SWAT 4

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SWAT 4
SWAT 4 Coverart.png
Original SWAT 4 North American box art
Developer(s) Irrational Games
Publisher(s) Sierra Entertainment
Distributor(s) Vivendi Universal Games
Designer(s) William Gardner
Paul Hellquist
Ian Vogel
Series Police Quest and SWAT
Engine Unreal Engine 2
Platform(s) Microsoft Windows
Release date(s)
  • NA: April 5, 2005
  • PAL: April 8, 2005
Genre(s) First-person shooter, tactical shooter
Mode(s) Single-player, multiplayer

SWAT 4 is a tactical first-person shooter video game developed by Irrational Games and published by Vivendi Universal Games on April 5, 2005. It was built on Irrational Games's Vengeance Engine powered by Unreal Engine 2 technology. In SWAT 4, the player leads a SWAT tactical element in resolving various situations, such as hostage standoffs or apprehensions of dangerous subjects. An expansion to SWAT 4, entitled SWAT 4: The Stetchkov Syndicate, was released on February 28, 2006.

Reception[edit]

Reception
Aggregate scores
Aggregator Score
GameRankings 85.27%[1]
Metacritic 85/100[2]
Review scores
Publication Score
Eurogamer 8/10[3]
GameSpot 8.5/10[4]
IGN 9/10 [5]
X-Play 4/5 stars[6]

SWAT 4 received positive reviews. Aggregating review websites GameRankings and Metacritic, respectively, gave the game 85% and 86/100.[1][2]

IGN's Dan Adams awarded the game a 9/10 score, commenting that "Irrational's new addition to the venerable SWAT franchise does a brilliant job of picking up on all of the things that make SWAT work so exciting from the outside perspective". Adams was also critical of the friendly Artificial Intelligence, stating that "sometimes the team will bust into a room on command and take down everybody with enough efficiency to be impressive while other times they'll run straight past an enemy looking to cover a certain area of the room only to get shot in the back of the head".[5]

GameSpot's Bob Colayco stated that "as a realistic police simulator, SWAT 4 definitely hits the mark. Though the frame rate gets chunky at times, and there are a couple of irritating bugs and quirks, the AI delivers on most counts in a game that is designed with great replayability." His score was an 8.5/10.[4]

References[edit]

  1. ^ a b "GameRanking's SWAT 4 Review". 
  2. ^ a b "Metacritic's SWAT 4 Review". 
  3. ^ Gillen, Kieron (March 5, 2009). "EuroGamer's SWAT 4 Review". EuroGamer. p. 2. Retrieved 2009-03-10. 
  4. ^ a b Colayco, Bob. "SWAT 4 Review". GameSpot.com. GameSpot. Retrieved 9 June 2016. 
  5. ^ a b Adams, Dan (March 4, 2009). "IGN's SWAT 4 Review". IGN. p. 3. Retrieved 2009-03-10. 
  6. ^ "X-Play's SWAT 4 Review". G4TV. March 9, 2009. p. 1. Retrieved 2009-03-10. 

External links[edit]