Rubik's Revolution

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Rubik's Revolution

The Rubik's Revolution is a handheld electronic game invented, designed, developed and patented by Rehco, LLC, a Chicago toy and game inventing firm. The Rubik's Revolution was formerly distributed by Techno Source and received the 2008 TOTY Game of the Year Award. Designed to resemble the classic Rubik's Cube puzzle, the device is a single rigid cube; it is about as large as a Professor's Cube, with each face subdivided into 9 square sub-faces. The center square of each face features a recessed LED-lit button colored to correspond with the stickers on the remaining squares. Gameplay involves pressing the buttons when they light up, or when directed to by the game's recorded voice.

This gameplay is completely different from that of the Rubik's Cube, despite the physical resemblance to the Rubik's Cube's solved state. There are no separate, movable sub-cubes as in the Rubik's Cube; the 6 faces are of uniform, unchanging color, and the 9 facets on each face are fixed in place.

Features[edit]

The Rubik's Revolution 15 includes 6 electronic games, using the 6 lighted buttons in the recessed squares at the center of each face of the cube and the internal speaker. These games are called "Light Speed", "Rapid Recharge", "Pattern Panic", "Cube Catcher", "Code Cracker", and "Multiplayer Madness". There is also a Titanium Edition, a Micro Edition and an Ice Edition. The Titanium comes equipped with a memory system that keeps track of your score. The Micro Edition is a "keychain" style cube that only allows you to play a shorter version of Light Speed. Like the Titanium Edition, the Ice Edition keeps track of your score but also tracks your progress.

An electronic voice is used to guide the players both during game play and for configuration, such as changing the volume.[1] The games also employ various other sound effects, such as a soft "click" sound when a button is pressed.

Light Speed[edit]

One button will light up, and the player has a certain amount of time to press the correct button. As the player makes progress, the player has less time to press the correct button. The game ends if the player presses the wrong button, runs out of time, or beats the game with the maximum score of 999 (20 minutes). The Titanium version of Light Speed allows you to score over 2,384 points (over an hour's worth of game play). The Ice Edition allows you to score over 9,999 points (that's 7,615 more points than the Titanium Edition). Unlike the original, Titanium and the Ice, the Micro Edition has a ranking system for how well a person plays. Micro Edition ends when the player presses the wrong button, runs out of time, or reaches the maximum score of 99.

Rapid Recharge[edit]

Buttons will randomly light up for a short period of time. When a button has been lit for a certain amount of time, it will start flashing and a warning alarm will sound. The player must rapidly press that button to "recharge" it. The player wins if they can simultaneously charge every button. The game ends if the player fails to recharge any of the buttons in time, or beats the game.

Pattern Panic[edit]

A sequence of buttons light up and their colors are spoken, starting with one button on the first round, two on the next, et cetera. The player has five seconds to correctly press the same sequence of buttons. The game ends if the player presses the wrong button or runs out of time, or beats the game.

Cube Catcher[edit]

Various buttons light up randomly. The player has thirty seconds to press as many correct buttons as possible. Time warnings are given at 30, 25, 20, 15, 10, 5, 4, 3, 2, and 1 second. After time runs out, the player's accuracy is assigned a percentage rating.

Code Cracker[edit]

The player must try to guess the order in which the buttons should be pressed. If a wrong button is pressed, an alarm sounds and the player must begin again. Once the "code" is "cracked", the player is told how long it took and how many tries it took.

Multiplayer Madness[edit]

"Multiplayer Madness" is the same as "Light Speed", but for many players. The cube is passed between players. When a player cannot press the button in time or presses the wrong button, that player is eliminated. At the end, one player wins.

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