Rise of Industry

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Rise of Industry
Developer(s)Dapper Penguin Studios
Publisher(s)Kasedo Games
Platform(s)Windows, Linux
ReleaseFebruary 9, 2018
Genre(s)Tycoon

Rise of Industry is a business tycoon game, developed by British indie team Dapper Penguin Studios and published by Kasedo Games. The game sees players build and manage their industrial empire as they attempt to grow and expand in the early 20th century.

The game was released to early access on February 9, 2018, primarily through Steam and GOG.[citation needed]

Gameplay[edit]

In Rise of Industry, players begin with a sum of money and a map on which to build which is shared with several AI controlled towns and villages. It is your aim as the player to build an industrial empire by supplying these towns and villages with the products they demand.

There are currently two main game modes, Career and Sandbox. In career mode, the player must choose a specialism in which to begin their empire. There are four specialisms to choose from: Gathering, Farming, Industry and Logistics. While all remain open for the player to use, the chosen specialism will grant more Research & Development points, which are used to upgrade in the tech tree. In Sandbox mode, all unlocks are available and the player can build without research and financial limitations.

A game is played on a map which is broken up into regions, each requiring the player to buy a permit in order to build within that region. There are two permit types; a full build permit which enables you to build anything within that region and a logistical permit which will allow the placement of network elements such as railway tracks and roads but not buildings. The player can then start to place buildings such as factories, farms, gatherers etc and then sell products to towns and villages requiring them. The price paid for your products is set by a global supply and demand system. The more of a product that is available, the less money you will receive, however towns will pay a premium for good that aren't as plentiful. The towns won't just rely on the player to get produce though. They will look to either produce a demanded item themselves, or look for a trade connection with neighbouring towns.

Trade routes play a large part in the game as a function to move your products from A to B. The player can create a trade route for a variety of transport including trucks, boats, trains and zeppelins with each mode of transport having an advantage over an other depending on the distance and capacity needed for each route.

Development[edit]

The game was originally named Project Automata in early development. Its name was changed to Rise of Industry in early 2017.[citation needed]

Rise of Industry was released as a pre-alpha version on indie video game store, itch.io in order to gain player feedback in order to improve gameplay before the official early access release. During this time, Rise of Industry became the most purchased game of 2017 on Itch.[1][2]

Reception[edit]

Rock Paper Shotgun said that Rise of Industry's early access release was "full of neat ideas" but that "they might wait until further updates to play again".[3] PC Gamer called it a "fairly deep sim", although they thought that the lack of flexibility in the game "could put people off".[4] Hardcore Gamer however praised Dapper Penguin Studios for "their total openness to their community" and "great willingness to listen to player feedback", stating "this is exactly how an Early Access release should be handled".[5]

References[edit]

  1. ^ "Itch.io Had A Bumper 2017, Adding 100,000 New Projects". Kotaku Australia. 2018-01-05. Retrieved 2018-03-14.
  2. ^ "itch.io year in review 2017 - itch.io". itch.io. Retrieved 2018-03-14.
  3. ^ "Premature Evaluation: Rise of Industry". Rock, Paper, Shotgun. 2018-02-27. Retrieved 2018-04-13.
  4. ^ "Production sim Rise of Industry enters Early Access". PC Gamer. Retrieved 2018-04-13.
  5. ^ "Get Deep into Logistics with Rise of Industry". Hardcore Gamer. Retrieved 2018-04-13.