|Created by||Philip José Farmer|
|First appearance||To Your Scattered Bodies Go (1971 )|
Riverworld is a fictional planet and the setting for a series of science fiction books written by Philip José Farmer (1918–2009). Riverworld is an artificial environment where all humans (and pre-humans) are reconstructed. The books explore interactions of individuals from many different cultures and time periods. Its underlying theme is quasi-religious: Who did this? Why? How? The motivations of alien intelligences operating under ultra-ethical motives are explored.
The five novels in the series are as follows:
- To Your Scattered Bodies Go (1971) - Hugo Award winner, Locus Award nominee, 1972
- The Fabulous Riverboat (1971; the latter two books are now more frequently published together)
- The Dark Design (1977)
- The Magic Labyrinth (1980)
- Gods of Riverworld (1983; later published as The Gods of Riverworld)
There are also several Riverworld short stories. The first of these appeared in Farmer's anthology:
- Riverworld and Other Stories (1979) (a Farmer anthology with one Riverworld story titled "Riverworld")
In the early 1990s, it was decided to turn Riverworld into a shared universe anthology series, with numerous authors being invited to participate. Only two volumes were released:
- Tales of Riverworld (1992) (includes one story written by Farmer: "Crossing the Dark River". A second story, "A Hole In Hell", was written by Farmer under the pseudonym Dane Helstrom)
- Quest to Riverworld (1993) (includes two stories written by Farmer: "Up the Bright River" and "Coda".)
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Set millennia in the future, the Riverworld is an Earthlike planet, terraformed to consist solely of a single long river-valley. The river's source is a small North Polar sea, from which it follows a course tightly zig-zagging across one hemisphere before flowing into another, along an equally labyrinthine path, to the same sea. The river has an average depth of 1.5 miles, and is shallow near the shore but plunges to enormous depths towards the channel. The banks are generally smooth and gentle, expanding into wide plains on either side, then assuming jagged hills before an impenetrable mountain range. The valley averages 9 miles in width, but includes narrows and occasional widenings into lakes with islands. From source to mouth, the river is 20 million miles long (Books I, II, & III state the river is 10 million miles long). There are no seasons, and daily variations are metronomic. The only animal life consists of fish and soil worms. The vegetation is lush and of great variety, including trees, flowering vines, several kinds of fast-growing bamboo, and a resilient mat of grass which covers the plains. The Riverworld has no visible moon, but a great number of stellar objects in the sky, including gas sheets and stars close enough to show a visible disk.
The story of Riverworld begins when 36,006,009,637 humans, varying from the first Homo sapiens until the early 21st century, are simultaneously resurrected along the river. Of these, 20% are from the 20th century, due to the high population thereof. Originally the cut-off year was given as 1983 (still a speculative date when the novels were first published); but this later was modified to 2008. Purportedly, the cut-off indicated the point at which most of the human race had been purposefully annihilated by first contact with aliens visiting Earth. The protagonists later find this a creative fiction, produced by the masterminds of the resurrection.
In each area are initially three groups of people: a large group from one time period and place, a smaller group from another time and place, and a very small group of people from random times and places (most of the 20th and 21st century humans are part of this last group).
Most of the resurrected awaken in a body equivalent to that of their 25-year-old selves, in perfect health and free of any previous genetic or acquired defects. All heart disease, tooth decay, and blindness are gone, and all amputated limbs are restored; whereas certain neurological impulses (for instance, curiosity or chemical addiction) remain intact. These bodies do not age, after a physical 25 years, and can regenerate nearly any non-fatal injury, including dismemberments and blindings. The new bodies are completely free of infection and seem resistant to it (albeit in the absence of hostile bacteria or viruses on the Riverworld). Initially hairless, the bodies grow cephalic hair and pubic hair at a normal rate. Men do not have foreskins or grow facial hair; whereas women have intact hymens. It is impossible to conceive children on Riverworld.
