RollerCoaster Tycoon World

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RollerCoaster Tycoon World
RollerCoaster Tycoon World cover art.jpg
Cover art
Developer(s)Nvizzio Creations
Publisher(s)
SeriesRollerCoaster Tycoon
EngineUnity
Platform(s)Microsoft Windows
ReleaseNovember 16, 2016
Genre(s)Construction and management simulation
Mode(s)Single-player

RollerCoaster Tycoon World is a theme park construction and management simulation video game developed by Nvizzio Creations and published by Atari for Microsoft Windows. It is the fourth major installment in the RollerCoaster Tycoon series. The game was released on November 16, 2016.

Gameplay[edit]

Players are able to build rides, shops and roller coasters, while monitoring elements such as budget, visitor happiness and technology research. Unlike RollerCoaster Tycoon 4 Mobile, the game does not include any micro-transactions.[1] Similar to RollerCoaster Tycoon 3, the game features 3D graphics instead of the 2D isometric style of the first two installments in the series. When building roller coasters, the game makes use of a spline system instead of the old style of laying individual pieces. Players are also allowed to "ride" the roller coasters they have created, and other rides they have placed in their park in the game, in either a first or third person view. A new 'Park Pulse' mechanic was also introduced, allowing players to quickly find out how their park is doing and the customers' thoughts, similar to Zoo Tycoon titles.[2]

The game contains several scenery and ride themes at launch, with more in development that will be released via free updates and paid expansion packs.[3][4] The game also introduces an "Architect mode", allowing players to plan and layout the coaster's model before constructing the coasters. Similar to the past installments, there are four different types of coasters available to build: steel, inverted, wooden, and launch-track coasters. In addition, there are ten roller coasters per type. Coasters can be built freeform or the player can place pre-mode designs into their park.[5] Unlike in the previous games, the roller coaster train may fly off the tracks if the roller coaster is built incorrectly. As a result, a new "safety-rating" option and medical staff has been added. User-generated content (including custom scenery) was available from release, as well as Steam Workshop support.[6] While terrain and environments are randomly generated in a map, players can still gain access to a terrain editor.[7]

Development[edit]

When Atari announced RollerCoaster Tycoon 4 Mobile, they also promised that a title for Windows was also being developed.[8] The game was officially announced during Gamescom 2014 with a teaser trailer, subtitled World.[9] The first screenshots and details of the game were revealed during PAX Prime 2014. Part way through development, Area 52 Games took over as the developer of the game from Pipeworks Software. The reasoning behind this has not yet been published by Atari, who announced the change along with the relaunch of the RollerCoaster Tycoon website. The game was due for release in early 2015, although it was revealed that they would not announce an official launch date until closer to the release of the game.[10] A closed alpha was also in development.[7] A new trailer showing gameplay was uploaded on March 5, 2015, showing an intro featuring real life POV footage of Goliath and Colossus at Six Flags Magic Mountain.[11]

Atari later revealed that a third developer had taken over from Area 52 Games, later confirmed to be Nvizzio Creations.[12] At the NVIDIA booth on PAX Prime 2015, Atari unveiled interactive gameplay for the game showing off their development build that featured coaster building and sandbox mode. On September 29, 2015, it was announced the release date would be December 10, 2015.[13][14] Two beta weekends preceded the release of the game. The first beta weekend was the last weekend of October and this beta was focused on the new spline-based Coaster Builder.[15] The first beta weekend took place as planned. However, feedback from this beta weekend led to Atari deciding to delay the game's release to early 2016.[16] The developer noted the additional development time would allow them to add requested items and features such as “predefined piece” coaster building, additional coaster test feedback, a robust fencing tool, improved on-demand grid, and various smaller improvements." Consequently, the second beta weekend was also delayed from November to December.[17]

Release[edit]

Atari had decided that its theme park game, RollerCoaster Tycoon World, would be launched into Early Access on 30 March, instead of going with a full release. The early access release was met with negative reviews, mostly complaining about the poor graphics, coaster builder, lack of detail, and ride animations.[18] In November 2016, Atari announced that the game will be released on November 16, 2016, one day before Planet Coaster's release.[19]

The game was available for both standard and deluxe editions. The deluxe edition contained two additional maps, terrain texture additions, a digital art book, a gold park entrance, and the panda mascot from the previous games.[20][21]

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic43/100[22]
Review score
PublicationScore
EurogamerAvoid[23]

Pre-release[edit]

A trailer released by Atari containing gameplay of RollerCoaster Tycoon World was received poorly by critics and fans.[24][25][26] Some critics noted that the game appears graphically worse than 2004's RollerCoaster Tycoon 3 and that it "looks little better than a basic mobile game."[27] Atari later issued a statement that the game was still in "pre-alpha" stages, and that the graphics were not yet coded to their full resolution and would also receive a major overhaul when the game's engine is upgraded from Unity 4.6 to Unity 5.0. They also promised that the new visuals would be of higher definition and higher level of realism.[28]

Release[edit]

