PlayStation Studios

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PlayStation Studios
Formerly
  • SCE Worldwide Studios (2005–2016)
  • SIE Worldwide Studios (2016–2020)
TypeDivision
IndustryVideo games
FoundedSeptember 14, 2005; 17 years ago (2005-09-14)
Headquarters
San Mateo, California
Key people
Hermen Hulst (president)
Number of employees
≈4,000[1] (2022)
ParentSony Interactive Entertainment
SubsidiariesSee § Studios
Websiteplaystation.com/en-us/corporate/playstation-studios/

PlayStation Studios (formerly SCE Worldwide Studios and SIE Worldwide Studios) is a division of Sony Interactive Entertainment (SIE) that oversees the video game development at the studios owned by SIE. The division was established as SCE Worldwide Studios in September 2005 and rebranded as PlayStation Studios in 2020.

History[edit]

On September 14, 2005, Sony Computer Entertainment (SCE), the video game arm of Sony, announced the formation of SCE Worldwide Studios, combining all studios SCE owned at the time. Phil Harrison was appointed as the division's president.[2] Shuhei Yoshida succeeded him in May 2008.[3] When Yoshida moved to lead the indie game development of SIE, Hermen Hulst, previously of SIE's Guerrilla Games studio, became the president of SIE Worldwide Studios in November 2019.[4] The studios productions are generally supported by the Visual Arts Services Group, founded in 2007 in San Diego.[5]

SIE announced the formation of PlayStation Studios in May 2020 as a brand to be formally introduced alongside the PlayStation 5 that released later that year. PlayStation Studios was to serve as the brand for its first-party game development studios, as well as used for branding on games developed by studios brought in by Sony in work-for-hire situations.[6]

In August 2022, SIE announced the formation of the PlayStation Studios Mobile Division, alongside the acquisition of the company's first mobile development team, Savage Game Studios.[7]

XDev[edit]

XDev, established in 2000 and based in Liverpool,[8] collaborates with independent development studios to publish content for PlayStation platforms. XDev has helped to create and publish titles such as the LittleBigPlanet, Buzz!, MotorStorm and Invizimals series, Super Stardust HD, Heavenly Sword, Heavy Rain, Beyond: Two Souls, Tearaway and Resogun. Partners include Quantic Dream, Magenta Software, Climax Studios, Novarama, Supermassive Games and Sumo Digital. In addition to funding projects, XDev offers production, project management and game design support. Games are supported with community management, online production and outsourcing management facilities. XDev works with marketing and public relations teams to promote and publish games worldwide.[9][10]

Studios[edit]

Name Location/s Founded Acquired Notes
Bend Studio Bend, Oregon 1993[8] 2000[8] Developer of the Syphon Filter series and Days Gone[8]
Bluepoint Games Austin, Texas 2006[11] 2021[12] The studio specializes in video game remasters and remakes, such as Uncharted: The Nathan Drake Collection, Shadow of the Colossus and Demon's Souls[8]
Fabrik Games Manchester 2014[13] 2021[a] Support studio of Firesprite[13]
Firesprite Liverpool 2012[14] 2021[15] Developer of virtual reality titles for PlayStation VR and titles outside of PlayStation Studios's main offerings[8]
Guerrilla Games Amsterdam 2000[8] 2005[8] Developer of Killzone series, Horizon Zero Dawn and Horizon Forbidden West[8]
Haven Studios Montreal, Quebec 2021[16] 2022[16] Developer of an upcoming live-service game for PlayStation 5[16]
Housemarque Helsinki 1995[17] 2021[18] Developer of Super Stardust HD, Resogun and Returnal[8]
Insomniac Games Burbank, California & Durham, North Carolina[19] 1994[8] 2019[20] Developer of the Ratchet & Clank, Resistance, and Marvel's Spider-Man series[8]
London Studio London 2002[8] Developer of the SingStar series, EyePet and virtual reality titles such as PlayStation VR Worlds and Blood & Truth[8]
Media Molecule Guildford 2006[8] 2010[8] Developer of LittleBigPlanet series and Dreams[8]
Naughty Dog Santa Monica, California 1984[8] 2001[8] Developer of Jak and Daxter series, Uncharted series, The Last of Us, and The Last of Us Part II[8]
Nixxes Software Utrecht 1999[8] 2021[21] Support studio known for porting games to Microsoft Windows, development support and game optimization[8]
Pixelopus San Mateo, California 2014[8] Developer of Entwined and Concrete Genie[8]
Polyphony Digital Tokyo 1998[8] Developer of Gran Turismo series[8]
San Diego Studio San Diego, California 2001[8] Developer of the MLB: The Show series for multiple platforms[8]
San Mateo Studio San Mateo, California 1998[22] Support studio for second-party developers[23]
Santa Monica Studio Los Angeles, California 1999[8] Developer of God of War series[8]
Savage Game Studios Berlin & Helsinki 2020[7] 2022[7] Mobile video game developer[7]
Sucker Punch Productions Bellevue, Washington 1997[8] 2011[8] Developer of Sly Cooper series, Infamous series, and Ghost of Tsushima[8]
Team Asobi Tokyo 2021[b] Developer of The Playroom, Astro Bot Rescue Mission and Astro's Playroom[8]
Valkyrie Entertainment Seattle, Washington 2002[25] 2021[25] Support studio for various franchises such as Infamous, God of War and Twisted Metal[8]
XDev Liverpool 2000[8] Works with external developers with third-party projects, such as Until Dawn and Detroit: Become Human[8]
  1. ^ Acquired by Firesprite, making Fabrik Games an indirect subsidiary of PlayStation Studios[13]
  2. ^ Team Asobi was first established in 2012 as an internal team of Japan Studio, and was spun off as its own independent studio in 2021.[24]

