SOCOM U.S. Navy SEALs: Fireteam Bravo

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SOCOM FireTeam Bravo PSP North American Front Cover.jpg
Developer(s)Zipper Interactive
Publisher(s)Sony Computer Entertainment
Director(s)Hardy F. LeBel Sr.
Designer(s)Ed Byrne
SeriesSOCOM U.S. Navy SEALs
Platform(s)PlayStation Portable
  • NA: November 8, 2005
  • EU: May 21, 2006
  • AU: May 26, 2006
Genre(s)Third-person shooter
Mode(s)Single-player, multiplayer

SOCOM U.S. Navy SEALs: Fireteam Bravo is the first SOCOM U.S. Navy SEALs game for the PlayStation Portable. It has both online play (infrastructure mode) and PSP to PSP play (ad hoc). It is similar to the SOCOM U.S. Navy SEALs games released for the PlayStation 2. This game is a follow up to SOCOM 3 U.S. Navy SEALs for the PS2. Zipper Interactive has released a sequel, titled SOCOM: U.S. Navy SEALs Fireteam Bravo 2. The online multiplayer servers were shut down on August 31, 2012.[1]


The most notable difference between Fireteam Bravo and its PlayStation 2 counterparts is the aiming system. The PlayStation 2's controllers have two analog sticks, while the PlayStation Portable has only one. To aim, the player must "lock on" with the R button onto a target and then fire. Within the game there are sniper rifles, assault rifles, machine guns, explosive attachments, ballistic weaponry, and grenades.


The game supports up to 16 players at a time, voice chat, and a variety of modes. Fireteam Bravo lacks a ladder system of its own. It includes number of variety of gameplay modes such as Free For All and Captive.


Reception for Fireteam Bravo has been generally positive.[citation needed] Critics praised the story, sound, online play, and crosstalk with SOCOM 3 U.S. Navy SEALs.[citation needed] The graphics have been criticized, IGN saying that, "Large environments are a tradeoff for low-poly geometry."[citation needed]


  1. ^ [1] Server shut down information

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