Rings of Power (video game)

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Rings of Power
Rings of Power
Mega Drive cover art
Developer(s) Naughty Dog
Publisher(s) Electronic Arts
Producer(s) Christopher Erhardt
Designer(s) Andy Gavin
Jason Rubin
Vijay Pande
Programmer(s) Andy Gavin
Vijay Pande
Artist(s) Jason Rubin
Composer(s) Alexander Hinds
Jon Medek
Platform(s) Sega Genesis
Release date(s)
Genre(s) Role-playing video game
Mode(s) Single-player

Rings of Power is an isometric role-playing video game developed by Naughty Dog and published by Electronic Arts for the Sega Genesis in 1991. In the game, the player takes on the role of a young sorcerer whose quest is to collect 11 Rings of Power and use them to remake the Rod of Creation to defeat an evil god and bring about the fabled Golden Age.

Plot[edit]

A great battle was fought between the holy Nexus and the demonic Void — who battled over the Rod of Creation, which created the world of Ushka Bau. Their battle was so immense, the rod broke into two pieces, and both gods fled with half. This then took the form of eleven rings.

These rings were then entrusted to representatives of each of the six classes (Sorcerer, Knight, Archer, Necromancer, Enchanter and Conjurer). All of the rings have been lost, and the story of the rings has turned to a legend. Master Thalmus has requested the presence of a young sorcerer named Buc, his most promising of students. Buc attempts the quest of finding the rings, restoring the Rod of Creation, and destroying the evil Void once and for all.

The titular character from another Naughty Dog game, Keef the Thief (released two years earlier), appears in Rings of Power as a non-player character.

Gameplay[edit]

Unlike most role-playing video games of the time, such as Final Fantasy and Dragon Quest, Rings of Power has a style that shared many similarities to PC role-playing games such as Dungeon Master, Wizardry, and A Bard's Tale. The game is very open-ended, contains hundreds of non-player characters with many different dialog choices, and dozens of quests and random events. Practically every location is available from very early in the game.

Because the in-game map did not have any locations marked and there was no quest journal, many players criticized the game's difficulty as the goal of the game was achieved through careful attention to detail and constant exploration.

There was a glossy paper map sold separately from the game itself that aided in gameplay.

Development[edit]

According to Naughty Dog's page, the game actually was designed for PC until EA decided at the time that Genesis games made more money.[citation needed] As a result, it became Naughty Dog's first console game.[1]

Reception[edit]

Reception
Review scores
Publication Score
MegaTech 49%[2]

The game was poorly received. MegaTech magazine criticized the controls and difficulty.

References[edit]

  1. ^ "Sony Unleash Crash Bandicoot". Maximum: The Video Game Magazine (Emap International Limited) (7): 74–77. June 1996. 
  2. ^ MegaTech rating, EMAP, issue 6, page 77, June 1992

External links[edit]