Anyone who died at an age younger than 25 assumes a body equivalent to that lesser age, which then ages at a normal rate before stopping at 25. No one who was less than five years old at death is resurrected on the Riverworld (it is eventually revealed that children under the age of five were resurrected on another planet, Gardenworld). Should an individual die, they are resurrected elsewhere along the banks of the river. Some people even use this process to travel, though there is a limit to the number of resurrections available to each person.
Because all the languages of mankind are represented in Riverworld, Esperanto spreads as a common tongue.
One of the themes of the series is the way historical characters change as a result of this cosmopolitan setting. The first book of the Riverworld series, To Your Scattered Bodies Go, portrays a tormented, drug-addicted Hermann Göring who ends up as a missionary of the Church of the Second Chance, a peaceful religion. Apparently left to their own devices, the people recreate their Earthly societies.
The resurrected awaken with nearly-indestructible containers tied to their wrists, commonly called "grails", which produce food, drink, pieces of cloth, and luxury items, such as alcohol, tobacco, marijuana (and lighters for some), hair care utensils, makeup, and a hallucinogenic chewing gum, known as "dreamgum". To operate, grails must be placed onto large, mushroom-shaped "grailstones", found at intervals along the riverbanks, which produce an electrical discharge three times per day (corresponding to the times of breakfast, lunch and dinner). As agriculture is absent and impossible on the Riverworld, the grails are vital to an individual's survival, and cannot be opened except by its owner. Nevertheless, "grail slavery" is not uncommon, in which a person is held captive and the contents of his or her grail, retrieved by the owner, are taken by force by the captor. The slaver will usually provide the slave with enough food to keep him alive, as once a person dies their grail becomes useless.
Of special value are "free grails", originally found atop each of the grailstones as a demonstration of their relationship. Free grails can be opened by any individual, and as such, are valued for an extra ration of goods at each interval. Throughout the series, several main characters lose their original grails and must seek free grails to survive.
Natural resources and travel
Though the grails provide for all needs and the climate is hospitable, further attempts to affect the environment are frustrated by the near-complete lack of metals and ores on the planet. The only building materials available are bamboo, wood, and human or fish bones and hides. Pockets of flint (eventually depleted) provide material for tools. With technology limited to the paleolithic level, the surrounding mountains are impassable.
Travel along the river is hindered by division of the Riverworld into thousands of empires, monarchies, republics, and other social systems, each only a few kilometers long and housing 90 people per square kilometer. Because the distribution of populations along the river seems random, the character of these nations can vary wildly within a very short span; whereby one can enter dangerously unknown and potentially hostile territory in less than a day's journey.
The reason of the existence of Riverworld is initially a complete mystery. In Farmer's books a number of historical figures - including Sir Richard Burton, Alice Hargreaves, Samuel Clemens, King John of England, Cyrano de Bergerac, Tom Mix, Mozart, Jack London, Lothar von Richthofen, and Hermann Göring - interact with fictional characters to discover the Riverworld's purpose. Another character, Peter Jairus Frigate, bears a striking resemblance to Farmer himself, and shares his initials. There are two versions of the character: one who appears early in the sequence, and another, being the "real" version, who concludes that the first was his brother who died as a baby, resurrected and used as a spy by the creators of the Riverworld.
During the story it is revealed that the Riverworld was created as a moral test for humanity. In the Riverworld universe sapience is the result of an artificially created soul, known as a wathan, created by a generator developed and distributed among various worlds by an unknown ancient alien race. Wathan generators create wathans which attach themselves to sufficiently advanced chordates. Wathans are indestructible but become detached from the body upon physical death and wander the universe without purpose.
The first race to create wathans were adept tool users, but lacked individual sapience. Self-awareness increased their capabilities by an order of magnitude, and as the creators of wathan technology, they were able to "catch" wathans released by their own deaths, resurrecting themselves until individual resurrections became impossible. As this happened only to the wisest and most ethically advanced wathans, the people supposed a process of "passing on", comparable to the Indian religious concept of Moksha. With this in mind, they traveled the universe, placing wathan generators on worlds that could host wathans, thereby creating other sentient species. Once they created a species they determined they could trust, they tasked them with creating more sapient species after the whole of their own species had "passed on". This cycle occurred several times until the creation of humanity.
