The Rubik's Revenge (also known as the Master Cube) is a 4×4×4 version of Rubik's Cube. It was released in 1981. Invented by Péter Sebestény, the Rubik's Revenge was nearly called the Sebestény Cube until a somewhat last-minute decision changed the puzzle's name to attract fans of the original Rubik's Cube. Unlike the original puzzle (and the 5×5×5 cube), it has no fixed facets: the centre facets (four per face) are free to move to different positions.
Methods for solving the 3×3×3 cube work for the edges and corners of the 4×4×4 cube, as long as one has correctly identified the relative positions of the colours — since the centre facets can no longer be used for identification.
The puzzle consists of 56 unique miniature cubes ("cubies") on the surface. These consist of 24 centres which show one colour each, 24 edges which show two colours each, and 8 corners which show three colours each. The original Rubik's Revenge can be taken apart without much difficulty, typically by turning one side through a 30° angle and prying an edge upward until it dislodges.
The original mechanism designed by Sebestény uses a grooved ball to hold the centre pieces in place. The edge pieces are held in place by the centres and the corners are held in place by the edges, much like the original cube. There are three mutually perpendicular grooves for the centre pieces to slide through. Each groove is only wide enough to allow one row of centre pieces to slide through it. The ball is shaped to prevent the centre pieces of the other row from sliding, ensuring that the ball remains aligned with the outside of the cube. Turning one of the centre layers moves either just that layer or the ball as well.
The Eastsheen version of the cube, which is slightly smaller at 6 cm to an edge, has a completely different mechanism. Its mechanism is very similar to Eastsheen's version of the Professor's cube, instead of the ball-core mechanism. There are 42 pieces (36 movable and six fixed) completely hidden within the cube, corresponding to the centre rows on the Professor's Cube. This design is more durable than the original and also allows for screws to be used to tighten or loosen the cube. The central spindle is specially shaped to prevent it from becoming misaligned with the exterior of the cube.
There are 24 edge pieces which show two coloured sides each, and eight corner pieces which show three colours. Each corner piece or pair of edge pieces shows a unique colour combination, but not all combinations are present (for example, there is no piece with both red and orange sides, if red and orange are on opposite sides of the solved Cube). The location of these cubes relative to one another can be altered by twisting the layers of the cube, but the location of the coloured sides relative to one another in the completed state of the puzzle cannot be altered: it is fixed by the relative positions of the centre squares and the distribution of colour combinations on edge and corner pieces.
For most recent Cubes, the colours of the stickers are red opposite orange, yellow opposite white, and green opposite blue. However, there also exist Cubes with alternative colour arrangements (yellow opposite green, blue opposite white and red opposite orange). The Eastsheen version has purple (opposite red) instead of orange.
There are 8 corners, 24 edges and 24 centres.
Any permutation of the corners is possible, including odd permutations. Seven of the corners can be independently rotated, and the orientation of the eighth depends on the other seven, giving 8!×37 combinations.
There are 24 centres, which can be arranged in 24! different ways. Assuming that the four centres of each colour are indistinguishable, the number of permutations is reduced to 24!/(246) arrangements. The reducing factor comes about because there are 24 (4!) ways to arrange the four pieces of a given colour. This is raised to the sixth power because there are six colours. An odd permutation of the corners implies an odd permutation of the centres and vice versa; however, even and odd permutations of the centres are indistinguishable due to the identical appearance of the pieces. There are several ways to make the centre pieces distinguishable, which would make an odd centre permutation visible.
The 24 edges cannot be flipped, because the internal shape of the pieces is asymmetrical. Corresponding edges are distinguishable, since they are mirror images of each other. Any permutation of the edges is possible, including odd permutations, giving 24! arrangements, independently of the corners or centres.
Assuming the cube does not have a fixed orientation in space, and that the permutations resulting from rotating the cube without twisting it are considered identical, the number of permutations is reduced by a factor of 24. This is because all 24 possible positions and orientations of the first corner are equivalent because of the lack of fixed centres. This factor does not appear when calculating the permutations of N×N×N cubes where N is odd, since those puzzles have fixed centres which identify the cube's spatial orientation.
This gives a total number of permutations of
Some versions of Rubik's Revenge have one of the centre pieces marked with a logo, distinguishing it from the other three of the same colour. This increases the number of distinguishable permutations by a factor of four to 2.96×1046, although any of the four possible positions for this piece could be regarded as correct.
