PlayStation Studios

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PlayStation Studios
  • SCE Worldwide Studios (2005–2016)
  • SIE Worldwide Studios (2016–2020)
IndustryVideo games
FoundedSeptember 14, 2005; 16 years ago (2005-09-14)
San Mateo, California
Key people
Hermen Hulst (president)
Number of employees
2,700+[1] (2011)
ParentSony Interactive Entertainment
SubsidiariesSee § Studios

PlayStation Studios (formerly SCE Worldwide Studios and SIE Worldwide Studios) is a division of Sony Interactive Entertainment (SIE) that oversees the video game development at the studios owned by SIE. The division was established as SCE Worldwide Studios in September 2005 and rebranded as PlayStation Studios in 2020.


On September 14, 2005, Sony Computer Entertainment (SCE), the video game arm of Sony, announced the formation of SCE Worldwide Studios, combining all studios SCE owned at the time. Phil Harrison was appointed as the division's president.[2] Shuhei Yoshida succeeded him in May 2008.[3] Following the 2016 reorganization of SCE into Sony Interactive Entertainment (SIE), Yoshida reported to Shawn Layden.[4] When Yoshida moved to lead the indie game development of SIE, Hermen Hulst, previously of SIE's Guerrilla Games studio, became the president of SIE Worldwide Studios in November 2019.[5]

SIE announced the formation of PlayStation Studios in May 2020 as a brand to be formally introduced alongside the PlayStation 5 that released later that year. PlayStation Studios was to serve as the brand for its first-party game development studios, as well as used for branding on games developed by studios brought in by Sony in work-for-hire situations.[6]


XDev, established in 2000 and based in Liverpool,[7] collaborates with independent development studios to publish content for PlayStation platforms. XDev has helped to create and publish titles such as the LittleBigPlanet, Buzz!, MotorStorm and Invizimals series, Super Stardust HD, Heavenly Sword, Heavy Rain, Beyond: Two Souls, Tearaway and Resogun. Partners include Quantic Dream, Magenta Software, Climax Studios, Novarama, Supermassive Games and Sumo Digital. In addition to funding projects, XDev offers production, project management and game design support. Games are supported with community management, online production and outsourcing management facilities. XDev works with marketing and public relations teams to promote and publish games worldwide.[8][9]


Name Location Founded Acquired Notes
Bend Studio Bend, Oregon 1993[7] 2000[7] Developer of Syphon Filter series and Days Gone[7]
Bluepoint Games Austin, Texas 2006[10] 2021[11] Known for video game remakes, such as Shadow of the Colossus and Demon's Souls[7]
Firesprite Liverpool 2012[12] 2021[13] Developer of virtual reality titles for PlayStation VR[7]
Guerrilla Games Amsterdam 2000[7] 2005[7] Developer of the Killzone series, Horizon Zero Dawn, and Horizon Forbidden West[7]
Housemarque Helsinki 1995[14] 2021[15] Developer of Returnal[7]
Insomniac Games Burbank, California 1994[7] 2019[16] Developer of Ratchet & Clank series, Marvel's Spider-Man, and Marvel's Wolverine[7]
London Studio London 2002[7] Developer of SingStar series, EyePet, and Blood & Truth[7]
Malaysia Studio Kuala Lumpur 2020[17] Support studio for art and animation[17]
Media Molecule Guildford 2006[7] 2010[7] Developer of the LittleBigPlanet series and Dreams[7]
Naughty Dog Santa Monica, California 1984[7] 2001[7] Developer of the Jak and Daxter series, Uncharted series, The Last of Us, and The Last of Us Part II[7]
Nixxes Software Utrecht 1999[18] 2021[19] Support studio known for porting games to Microsoft Windows[7]
Pixelopus San Mateo, California 2014[7] Developer of Entwined and Concrete Genie[7]
Polyphony Digital Tokyo 1998[7] Developer of Gran Turismo series[7]
San Diego Studio San Diego, California 2001[7] Developer of MLB: The Show series[7]
San Mateo Studio San Mateo, California 1998[20] Support studio for second-party developers[21]
Santa Monica Studio Los Angeles, California 1999[7] Developer of the God of War series[7]
Sucker Punch Productions Bellevue, Washington 1997[7] 2011[7] Developer of the Sly Cooper series, Infamous series, and Ghost of Tsushima[7]
Team Asobi Tokyo 2021[22][a] Developer of Astro Bot Rescue Mission and Astro's Playroom[7]
Valkyrie Entertainment Seattle, Washington 2002 2021[23] Support studio on God of War and God of War: Ragnarok[7]
XDev Liverpool 2000[7] Works with external developers with third-party projects, such as Until Dawn and Detroit: Become Human[7]
  1. ^ Team Asobi was first established in 2012 as an internal team of Japan Studio, and was spun off as its own independent studio in 2021.


