Roboforge

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Roboforge
Roboforge Coverart.png
Original author(s) Liquid Edge ltd
Developer(s) D.Green, M.Ward, H.Calveley, M.De Freitas
Initial release May 2001 (2001-05)
Stable release 1.34 / January 28, 2008; 8 years ago (2008-01-28)
Development status Active
Written in Java
Size 34MB
Available in English
Type Programming game/Strategy game/Game artificial intelligence
License BSD
Website [1]

Roboforge is a strategy game developed by Liquid Edge and was released in 2001.

Brief history[edit]

RoboForge is a video game released in 2001 by Liquid Edge, a small company mainly created to develop and sell this game. The company's founder, Darren Green, was inspired by the well known Robot Wars (TV series).[1] He noticed that Robot Wars was an interesting game, but the cost of a real bot and the know-how required drastically restricted its spread, so he decided to virtualize Robot Wars concepts into a new PC game, calling it RoboForge.

RoboForge introduced an innovative concept: build your own robot (also called "bot" or "bots") on a limited virtual cost budget, then enter it into an arena with one other robot and run a full 3D robot battle until a robot's CPU or chassis is destroyed or time is called. Liquid Edge announced the game in July, 2000 [2] and then released the first version on May 23, 2001.[3]

From July 2008 RoboForge became an Open Source project with the Java based source code available under a non-commercial license.[4] The game's community continues development and it is now possible to download the game, build bots and enter them into amateur tournaments for free.

Reception[edit]

Since 2001 RoboForge attracted the interest of many gaming review websites as well as gaming magazines,[5][6][7][8][9][10][11] The general consensus was that RoboForge wasn't an "easy" game and that it required a lot of time and effort to build competitive robots.

References[edit]

External links[edit]