|Privately held company|
|Industry||Computer and video game industry|
|Headquarters||Dallas, Texas, U.S.|
Rogue Entertainment was a computer game developer based in Dallas, Texas, which was active in the late 1990s. It was founded by Rich Fleider, Steve Maines, and Jim Molinets in 1994. Rogue Entertainment's office was in the same building as id Software, all of their games used game engines created by id Software, and two of their games were expansions for id Software's Quake series of games. The company's first game, Strife: Quest for the Sigil, was released as shareware on February 23, 1996, with the retail version later being released on May 31, 1996. Many former Rogue Entertainment employees moved to Nerve Software after Rogue Entertainment shut down.
Games developed by Rogue Entertainment
- Strife: Quest for the Sigil (1996) (PC)
- Quake Mission Pack No. 2: Dissolution of Eternity (1997) (PC)
- Quake II Mission Pack: Ground Zero (1998) (Windows)
- Quake II (1999) (Nintendo 64)
- American McGee's Alice (2000) (Windows)
- Counter-Strike: Condition Zero (never published, development passed back to Valve Software, later to Gearbox Software)
- "Sharky Games – PC – Games – Get Personal – Interview with Rich Fleider". sharkygames.com. Retrieved February 26, 2009.
- "Rogue Entertainment > Overview". allgame.com. Allgame. Retrieved February 26, 2009.
- "The History of Counter-Strike: Condition Zero". YouTube. Retrieved 3 November 2016.
- "What's Up with Condition Zero?". 1up.com. 1UP.com. January 1, 2000. Archived from the original on July 29, 2012. Retrieved February 26, 2009.
|This United States video game corporation or company article is a stub. You can help Wikipedia by expanding it.|