Name Location Founded Acquired Divested Fate
Bigbig Studios Leamington Spa 2001[24] 2007[25] 2012[24] Closed[24]
Evolution Studios Runcorn 1999[25] 2007[25] 2016[26] Closed[26]
Guerrilla Cambridge Cambridge 1997[27] 2017[27] Closed[27]
Incognito Entertainment Salt Lake City, Utah 1999[28] 2002[28] 2009[29] Closed[29]
Japan Studio Tokyo 1993[7] 2021[30] Reorganized within SIE, primarily to Team Asobi[22]
Manchester Studio Manchester 2015[7] 2020[31] Closed[31]
Sony Online Entertainment San Diego, California 1997 2015 Sold to Inception Acquisitions[32]
Studio Liverpool Liverpool 1984[25] 1993[25] 2012[33] Closed[33]
Zipper Interactive Redmond, Washington 1995[34] 2006[25] 2012[34] Closed[34]


  1. ^ "Sony Computer Entertainment Acquires Sucker Punch Productions, Developer of Top Selling Infamous Franchise". Sony Interactive Entertainment. August 2, 2011.
  2. ^ "SCE Establishes SCE Worldwide Studios" (PDF) (Press release). Sony Computer Entertainment. September 14, 2005. Archived from the original (PDF) on November 5, 2005. Retrieved September 14, 2005.
  3. ^ "Speakers". BitSummit. 2015. Retrieved January 18, 2020.
  4. ^ Byford, Sam (January 26, 2016). "Sony merges PlayStation businesses into US-based Sony Interactive Entertainment". The Verge. Retrieved September 30, 2021.
  5. ^ Favis, Elise (November 7, 2019). "Sony appoints Guerrilla Games' Hermen Hulst new head of PlayStation worldwide studios". The Washington Post. Retrieved January 18, 2020.
  6. ^ Dring, Christopher (May 12, 2020). "Sony unveils PlayStation Studios brand to launch alongside PS5". Retrieved May 12, 2020.
  7. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al Barker, Sammy (August 28, 2019). "Guide: All Sony First-Party Studios and What They're Working On". Push Square. Archived from the original on September 29, 2019. Retrieved September 13, 2019.
  8. ^ Sony XDev Europe Archived September 13, 2014, at the Wayback Machine. Official Site
  9. ^ Worldwide Studios/XDev Archived June 15, 2012, at the Wayback Machine. XDev on
  10. ^ Dyer, Mitch (January 28, 2014). "Who Is Bluepoint Games?". IGN. Archived from the original on May 13, 2021. Retrieved September 30, 2021.
  11. ^ Tailby, Stephen (September 30, 2021). "Sony Finally Confirms Acquisition of Demon's Souls PS5 Dev Bluepoint Games". Push Square. Archived from the original on September 30, 2021. Retrieved September 30, 2021.
  12. ^ "Careers". September 8, 2021. Retrieved September 8, 2021.
  13. ^ "Why PlayStation is buying Firesprite, one of the UK's fastest growing studios". September 8, 2021. Retrieved September 8, 2021.
  14. ^ Schreier, Jason. "Sony Buys Game Developer of PlayStation Bestseller Returnal". Bloomberg. Retrieved June 29, 2021.
  15. ^ Leedham, Robert (June 29, 2021). "Why PlayStation bought Returnal developer Housemarque: the inside story". British GQ. Retrieved June 29, 2021.
  16. ^ "Quarterly Securities Report For the three months ended December 31, 2019" (PDF). Sony. p. 39.