Former[edit]

Name Location Founded Acquired Divested Fate
Bigbig Studios Leamington Spa 2001[26] 2007[27] 2012[26] Closed[26]
Evolution Studios Runcorn 1999[27] 2007[27] 2016[28] Closed[28]
Guerrilla Cambridge Cambridge 1997[29] 2017[29] Closed[29]
Incognito Entertainment Salt Lake City, Utah 1999[30] 2002[30] 2009[31] Closed[31]
Japan Studio Tokyo 1993[8] 2021[32] Reorganized within SIE, primarily to Team Asobi[24]
Manchester Studio Manchester 2015[8] 2020[33] Closed[33]
Studio Liverpool Liverpool 1984[27] 1993[27] 2012[34] Closed[34]
Zipper Interactive Redmond, Washington 1995[35] 2006[27] 2012[35] Closed[35]

References[edit]

  1. ^ Totilo, Stephen (October 4, 2022). "PlayStation to broaden line-up, but won't abandon roots, studio chief says". Axios. Retrieved October 4, 2022.
  2. ^ Choi, Daniel (September 14, 2005). "Phil Harrison to head up SCE Worldwide Studios for Sony". Joystiq. Archived from the original on May 17, 2008. Retrieved August 30, 2022.
  3. ^ Dobson, Jason (May 16, 2008). "Sony finds Harrison's replacement in Shuhei Yoshida". Joystiq. Archived from the original on May 17, 2008. Retrieved August 30, 2022.
  4. ^ Favis, Elise (November 7, 2019). "Sony appoints Guerrilla Games' Hermen Hulst new head of PlayStation worldwide studios". The Washington Post. Retrieved January 18, 2020.
  5. ^ Scullion, Chris (October 26, 2022). "Sony is building a new dev team to work with Visual Arts and Naughty Dog on a 'AAA' title". Video Games Chronicle.
  6. ^ Dring, Christopher (May 12, 2020). "Sony unveils PlayStation Studios brand to launch alongside PS5". GamesIndustry.biz. Retrieved May 12, 2020.
  7. ^ a b c d Good, Owen S. (August 29, 2022). "Sony spins up PlayStation Mobile division, plans major push to phones". Polygon. Retrieved August 30, 2022.
  8. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am Barker, Sammy (August 28, 2019). "Guide: All Sony First-Party Studios and What They're Working On". Push Square. Archived from the original on September 29, 2019. Retrieved September 13, 2019.
  9. ^ Sony XDev Europe Archived September 13, 2014, at the Wayback Machine. Official Site
  10. ^ Worldwide Studios/XDev Archived June 15, 2012, at the Wayback Machine. XDev on Worldwidestudios.net
  11. ^ Dyer, Mitch (January 28, 2014). "Who Is Bluepoint Games?". IGN. Archived from the original on May 13, 2021. Retrieved September 30, 2021.
  12. ^ Tailby, Stephen (September 30, 2021). "Sony Finally Confirms Acquisition of Demon's Souls PS5 Dev Bluepoint Games". Push Square. Archived from the original on September 30, 2021. Retrieved September 30, 2021.
  13. ^ a b c Dealessandri, Marie (September 29, 2021). "Firesprite acquires Fabrik Games". Gamesindustry.biz. Retrieved August 30, 2022.
  14. ^ Scullion, Chris (June 10, 2022). "Sony's Firesprite is moving to an office more than 20 times larger than its current one". Video Games Chronicle. Retrieved August 30, 2022.
  15. ^ "Why PlayStation is buying Firesprite, one of the UK's fastest growing studios". Gamesindustry.biz. September 8, 2021. Retrieved September 8, 2021.
  16. ^ a b c Dring, Christopher (July 11, 2022). "Jade Raymond's Haven Studio is already inspiring other PlayStation studios - and not just with its game". Gamesindustry.biz. Retrieved August 30, 2022.
