RoadKill (video game)

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Roadkill (video game) boxart.jpg
Developer(s) Terminal Reality
Publisher(s) Midway Games
Engine Infernal Engine
Platform(s) GameCube, Xbox, PlayStation 2
Release PlayStation 2 & Xbox
  • NA: October 13, 2003
  • PAL: November 21, 2003
  • NA: October 30, 2003
Genre(s) Action, vehicular combat, Grand Theft Auto clone
Mode(s) Single-player, multiplayer

RoadKill is an open world action-adventure video game developed by Terminal Reality and published in 2003 by Midway Games. The game has been described by Midway as “the only mission-based combat driving game set in a post-apocalyptic world.”[1]


RoadKill is a vehicular combat game, and its gameplay is very similar to Twisted Metal, with a mission-based storyline and elements that share similarities to those from the Grand Theft Auto series.

The player character assumes control of a improvised combat vehicle and performs a variety of missions to progress through the game's storyline, and has an option for free-roam and is able to commit certain actions to increase their criminal ranks, such as attacking rival gangs, destroying enemy vehicles or creating havoc in the city.

The player starts with only a single pickup truck to choose, though more vehicles can be unlocked as the game progresses, either by completing certain missions or collecting special unlockable parts. To fit the post-apocalyptic setting, most vehicles are heavily modified and armored 1970s muscle cars, SUVs, pickup trucks and military vehicles; all are equipped with two 7.62mm machine guns in the front and a mounted 5.56mm LMG in the back, operated by a gunner. Additional weapons, such as RPGs, guided missiles, sniper rifles and various explosives, can be obtained or purchased throughout the game with limited ammunition.

The main goal of the game is to increase the criminal reputation of the player in the form of "ranks". Criminal ranks can be achieved by killing or attacking rival gangs, destroying vehicles and street racing.

Main storyline missions are given by characters as the game's bosses, most of whom engage in a battle, usually in their final encounter with the player. Completing storyline missions will unlock more parts of the city to explore, as well as various customizations, weapons and vehicles.

Upon completion of certain missions or side jobs, the player is able to purchase upgrades in modification garages around the city. Upgrades allow any vehicle to have its performance improved, increased ammunition capacity, or added armor for better protection against enemy attacks.

As the game progresses, the player will unlock and obtain more weapons and vehicles. Unlocked vehicles can be accessed in the player's hideout garage, and new weapons will spawn at various points in the city or in front of the garage. Vehicles come in two types; neutral and gang-affiliated. Gang-affiliated vehicles are mostly distinguished by its brighter colors and appear more customized when compared to neutral cars. For example, a normal pickup truck is neutral, but its gang-affiliated counterpart have a monster truck modification.

Driving a gang-affiliated vehicle will cause a certain opposing gang to become hostile and continuously attack the player on sight until he escapes their territory. Likewise, driving a law enforcement vehicle will cause all gangs in the entire city to attack and attempt to kill the protagonist, making the game more challenging. In addition, the game also features a "Riot" level which determines the amount of police and enemy gangs that chases after the player. When Riot level is at maximum, the player automatically enters a "Survival" mission; where the goal is to evade and survive attacks from both the police and rival gangs. Riot level can be gained by destroying police vehicles and killing any nearby police officers on the streets.

Optionally, the attack can be used to gain advantage to increase the criminal ranks.


The story of the game is set in an alternate history inspired by classic post-apocalyptic road films like the Mad Max series and Death Race 2000. It takes place in a devastated city called Hell County after a lethal plague outbreak called "The Rot", was released in the late-1970s which wiped out most of Hell County's population whuch brought the city to its knees, going completely haywire with law and order collapsing and violent gangs roaming free to engage in open gunfights using cars armed with machine guns. The city is split into three suburbs; the rural Lava Falls, the industrial section of Blister Canyon, and the modern premise of Paradise City.

In the midst of the chaos, a survivor named Mason Strong alongside his gunman Spike arrives in Lava Falls after being betrayed by an organization known as the "Sentinels", who are set on recreating law and order by building a ruthless and murderous dictatorship which regularly commits mass murder and slavery against surviving civilians.

Mason is hired by the Daredevils, a gang of psychopathic Irish immigrants led by the biracial Uncle Woody. After being falsely accused of striking a deal with a rival gang, the Daredevils turn hostile against him and Mason kills Uncle Woody in revenge.

He travels to Blister Canyon and finds a new employer, General Warwick - an ex-military war veteran fighting against the Talons, a cocaine syndicate vying for control on the city. After defending Warwick's gang and killing the Talons' leader Gordon Grim, he makes his way into Paradise City to be hired by an African-American gang named South League, then forms an alliance with them to destroy the Sentinels' and end their brutal rule over Paradise City. Mason helps the South League defend their businesses from a local street gang called Dreg Lords, and he is introduced to their leader Coach Knox.

