Romancing SaGa 3

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Romancing SaGa 3
Rmns3box.jpg
Super Famicom cover art
Developer(s) Square
Publisher(s) Square
Designer(s) Akitoshi Kawazu
Artist(s) Tomomi Kobayashi (character design)
Composer(s) Kenji Ito
Series SaGa
Platform(s) Super Famicom, Virtual Console, Android, iOS, PlayStation Vita
Release Super Famicom
  • JP: November 11, 1995
Android, iOS, PS Vita
  • JP: TBA
  • WW: TBA
Genre(s) Role-playing
Mode(s) Single-player

Romancing SaGa 3 (Japanese: ロマンシング サ・ガ3?, Hepburn: Romanshingu Sa Ga Surī) is the sixth title in the SaGa role-playing video game series developed and published by Square for the Super Famicom system in Japan.

The game was first unveiled at a Square of Japan press conference in early September of 1995.[1] An updated version for Android, iOS, and PlayStation Vita began development in 2017. On April 11, 2017, Akitoshi Kawazu tweeted that they would be working on a Western localization of the game after releasing it in Japan.[2]

Gameplay[edit]

When the game begins the player chooses from eight characters to be the lead; additional characters can be found and recruited to the player's party throughout the game.[1] The gameplay is similar to other console RPGs of the era, but with several notable differences. For example, instead of 'level ups', character stats increase individually depending on their participation in a battle. Also, a character has a certain amount of 'LP', which decreases when the character's HP is reduced below zero or when they are hit while their HP remains at zero. If the LP of a character is zero, they are removed from the party, but they can be recruited again with the exception of the main character of the current game, once the main character reaches zero LP, it results in an automatic game over.

During battle, characters can learn ("spark") new techniques which often turn the battle in their favor; the same goes for gaining the ability to evade certain enemy attacks. There is also a Commander mode, which requires at least one character more than the lead character, with the lead character on the back lines, out of the battle. If the player has less than a full party of 6 he or she may use one person smaller formations (i.e. using a four-person formation with a party of five so the main character can direct in Commander mode.) During Commander mode, techniques that involve multiple characters can be learned, depending on the formation.

When choosing to play as Mikhail, the player will start with a mini-war campaign, which continues as the game progresses. Some of these war campaigns must be won or the player loses the game. In these battles, the player controls a band of soldiers instead of individual characters. The player issues commands (forward, quick forward, rush, defend, retreat, morale up, etc.). The point of the battle is to advance to the other side of the map (the player starts on the right and must advance to the left).

Reception[edit]

Romancing SaGa 3 has sold 1.3 million copies to date.[3] Famitsu gave it a score of 34 out of 40.[4]

References[edit]

  1. ^ a b "Future Fantasies". GamePro. No. 87. IDG. December 1995. p. 136. 
  2. ^ Sato (April 12, 2017). "Romancing SaGa 3 Is Finally Getting a Western Release". Silconera. Retrieved 22 April 2017. 
  3. ^ "The Magic Box - Japan Platinum Chart Games.". The-MagicBox.com. Retrieved 2008-12-13. 
  4. ^ "ロマンシング サ・ガ3". 

External links[edit]