  17. ^ Schreier, Jason. "Sony Buys Game Developer of PlayStation Bestseller Returnal". Bloomberg. Retrieved June 29, 2021.
  18. ^ Leedham, Robert (June 29, 2021). "Why PlayStation bought Returnal developer Housemarque: the inside story". British GQ. Retrieved June 29, 2021.
  19. ^ Remo, Chris (June 4, 2008). "In-Depth: Insomniac Talks New North Carolina Studio". Gamasutra. Archived from the original on September 22, 2015. Retrieved August 30, 2022.
  20. ^ McAloon, Alissa (February 10, 2020). "Sony's 2019 acquisition of Insomniac Games priced at $229 million". Game Developer. Retrieved August 30, 2022.
  21. ^ Makuch, Eddie (July 1, 2021). "Sony Buys Another Game Studio, Avengers And Rise Of The Tomb Raider's Nixxes Software". GameSpot. Retrieved July 1, 2021.
  22. ^ Varela, Ramón (January 16, 2020). "PlayStation: Todos sus estudios y los juegos en desarrollo" [PlayStation: All your studios and games in development]. Vandal (in Spanish). Retrieved March 19, 2021.
  23. ^ Tolbert, Samuel (December 16, 2021). "PlayStation Studios: Everything we know Sony Worldwide Studios is working on in 2021 for PS5". Android Central. Archived from the original on December 25, 2021. Retrieved January 20, 2022.
  24. ^ a b LeBlanc, Wesley (June 2, 2021). "Team Asobi Officially Announced as a PlayStation Studio, Reveals New Logo". IGN. Retrieved June 2, 2021.
  25. ^ a b Reiner, Andrew (December 10, 2021). "Sony To Acquire Developer Valkyrie Entertainment". Game Informer. Retrieved August 30, 2022.
  26. ^ a b c Yoon, Andrew (January 10, 2012). "Sony shuts down Little Deviants, Pursuit Force dev". Shacknews. Archived from the original on November 23, 2013. Retrieved September 13, 2019.
  27. ^ a b c d e f "IN DETAIL: Sony's sixteen first-party studios". MCV/Develop. August 2, 2011. Retrieved August 30, 2022.
  28. ^ a b Brightman, James (March 22, 2016). "Sony confirms closure of Evolution Studios". GamesIndustry.biz. Archived from the original on September 26, 2019. Retrieved September 13, 2019.
  29. ^ a b c Frank, Allegra (January 12, 2017). "Sony shuts down 20-year-old studio in European restructuring". Polygon. Archived from the original on June 8, 2017. Retrieved September 13, 2019.
  30. ^ a b Cifaldi, Frank (May 13, 2011). "How Moving To Austin Energized Starhawk". Gamasutra. Archived from the original on April 17, 2019. Retrieved September 13, 2019.
  31. ^ a b Plunkett, Luke (January 16, 2012). "Every Game Studio That's Closed Down Since 2006". Kotaku. Archived from the original on June 2, 2019. Retrieved September 13, 2019.
  32. ^ Robinson, Andy; Calvin, Alex (February 25, 2021). "Sources: PlayStation is winding down Sony Japan Studio". Video Games Chronicle. Retrieved June 30, 2021.
  33. ^ a b Dring, Christopher (February 4, 2020). "PlayStation to close Manchester VR studio". GamesIndustry.biz. Retrieved February 4, 2020.
  34. ^ a b Yin-Poole, Wesley (July 21, 2015). "WipEout: The rise and fall of Sony Studio Liverpool". Eurogamer. Archived from the original on September 14, 2019. Retrieved September 13, 2019.
  35. ^ a b c Moriarty, Colin (March 31, 2012). "Confirmed: Sony Closes Zipper Interactive". IGN. Archived from the original on August 20, 2019. Retrieved September 13, 2019.

External links[edit]