Humanity's creators are a race of aliens known, among their human allies, as "the Ethicals", who brought Wathan technology to Earth, installing both a generator to produce Wathans and a collector to catch and store Wathans—and the human personas and memories accumulated by them—for later retrieval. The only Ethical seen in the stories is Monat Graatut, who poses as an ally and friend of Richard Francis Burton. The reason given for the collector was that humans were both extraordinarily civilized (capable of "passing on" within a single lifetime, as did Gautama Buddha), and extraordinarily barbaric (capable of genocide, slavery etc.), and therefore might or might not be trusted with Wathan technology; an ambiguity meant for resolution by the Riverworld. Children who died before age five are resurrected on a "Gardenworld": a physical paradise where the children were raised as Ethicals, who later created the Riverworld in hope of stimulating moral contemplation. The repetitive physical environment was to encourage a concern with inward rather than outward circumstances, while the poverty of natural resources was to prevent the development of a higher technology, and the food provided by the grails, the presence of abundant water and potential shelter, and the resurrections were to obviate economy. Alcohol, marijuana, and the LSD-like dreamgum were provided for recreational purposes and to assist contemplation.
In popular culture
Since the publication of the original books, several authors have been licensed to use the Riverworld setting for their own stories - see "Works" towards the top of this page.
A licensed guidebook outlining the setting for use in the GURPS role-playing game was released by Steve Jackson Games. Copies of this guidebook were provided to the authors of the stories published in Tales of Riverworld and Quest To Riverworld, as this book summarizes the chronology, characters, geography and technical details of the Riverworld universe.
A television series loosely based on the Riverworld saga went into production for the Sci-Fi channel in 2001 but only the feature-length pilot episode Riverworld was completed. It was first aired in 2003. It used elements from To Your Scattered Bodies Go and The Fabulous Riverboat, though it replaced the books' hero, Sir Richard Francis Burton, with an American astronaut and King John of England with Nero as the villain. At one point, the pilot was available online through the Joost software worldwide except in the United States and Canada. It can be found on the Alliance Atlantis Sci-Fi channel.
In 2010, a 4-hour TV movie, Riverworld was produced and released by Syfy (formerly The Sci-fi Channel) in the US and by Studio Universal elsewhere, written by Robert Hewitt Wolfe. The protagonist is Matt Ellman, an American war reporter, played by Tahmoh Penikett. The main villain is Richard Francis Burton, who ironically was one of the prime heroes in the novels.
A PC computer game version of Riverworld was released in October 1998 by Cryo Interactive. The soundtrack was by Stéphane Picq and published as a CD by Shooting Star Music.
Some stories written by fans and taking place in the Riverworld universe have been published through the official Philip José Farmer Web site.
Antoine Ruiz, from Université d'Avignon (France) wrote a master's degree memoir entitled Redemption in Philip José Farmer's Riverworld in 1995. This work is available online on the Official PJ Farmer Home Page.
- "1972 Award Winners & Nominees". Worlds Without End. Retrieved 2009-10-05.
- "Bibliography: Riverworld and Other Stories".
- "Bibliography: Tales of Riverworld".
- "Bibliography: Quest to Riverworld".
- Sci-Fi Wire: How the Riverworld movie event will meander from the books
- OldSamVimes (18 April 2010). "Riverworld (TV Movie 2010)". IMDb.
- Fan Fiction
- Riverworld (2003) at the Internet Movie Database
- Riverworld (2010) at the Internet Movie Database
- Riverworld at The Official Philip José Farmer Home Page
- The Riverworld Saga at Worlds Without End
- Excerpt: To Your Scattered Bodies Go - An excerpt from the first novel in Philip Jose Farmer's Riverworld series, published by Random House
- The Generic Universal Role Playing System (GURPS) sourcebook for Riverworld adventure, by Steve Jackson Games