The release of RollerCoaster Tycoon World was met with negative reactions by critics. According to review aggregator Metacritic, the game holds a score of 43 out of 100, based on seven reviews.[22]

Eurogamer suggested to avoid the game, comparing the game to a "car-crash into an orphanage for bush-babies."[23]

TechRaptor rated the game a 1/10, citing the large interface and variety of bugs and glitches within the game.[29]

See also[edit]

References[edit]

  1. ^ "Rollercoaster Tycoon World coming to PC in 2015". CVG. 12 August 2014. Retrieved 12 August 2014.
  2. ^ "RollerCoaster Tycoon World in-game screenshots revealed". Eurogamer. 2 September 2014. Retrieved 2 September 2014.
  3. ^ Hayden Dingman (2014-09-13). "RollerCoaster Tycoon World preview: The ride never ends". PC World. Retrieved 2015-02-07.
  4. ^ Mattlab. "RollerCoaster Tycoon World Production Blog Post #2". Atari. Archived from the original on 6 February 2015. Retrieved 6 February 2015.
  5. ^ Mattlab. "RollerCoaster Tycoon World Production Blog Post #3". Atari. Archived from the original on 7 February 2015. Retrieved 6 February 2015.
  6. ^ "RollerCoaster Tycoon World Production Blog #13".
  7. ^ a b Mattlab. "RollerCoaster Tycoon World Production Blog Post #1". Atari. Retrieved 2015-02-06.
  8. ^ "RollerCoaster Tycoon 4 Mobile out now, PC version to be introduced holiday 2014". Gamespot. 2 September 2014. Retrieved 2 September 2014.
  9. ^ "RollerCoaster Tycoon World Reveal Trailer". IGN. 2014. Retrieved 2 September 2014.
  10. ^ David Scammell (December 15, 2014). "RollerCoaster Tycoon World has a new developer". VideoGamer.com. Retrieved December 15, 2014.
  11. ^ "RollerCoaster Tycoon World™ Gameplay Reveal Teaser". YouTube. Atari, Inc. March 5, 2015. Retrieved March 5, 2015.
  12. ^ Grub, Jeff (May 13, 2015). "Roller Coaster Tycoon World is still in development — but it's under a new studio". VentureBeat. Retrieved May 14, 2015.
  13. ^ Hayden Dingman (2015-08-30). "RollerCoaster Tycoon World preview: A wild(ly easy to get into) ride". PC World. Retrieved 2015-09-05.
  14. ^ Pr Newswire (2015-08-20). "Atari® Rides into PAX Prime 2015, Unveils RollerCoaster Tycoon World™". Retrieved 2015-09-05.
  15. ^ "Buy - RollerCoaster Tycoon World".
  16. ^ "RCTW – Blog #23 – RollerCoaster Tycoon World Releasing in Early 2016 | RollerCoaster Tycoon World". www.rollercoastertycoon.com. Retrieved 2015-11-13.
  17. ^ Pereira, Chris (2015-11-13). "RollerCoaster Tycoon World Delayed Following First Beta". GameSpot. Retrieved 2017-11-25.
  18. ^ Falcon, Jonah (March 25, 2016). "RollerCoaster Tycoon World coming to Steam Early Access on March 30th". GameWatcher. Retrieved March 25, 2016.
  19. ^ Livingston, Christopher (11 November 2016). "RollerCoaster Tycoon World release date announced, and it's one day before Planet Coaster's launch". pcgamer. Retrieved 11 November 2016.
  20. ^ "RollerCoaster Tycoon World preorders now available at Steam & GMG". Venture Beat. Retrieved 22 March 2016.
  21. ^ "RollerCoaster Tycoon World™: Deluxe Edition". Steam. Retrieved 15 January 2016.
  22. ^ a b "RollerCoaster Tycoon World". Metacritic. Retrieved 2016-11-26.
  23. ^ a b Lane, Rick. "RollerCoaster Tycoon World Review". Eurogamer. Retrieved 12 July 2017.
  24. ^ Plunkett, Luke (March 5, 2015). "New RollerCoaster Tycoon Game Looks Like Shit". Kotaku. Retrieved March 5, 2015.
  25. ^ Leack, Jonathan (March 5, 2015). "RollerCoaster Tycoon World's Gameplay Trailer is Tragically Bad". Crave Online. Retrieved March 5, 2015.
  26. ^ George, Daniel (March 5, 2015). "RollerCoaster Tycoon World Gameplay Trailer Is... Something". Fansided. Retrieved March 5, 2015.
  27. ^ Wesley Yin-Poole (2015-03-06). "Puke! RollerCoaster Tycoon World looks..." Eurogamer. Retrieved 2015-03-06.
  28. ^ Owen S. Good (2015-03-21). "RollerCoaster Tycoon promises graphics overhaul after gameplay trailer raises complaints". Polygon. Retrieved 2015-03-21.
  29. ^ Blouin, Alec. "Roller Coaster Tycoon World Review – How to Destroy a Franchise". TechRaptor. Retrieved 12 July 2017.

External links[edit]