  17. ^ a b "PlayStation to open development studio in Malaysia". November 8, 2019. Retrieved March 28, 2021.
  18. ^ "About us". July 1, 2021. Retrieved July 1, 2021.
  19. ^ Makuch, Eddie (July 1, 2021). "Sony Buys Another Game Studio, Avengers And Rise Of The Tomb Raider's Nixxes Software". GameSpot. Retrieved July 1, 2021.
  20. ^ Varela, Ramón (January 16, 2020). "PlayStation: Todos sus estudios y los juegos en desarrollo" [PlayStation: All your studios and games in development]. Vandal (in Spanish). Retrieved March 19, 2021.{{cite web}}: CS1 maint: url-status (link)
  21. ^ Tolbert, Samuel (December 16, 2021). "PlayStation Studios: Everything we know Sony Worldwide Studios is working on in 2021 for PS5". Android Central. Future plc. Archived from the original on December 25, 2021. Retrieved January 20, 2022.
  22. ^ a b LeBlanc, Wesley (June 2, 2021). "Team Asobi Officially Announced as a PlayStation Studio, Reveals New Logo". IGN. Retrieved June 2, 2021.
  23. ^ "Sony Interactive Entertainment to Acquire Valkyrie Entertainment" (Press release). December 10, 2021. Retrieved December 10, 2021.
  24. ^ a b c Yoon, Andrew (January 10, 2012). "Sony shuts down Little Deviants, Pursuit Force dev". Shacknews. Archived from the original on November 23, 2013. Retrieved September 13, 2019.
  25. ^ a b c d e f MCV Staff (August 2, 2011). "IN DETAIL: Sony's sixteen first-party studios". MCV.
  26. ^ a b Brightman, James (March 22, 2016). "Sony confirms closure of Evolution Studios". Archived from the original on September 26, 2019. Retrieved September 13, 2019.
  27. ^ a b c Frank, Allegra (January 12, 2017). "Sony shuts down 20-year-old studio in European restructuring". Polygon. Archived from the original on June 8, 2017. Retrieved September 13, 2019.
  28. ^ a b Cifaldi, Frank (May 13, 2011). "How Moving To Austin Energized Starhawk". Gamasutra. Archived from the original on April 17, 2019. Retrieved September 13, 2019.
  29. ^ a b Plunkett, Luke (January 16, 2012). "Every Game Studio That's Closed Down Since 2006". Kotaku. Archived from the original on June 2, 2019. Retrieved September 13, 2019.
  30. ^ Robinson, Andy; Calvin, Alex (February 25, 2021). "Sources: PlayStation is winding down Sony Japan Studio". Video Games Chronicle. Retrieved June 30, 2021.
  31. ^ a b Dring, Christopher (February 4, 2020). "PlayStation to close Manchester VR studio". Retrieved February 4, 2020.
  32. ^ "Sony sells its Everquest-making arm; games will expand to Xbox and mobile". Ars Technica. Retrieved February 2, 2015.
  33. ^ a b Yin-Poole, Wesley (July 21, 2015). "WipEout: The rise and fall of Sony Studio Liverpool". Eurogamer. Archived from the original on September 14, 2019. Retrieved September 13, 2019.
  34. ^ a b c Moriarty, Colin (March 31, 2012). "Confirmed: Sony Closes Zipper Interactive". IGN. Archived from the original on August 20, 2019. Retrieved September 13, 2019.

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