Road Rash 3D
|Road Rash 3D|
North American cover art
The game plays similarly to previous games developed in the Road Rash series, which involves the player racing their motorcycle against other motorcyclists. Gameplay favors an arcade-like style, with little emphasis on realism. While racing, the player has the option of punching, or using weapons to attack other opponents, to slow down their progress. The ultimate goal is to place first in the race in order to earn money to upgrade the player's motorcycle. Conversely, the worst scenario is to finish last, which doesn't earn money, or be stopped by police officers, where the player actually loses money. Despite sharing many characteristics with past games in the series, Road Rash 3D puts a stronger emphasis on the racing aspect of the game, and less on combat.
The individual courses for the game are pieced together from a larger system of interconnected grids of roads. Courses may overlap common segments of other tracks, but often have different start or end points, or have the player turning down alternate routes. While the player can opt to take the wrong route, taking them very far typically results in hitting "invisible walls" that restrict further movement in the given direction.
The game featured licensed music from bands such as Soundgarden, Sugar Ray, Kid Rock, CIV, The Mermen, Full on the Mouth, and The Tea Party. Sugar Ray contributed three songs, "Speed Home California", "Tap, Twist, Snap" and "Mean Machine".
Road Rash 3D received "average" reviews according to the review aggregation website GameRankings. The most common complaint was that the game failed to live up to the prior games in the series on the Sega Genesis and 3DO, especially that it lacked a two-player multiplayer mode. Edge highlighted the game's network of interconnecting roads and impressive 3D engine, stating that Road Rash 3D features "some of the best track design ever seen in a video game." However, the magazine criticized the execution of combat moves for being unresponsive and impractical, saying that they require precise timing and a significant degree of luck.
In a mixed review, GameSpot criticized the game for its graphical glitches, and for the fact that the game reduced the actual combat aspect of the gameplay that the series had been known for in prior iterations. IGN complained that despite two to three years of development time, that the game managed to control worse, and play slower, than the series' last release on the 3DO. AllGame echoed these sentiments, questioning the game's slow pace, graphical glitches, and overall lower quality than the prior game for the 3DO. GameRevolution referred to it as the "one of the worst motorcycle games...ever" and summarized that "most disappointing aspect of the game is the fact that it doesn't come close to matching the great gameplay of its predecessors". Next Generation said, "the flaws are too glaring. Even long-time Road Rash fans will prefer being dragged behind a Harley over broken glass to throwing this disc in their PlayStation."
Response and legacy
The game's lack of multiplayer and lack of emphasis on combat was frequently cited as a shortcoming of the game by critics. Electronic Arts representatives defended the lack of multiplayer, stating that the feature was impossible due to the way game data was streamed from the game disc. However, such concerns were addressed in subsequent future releases. A year later, on September 27, 1999, Road Rash 64 was released. While it was initially thought to be a simple port of the game for the Nintendo 64, the end product turned out to be a major reworking of the game, putting a greater emphasis on combat, and including several multiplayer modes with support to up to four players. Additionally, the next game in the series, Road Rash: Jailbreak, especially focused gameplay on a two player cooperative mode where a second player can join in on a motorcycle's side car.
- "Road Rash 3D". IGN. Ziff Davis. Retrieved May 22, 2020.
- Perry, Douglass C. (June 11, 1998). "Road Rash 3D". IGN. Ziff Davis. Retrieved January 2, 2013.
- Fielder, Joe (June 12, 1998). "Road Rash 3D Review [date mislabeled as "May 2, 2000"]". GameSpot. CBS Interactive. Retrieved May 22, 2020.
- House, Michael L. "Road Rash 3D - Review". AllGame. All Media Network. Archived from the original on November 14, 2014. Retrieved May 22, 2020.
- Fielder, Joe (September 24, 1999). "Road Rash 64 Review [date mislabeled as "April 28, 2000"]". GameSpot. CBS Interactive. Retrieved May 21, 2020.
- The Terror (June 1998). "Road Rash 3D Review". GameRevolution. CraveOnline. Archived from the original on February 6, 2004. Retrieved May 22, 2020.
- "NG Alphas: Road Rash 3D". Next Generation. No. 34. Imagine Media. October 1997. p. 161. Retrieved May 22, 2020.
- "Road Rash 3D for PlayStation". GameRankings. CBS Interactive. Archived from the original on May 21, 2019. Retrieved May 22, 2020.
- Edge staff (July 1998). "Road Rash 3D". Edge. No. 60. Future Publishing. p. 91. Retrieved May 22, 2020.
- EGM staff (1998). "Road Rash 3D". Electronic Gaming Monthly. Ziff Davis.
- "Road Rash 3D". Game Informer. No. 64. FuncoLand. August 1998.
- Chau, Anthony "Dangohead"; Mylonas, Eric "ECM"; Higgins, Geoff "El Nino" (August 1998). "Road Rash 3D". GameFan. Vol. 6 no. 8. Metropolis Media. p. 16. Retrieved October 21, 2020.
- Chau, Anthony "Dangohead" (August 1998). "Road Rash 3D". GameFan. Vol. 6 no. 8. Metropolis Media. p. 44. Retrieved May 22, 2020.
- Air Hendrix (August 1998). "Road Rash 3D". GamePro. No. 119. IDG Entertainment. p. 98. Archived from the original on February 20, 2005. Retrieved May 22, 2020.
- "Road Rash 3D". Next Generation. No. 46. Imagine Media. October 1998. p. 128. Retrieved May 22, 2020.
- Mollohan, Gary (August 1998). "Reviews: Road Rash 3D". Official U.S. PlayStation Magazine. No. 11. Ziff Davis Media. p. 82−83.
- IGN staff (September 27, 1999). "Road Rash Goes Black". IGN. Ziff Davis. Retrieved May 21, 2020.