After doing a few jobs for Knox, he is hired for one final job; destroying Sentinels' generators that power their propaganda broadcasts with bomb-planted RC cars. Afterwards, Mason confronts the Sentinel leader Axl and helps the South League kill him in the middle of a gunfight between the two gangs. With Axl's rule completely taken over, Mason hears a radio broadcast from survivors, pleading for help. Mason drives away to an unknown location to find the survivors.


Review scores
Publication Score
GC PS2 Xbox
EGM 6.17/10[2] 6.17/10[2] 6.17/10[2]
Game Informer N/A 6/10[3] 6.5/10[4]
GamePro N/A 4/5 stars[5] N/A
Game Revolution B−[6] B−[6] B−[6]
GameSpot 7.6/10[7] 7.6/10[7] 7.6/10[7]
GameSpy N/A 2/5 stars[8] 1/5 stars[9]
GameZone N/A 7.8/10[10] 6.5/10[11]
IGN 7.7/10[12] 7.7/10[13] 7.7/10[14]
Nintendo Power 1.3/5[15] N/A N/A
OPM (US) N/A 4/5 stars[16] N/A
OXM (US) N/A N/A 8.6/10[17]
Maxim 4/10[18] 4/10[18] 4/10[18]
Aggregate score
Metacritic 64/100[19] 71/100[20] 68/100[21]

The game received "mixed or average reviews" on all platforms according to the review aggregation website Metacritic.[19][20][21]


  1. ^ "Midway Unleashes Havoc With RoadKill – The Only Mission-Based Combat Driving Game Set in a Post-Apocalyptic World". Midway Games. April 17, 2003. Archived from the original on January 8, 2006. Retrieved December 31, 2016. 
  2. ^ a b c EGM staff (November 2003). "RoadKill". Electronic Gaming Monthly (172): 171. Archived from the original on January 6, 2004. Retrieved December 31, 2016. 
  3. ^ Zoss, Jeremy (October 2003). "RoadKill (PS2)". Game Informer (126): 118. Archived from the original on September 19, 2008. Retrieved December 31, 2016. 
  4. ^ "RoadKill (Xbox)". Game Informer (126): 139. October 2003. 
  5. ^ Dan Elektro (October 14, 2003). "RoadKill Review for PS2 on". GamePro. Archived from the original on February 9, 2005. Retrieved December 31, 2016. 
  6. ^ a b c Dodson, Joe (October 2003). "Roadkill [sic] Review". Game Revolution. Retrieved December 31, 2016. 
  7. ^ a b c Kasavin, Greg (October 10, 2003). "RoadKill Review". GameSpot. Retrieved December 31, 2016. 
  8. ^ Fischer, Russ (October 10, 2003). "GameSpy: RoadKill (PS2)". GameSpy. Archived from the original on October 31, 2005. Retrieved December 31, 2016. 
  9. ^ Fischer, Russ (October 10, 2003). "GameSpy: RoadKill (Xbox)". GameSpy. Archived from the original on December 26, 2005. Retrieved December 31, 2016. 
  10. ^ Watkins, Rob (October 26, 2003). "RoadKill - PS2 - Review". GameZone. Archived from the original on February 19, 2008. Retrieved December 31, 2016. 
  11. ^ Raymond, Justin (November 4, 2003). "RoadKill - XB - Review". GameZone. Archived from the original on April 4, 2008. Retrieved December 31, 2016. 
  12. ^ Carle, Chris (November 4, 2003). "Roadkill [sic] (GCN)". IGN. Retrieved December 31, 2016. 
  13. ^ Carle, Chris (October 14, 2003). "RoadKill (PS2)". IGN. Retrieved December 31, 2016. 
  14. ^ Carle, Chris (October 14, 2003). "Roadkill [sic] Review (Xbox)". IGN. Retrieved December 31, 2016. 
  15. ^ "RoadKill". Nintendo Power. 176: 150. February 2004. 
  16. ^ Davison, John (November 2003). "RoadKill". Official U.S. PlayStation Magazine: 138. Archived from the original on March 25, 2004. Retrieved December 31, 2016. 
  17. ^ "RoadKill". Official Xbox Magazine: 104. November 2003. 
  18. ^ a b c Porter, Alex (October 14, 2003). "RoadKill". Maxim. Archived from the original on February 3, 2004. Retrieved December 31, 2016. 
  19. ^ a b "RoadKill for GameCube Reviews". Metacritic. Retrieved December 31, 2016. 
  20. ^ a b "RoadKill for PlayStation 2 Reviews". Metacritic. Retrieved December 31, 2016. 
  21. ^ a b "RoadKill for Xbox Reviews". Metacritic. Retrieved December 31, 2016. 

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