SSX Blur

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SSX Blur
European boxart for SSX Blur.jpg
Developer(s) EA Montreal
Publisher(s) EA Sports BIG
Director(s) Éric Plante
Producer(s) Alex Hyder
Designer(s) Éric Chartrand
Programmer(s) Sergei Savchenko
Artist(s) David Taylor
Composer(s) Junkie XL
Platform(s) Wii
  • NA: February 27, 2007
  • AU: March 15, 2007
  • EU: March 16, 2007
Genre(s) Snowboarding, Skiing
Mode(s) Single-player, multiplayer

SSX Blur is a snowboarding and skiing video game, published by EA Sports Big and developed by EA Montreal for the Wii video game console. It is the fifth installment in the SSX series. The game was released in the United States on February 27, 2007. The soundtrack was created by Tom Holkenborg. It is a prequel to SSX On Tour, which takes place in the time between SSX 3 and On Tour.


The gameplay in SSX Blur follows a similar format of the previous SSX titles. Like SSX 3, the player progressively works up through 3 peaks on a mountain, participating in races, trick competitions, and the new slalom event to earn prizes and other unlockable material. Players are able to choose from either the traditional snowboards; or skis, as introduced in SSX on Tour.

The game control uses both the Wii Remote and the Nunchuk controller. Movement, speed, and jumping is controlled through the Nunchuk, while, when in the air, the Wii Remote is used to perform tricks. The Wii Remote is also used for throwing snowballs at targets or foes during a race.

As the player races down the hillside, they can successfully complete tricks to earn points as well as to build up an ever-depleting boost meter. When the boost meter is full, the player is then able to execute special "Ubertricks", which require the player to draw a specific shape in the air, such as a heart or a treble clef. While the player knows some Ubertricks at the start of the game, additional ones can be discovered in career mode by collecting icons for that Ubertrick hidden across the various courses.


Unlike previous games, this soundtrack only contains one musician, Junkie XL. The music is available online.[1]


Aggregate score
Aggregator Score
Metacritic 74/100[2]
Review scores
Publication Score
Edge 7/10[3]
EGM 5.5/10[4]
Eurogamer 6/10[5]
Game Informer 8.5/10[6]
GamePro 2.5/5 stars[7]
Game Revolution C[8]
GameSpot 7.4/10[9]
GameSpy 3.5/5 stars[10]
GameTrailers 8.4/10[11]
GameZone 8.2/10[12]
IGN 8.4/10[13]
Nintendo Power 8.5/10[14]
The Sydney Morning Herald 3/5 stars[15]

The game received "average" reviews according to video game review aggregator Metacritic.[2]


  1. ^ "Music from SSX Blur - Junkie XL". 
  2. ^ a b "SSX Blur for Wii Reviews". Metacritic. Retrieved September 7, 2015. 
  3. ^ Edge staff (May 2007). "SSX Blur". Edge (175): 88. 
  4. ^ EGM staff (April 2007). "SSX Blur". Electronic Gaming Monthly: 80. 
  5. ^ Bramwell, Tom (March 16, 2007). "SSX Blur". Eurogamer. Retrieved September 7, 2015. 
  6. ^ Reeves, Ben (April 2007). "SSX Blur". Game Informer (168). Archived from the original on January 27, 2008. Retrieved September 7, 2015. 
  7. ^ This Old Man (February 27, 2007). "Review: SSX Blur". GamePro. Archived from the original on January 8, 2008. Retrieved September 7, 2015. 
  8. ^ Damiano, Greg (March 29, 2007). "SSX Blur Review". Game Revolution. Retrieved September 7, 2015. 
  9. ^ Ekberg, Brian (February 27, 2007). "SSX Blur Review". GameSpot. Retrieved September 7, 2015. 
  10. ^ Williams, Bryn (March 1, 2007). "GameSpy: SSX Blur". GameSpy. Retrieved September 7, 2015. 
  11. ^ "SSX Blur Review". GameTrailers. February 27, 2007. Retrieved September 7, 2015. 
  12. ^ Bedigian, Louis (March 4, 2007). "SSX Blur - WII - Review". GameZone. Archived from the original on January 25, 2009. Retrieved September 7, 2015. 
  13. ^ Bozon, Mark (February 28, 2007). "SSX Blur Review". IGN. Retrieved September 7, 2015. 
  14. ^ "SSX Blur". Nintendo Power. 215: 84. May 2007. 
  15. ^ Hill, Jason (April 19, 2007). "SSX Blur". The Sydney Morning Herald. Retrieved September 7, 2015. 

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