Rollcage Stage II

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Rollcage Stage II
Rollcage Stage II Coverart.png
Developer(s) Attention to Detail
Publisher(s)
Platform(s) PlayStation, Microsoft Windows
Release PlayStation Microsoft Windows
Genre(s) Racing
Mode(s) Single-player, multiplayer

Rollcage Stage II (known as Death Track Racing outside Europe) is a racing video game developed by Attention to Detail for PlayStation and Microsoft Windows.[1] It is the sequel to Rollcage. On top of the basic racing concept, the cars can be equipped with weapons, which are picked up on the track as bonuses, which can be used against competing cars. The automobiles themselves, once again, have wheels that are larger than the body of the car thus creating a car that has no up or down and therefore can be flipped yet continue to drive.

For the North American Microsoft Windows release, game publisher Take-Two Interactive repackaged the original European/Australasian version as "Death Track Racing".

Rollcage Stage II was also among the very first titles to feature hardware-accelerated bump mapping upon its release in March 2000, in the form of EMBM (Environment Mapped Bump Mapping). RSII was designed to be best experienced at the time on Matrox Millennium G400 graphics cards, released in mid-1999, which had exclusive support for EMBM until the ATI Radeon was released in late 2000. Matrox's bump mapping technology was much hyped by industry press outlets at the time, with Matrox demoing Rollcage Stage II as a cutting-edge showcase for their cards, as well as dedicating a page on their website to the game.[2][3]

Gameplay[edit]

Tracks[edit]

There are 6 different environments, with 3 or 4 tracks in each. There are the returning Harpoon (an exotic island) and Outworld (tracks that take place on a different planet) tracks, as well as 4 new ones: Skyway, which are all tracks built high in the sky, Ventura, which is in a rocky desert, and the even more futuristic Leviathan and Jumpgate tracks (Leviathan tracks are situated on an alien planet or asteroid and Jumpgate is a complex of buildings built in space). These are all spread into 5 different leagues which must be completed to unlock new cars and other things. Jumpgate isn't available until the Type II Campaign is completed.

Reception[edit]

Reception
Aggregate scores
Aggregator Score
GameRankings (PS) 79.04%[4]
(PC) 68.14%[5]
Metacritic (PS) 85/100[6]

Rollcage Stage II received mixed to positive reviews. Aggregating review websites GameRankings and Metacritic gave the PlayStation version 79.04% based on 13 reviews and 85/100 based on 7 reviews[4][6] and the Microsoft Windows version 68.14% based on 7 reviews.[5] IGN.com was positive again to this sequel, stating, "Rollcage: Stage 2 is a snazzy stage name, but Wipeout: The Second Coming would've been more apt." They awarded this sequel a 8.7 (Great).[7]

Spiritual successors[edit]

While Attention To Detail (ATD) and Psygnosis did not continue on the Rollcage series after Rollcage Stage II, ATD later developed the game Firebugs featuring roughly the same racing concept.

After the end of support by the developers and publishers, a former ATD developer who previously worked on the Rollcage games, Robert Baker, released in 2014 updated builds of the games' Windows versions. These builds, based on the original source code, fix longstanding bugs and update both games for use on modern operating systems: Rollcage Redux for Rollcage and Rollcage Extreme for Rollcage Stage II[8][9]

In 2015, Robert Baker approached former ATD and Rollcage teammate David Perryman to form Caged Element under the impulsion of entrepreneur Chris Mallinson. Caged Element launched a Kickstarter campaign for Grip, a spiritual successor for the Rollcage series. A prototype was completed before the Kickstarter crowdfunding campaign using Unreal Engine 4. The development staff has two people who worked on the Rollcage series and the soundtrack has artists Technical Itch and Dom & Roland who were on the soundtrack for Rollcage Stage II.[10]

References[edit]

External links[edit]