RoboBlitz

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RoboBlitz
Roboblitzcover.jpg
Developer(s) Naked Sky Entertainment
Publisher(s)

Naked Sky Entertainment (PC)

Microsoft Game Studios (XBLA)
Engine Unreal Engine 3
Platform(s) Microsoft Windows, Xbox 360
Release date(s) November 7, 2006 (Windows)
December 6, 2006 (Xbox 360)
Genre(s) Puzzle, action
Mode(s) Single player

RoboBlitz is an indie puzzle action video game for Microsoft Windows through Steam and the Xbox 360 through Xbox Live Arcade. It was released on November 7, 2006, developed by Naked Sky Entertainment, and was the first Unreal Engine 3 game alongside Gears of War to be released.

Gameplay[edit]

The player controls Blitz, a robot who attains special upgrade weapons and powers to fight his foes, based upon how much "Upgradium" he can find in the game. Special powers include unique weapon, energy and movement upgrades.

Development[edit]

RoboBlitz uses a middleware tool developed by Allegorithmic to store its textures procedurally.[1] This technique is used to make the game file size smaller (the actual game is less than 50 megabytes on Xbox Live.)

Reception[edit]

Reception
Review score
Publication Score
OXM 8.5/10

RoboBlitz was met with critical acclaim and has received several awards and honors. The game was nominated for the 2007 Independent Games Festival for both the Seumas McNally Grand Prize and Excellence in Visual Art awards.[2] The game was the Grand Prize winner for the 2007 Indie Games Showcase, a winner of the GameTap Indie Award, and "Best Digital Download Game of the Year" by Play Magazine.[3]

Gallery[edit]

Blitz poses in the central hub 
Blitz navigates between lasers in the Security Vault 
The game uses procedurally generated textures to save on file size. This picture shows the Distribution Plant level. 

References[edit]

External links[edit]