Rise of the Triad (2013 video game)

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Rise of the Triad
Title art for the 2012 reboot of Rise of The Triad.jpg
Developer(s) Interceptor Entertainment
Publisher(s) Apogee Software
Distributor(s) Apogee Software
Director(s) Frederik Schreiber
Terry Nagy
Dave Oshry
Producer(s) Khaled Ibrahimi
Leon Zawada
Daniel Hedjazi
Designer(s) Frederik Schreiber
Daniel Hedjazi
Programmer(s) Zach Ellsbury
Artist(s) Arturo Pahua
Chris Pollitt
Nick Quackenbush
Yaniv Dekel
Composer(s) Andrew Hulshult
Lee Jackson (original)
Bobby Prince (original)
Engine Unreal Engine 3[1]
Platform(s) Microsoft Windows
Release Microsoft Windows
  • WW: 31 July 2013
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer

Rise of the Triad is a first-person shooter developed by Interceptor Entertainment and published by Apogee Software for Microsoft Windows in 2013. The game is a remake of the original Rise of the Triad: Dark War published by Apogee in 1995.[2]

Gameplay[edit]

The gameplay has been touted as a throwback to classic first-person shooters of the 1990s such as the original Rise of the Triad. It features non-linear level design, a high rate of player movespeed, multiple playable characters and an arsenal of over the top explosive weaponry recreated from the original game. The game consists of 20 levels (plus four secret levels) spread across four episodes as well as an online multiplayer component which features Deathmatch, Team Deathmatch and Capture the Flag game modes.

Plot[edit]

The plot is nearly identical to that of the original Rise of the Triad: Dark War wherein a team of special operatives, known as the H.U.N.T. (High-risk United Nations Task-force) is sent to San Nicolas Island to investigate terrorist activity taking place. When their boat is destroyed by patrols, the team soon learns that the 'Triad' cult plans to nuke nearby Los Angeles. The operatives, now unable to return from whence they came, are left to fight their way into the heart of the island to put a stop to the Triad's activities once and for all.

Development[edit]

Development of Rise of the Triad began in January 2012. Originally planned as an HD remake, Interceptor Entertainment instead decided to assemble a global virtual team to begin a full re-imagining of the original. The game was revealed for the first time at QuakeCon 2012 and released one year later at QuakeCon 2013. It is said development was completed on an extremely tight budget and that much of said budget went toward acquiring licenses for Apogee Software's Rise of the Triad IP and Epic Games' Unreal Engine 3.[citation needed]

Reception[edit]

Reception
Aggregate scores
Aggregator Score
GameRankings 68.77%[3]
Metacritic 67/100[4]
Review scores
Publication Score
Destructoid 8.5/10[5]
IGN 4.3/10[6]
PC Gamer (UK) 74/100[7]

Rise of the Triad received mixed to positive reviews from critics. The game received a Metacritic score of 67/100, based on 40 reviews by critics.[4] Its GameRankings score is 68.77%, based on 26 reviews.[3] PC Gamer commented: "Everything that you loved and hated about the 1994 original—ludicrous gibs, explosives, boss fights, and first-person platforming."[7] IGN: "It's a relic from the early age of shooters that, while authentic, is so entrenched in outdated design and mechanics that it’s more frustrating than it is fun."[6] Destructoid: "It stays true to the original with its design philosophy and retention of some of the original assets, but it also brings modern conveniences to the forefront without all the pay to win or over-saturated downloadable content nonsense."[5]

Notes[edit]

  1. Cobbett, Richard (2 August 2012). "Rise of the Triad bounces back at QuakeCon". PC Gamer. Retrieved 3 September 2012. 
  2. Grayson, Nathan (8 August 2012). "Old-School Or Bust: Interceptor On Rise Of The Triad". Rock, Paper, Shotgun. Retrieved 3 September 2012. 
  3. Keefer, John (6 August 2012). "Rise of the Triad preview". Shacknews. Retrieved 3 September 2012. 
  4. Matulef, Jeffrey (2 August 2012). "Rise of the Triad reboot coming this year". Eurogamer. Retrieved 3 September 2012. 
  5. Nelson, Mike (2 August 2012). "Everything Old is New Again: Rise of the Triad Impressions". GameSpy. Retrieved 3 September 2012. 
  6. Onyett, Charles (2 August 2012). "Rise of the Triad Doesn’t Make Any Sense". IGN. Retrieved 3 September 2012. 
  7. Peele, Britton (5 August 2012). "Rise of the Triad's return will cost $14.99; free DLC planned". Joystiq. Retrieved 3 September 2012. 
  8. Poon, Tim (6 August 2012). "The New Rise of the Triad Already Has the Best Bugs (And Some Good Improvements)". Kotaku. Retrieved 3 September 2012. 

References[edit]

  1. ^ Mitchell, Richard (2 August 2012). "Rise of the Triad returns to PC this year, powered by Unreal Engine 3". Joystiq. Retrieved 3 September 2012. 
  2. ^ Peele, Britton (7 August 2012). "Unleashing ludicrous gibs in the Rise of the Triad revival". Joystiq. Retrieved 15 August 2012. 
  3. ^ a b "Rise of the Triad for PC". GameRankings. Retrieved 7 December 2014. 
  4. ^ a b "Rise of the Triad for PC Reviews". Metacritic. CBS Interactive. Retrieved 15 August 2013. 
  5. ^ a b Carter, Chris (1 August 2013). "Review: Rise of the Triad". Destructoid. Retrieved 7 December 2014. 
  6. ^ a b Osborn, Chuck (5 August 2013). "Rise of the Triad Review". IGN. Retrieved 7 December 2014. 
  7. ^ a b Kim, Ben (12 August 2013). "Rise of the Triad review". PC Gamer. Retrieved 7 December 2014. 

External links[edit]