There are several methods that can be used to solve a Rubik's Revenge. The most common method is reduction, so called because it effectively reduces the 4×4×4 to a 3×3×3. Cubers first group the centre pieces of common colours together, then pair edges that show the same two colours. Once this is done, turning only the outer layers of the cube allows it to be solved like a 3×3×3 cube. However, certain positions that cannot be solved on a standard 3×3×3 cube may be reached. There are two possible problems not found on the 3×3×3. The first is two edge pieces reversed on one edge, resulting in the colours for that edge not matching the rest of the cubies on either face (OLL parity):
Notice that these two edge pieces are swapped. The second is two edge pairs being swapped with each other (PLL parity), may be two corners swapped instead depending on situation and/or method:
Some methods are designed to avoid the parity errors described above. For instance, solving the corners and edges first and the centres last would avoid such parity errors. Once the rest of the cube is solved, any permutation of the centre pieces can be solved. Note that it is possible to apparently exchange a pair of face centres by cycling 3 face centres, two of which are visually identical.
Direct solving of a 4×4×4 is uncommon, but possible, with methods such as K4. Doing so mixes a variety of techniques and is heavily reliant on commutators for the final steps.
Some algorithms of Rubik's revenge are:
1.Solving edge pairs - u' R U R' u and u L' U' L u'
2.OLL parity - r U2 x r U2 r U2 r' U2 l U2 r' U2 r U2 r' U2 r'
3.PLL parity - 2R2 U2 2R2 u2 2R2 2U2 or u2 r2 U2 2R2 U2 r2 u2
The world record fastest solve is 19.36 seconds, set by Feliks Zemdegs of Australia on 22 June 2017 at LatAm Tour - Arequipa 2017. The world record fastest average of five solves (excluding fastest and slowest solves) is 23.03 seconds, set by Sebastian Weyer of Germany on 2 July 2017 at German Big Cube Open 2017. The world record fastest blindfolded solve (including inspection time) is 1 minute, 34.66 seconds, set by Kaijun Lin (林恺俊) of China on 29 July 2017 at China Championship 2017.
Top 5 solvers by single solve
|Feliks Zemdegs||19.36s||LatAm Tour - Arequipa 2017|
|Sebastian Weyer||19.41s||Berlin Summer Cube Days 2017|
|Max Park||20.13s||Reno Fall 2017|
|Bill Wang||20.69s||World Championship 2017|
|Yi-Fan Wu (吳亦凡)||21.26s||Kaohsiung Summer Open 2017|
Top 5 solvers by average of 5 solves
|Max Park||22.55s||SacCubing III 2018|
|Sebastian Weyer||23.03s||German Big Cube Open 2017|
|Feliks Zemdegs||23.28s||Melbourne Cube Days 2017|
|Seung Hyuk Nahm||24.88s||China's 10th Anniversary 2017|
|Bill Wang||24.91s||World Championship 2017|
In popular culture
- Pocket Cube (2×2×2)
- Rubik's Cube (3×3×3)
- Professor's Cube (5×5×5)
- V-Cube 6 (6×6×6)
- V-Cube 7 (7×7×7)
- V-Cube 8 (8×8×8)
- Combination puzzles
- "Rubik's Cube How to Play". DMFB&C. Retrieved 3 March 2016.
- United States Patent 4421311
- United States Patent 5992850
- Cubic Circular Issue 7 & 8 David Singmaster, 1985
- Cubic Circular Issues 3 & 4 David Singmaster, 1982
- Morris, Frank. "solving the revenge". Retrieved 15 June 2012.
- Barlow, Thom. "K4 Method". Retrieved 15 June 2012.
- World Cube Association 4x4x4 Records.
- World Cube Association 4x4x4 Records.
- World Cube Association 4x4x4 blindfolded record.
- "Cube Wars". Big Cartoon DataBase. Retrieved 2016-07-17.
- Rubik's Revenge: The Simplest Solution by William L. Mason
- Speedsolving the Cube by Dan Harris, 'Rubik's Revenge' pages 100-120.
- The Winning Solution to Rubik's Revenge by Minh Thai, with Herbert Taylor and M. Razid Black.
|Wikimedia Commons has media related to Rubik's Revenge.|
- Beginner/Intermediate solution to the Rubik's Revenge by Chris Hardwick
- 'K4' Method Advanced direct solving method.
- Patterns A collection of pretty patterns for Rubik's Revenge
- 4x4x4 Parity Algorithms at the Speedsolving Wiki
- Program Rubik's Cube 3D Unlimited size