, Rime is a gorgeous, melancholy adventure of a lone wanderer in the similar fashion as memorable games like Ico, Journey, or The Witness. But just under that layer of beautiful art, mysterious locations, and wonderful music, is a game with very few new ideas. Instead, almost all of its puzzles are shallow and ultimately uninteresting versions of things we've seen and done in other, better games."[27] Gamespot awarded the game a score of 6 out of 10, saying "Although Rime looks and sounds gorgeous, its visual splendor is locked behind frustrating, shallow puzzles and an incomprehensible story, meaning you spend more time figuring out where to go than taking in the world around you."[28]

Notes[edit]

  1. ^ Porting work for Xbox One and Microsoft Windows by QLOC,[1] and for Nintendo Switch by Tantalus Media[2]

References[edit]

  1. ^ "QLOC and RiME". QLOC S.A. Retrieved 27 January 2017. 
  2. ^ McCaffrey, Ryan. "Ask Rime's Developers Anything About the Game – IGN First". IGN. Ziff Davis, LLC. Retrieved 27 January 2017. 
  3. ^ "Interview with Rime's Creative Director, Raul Rubio Munarriz". www.ign.com. 7 February 2014. 
  4. ^ a b c "RIME (former Echoes of Siren) dismissed by Microsoft". www.vgleaks.com. 19 February 2014. 
  5. ^ a b Casu, Daniele (19 February 2014). "Leaked Rime document presents gameplay features". gematsu.com. 
  6. ^ Caballero, David (21 February 2014). "Tequila Works defends Microsoft: "Rime couldn't adapt"". www.gamereactor.eu. 
  7. ^ Romano, Sal (16 March 2016). "Tequila Works acquires rights to Rime from Sony". Gematsu. Retrieved 17 March 2016. 
  8. ^ McCaffrey, Ryan (3 January 2017). "Rime Re-Revealed for PS4, Xbox One, PC, and Nintendo Switch – IGN First". IGN. 
  9. ^ a b Jackson, Mike (3 September 2013). "PS4 adventure Rime teased in new gameplay video". CVG. 
  10. ^ Mejia, Ozzie (20 August 2013). "Rime for PS4". shacknews. 
  11. ^ a b Schreier, Jsaon (20 August 2013). "This Cool PS4 Game Looks Like Wind Waker Had A Baby With Ico". Kotaku. 
  12. ^ a b "Rime gives you reason to be excited for PS4". www.destructiod.com. 3 September 2013. 
  13. ^ Barker, Sammy (29 August 2013). "Tequila Works: RIME on PS4 Tells a Tale with No Words". 
  14. ^ a b Briggs, Jamie (28 August 2013). "Tequila Works Creative Director Talks PlayStation 4 Exclusive 'Rime'". analogaddiction.org. 
  15. ^ Handrahan, Matthew (25 October 2016). "Tequila Works: The Reason of Rime". www.gamesindustry.biz. 
  16. ^ "Rime". uk.playstation.com. Retrieved 25 September 2016. The story of a boy who must [..] escape from – a mysterious island and a terrible curse [..] an open-world adventure 
  17. ^ García, Albert (14 October 2013). "Rime: Hablamos con Raúl Rubio de Tequila Works". www.eurogamer.es (in Spanish). 
  18. ^ Brown, Fraser (8 Feb 2017), "Rime is a gorgeous exploration game set in a mysterious paradise", www.pcgamer.com 
  19. ^ Dornbrush, Jonathon (8 Mar 2017), "RIME RELEASE DATE ANNOUNCED", ign.com 
  20. ^ Malgeri, Fabrizia (27 January 2017), "Rime's Switch version being developed by Tantalus", www.gamereactor.eu 
  21. ^ Stead, Chris (2017-04-03). "Rime Release Date Pushed Back on Nintendo Switch". Grab It Magazine. Retrieved April 4, 2017. 
  22. ^ "RiME for PlayStation 4 Reviews". Metacritic. Retrieved 27 May 2017. 
  23. ^ "RiME for Xbox One Reviews". Metacritic. Retrieved 27 May 2017. 
  24. ^ "RiME for PC Reviews". Metacritic. Retrieved 27 May 2017. 
  25. ^ Dayus, Oscar. "Rime review roundup". GameSpot. Retrieved 27 May 2017. 
  26. ^ Webster, Andrew (25 May 2017). "Rime is beautiful, heartbreaking, and a little too familiar". The Verge. Retrieved 27 May 2017. 
  27. ^ "Rime Review". IGN India. 2017-05-29. Retrieved 2017-06-05. 
  28. ^ Dayus, Oscar (2017-05-25). "Rime Review". GameSpot. Retrieved 2017-06-05. 

External links[edit]