Sampling (signal processing)
In signal processing, sampling is the reduction of a continuous-time signal to a discrete-time signal. A common example is the conversion of a sound wave (a continuous signal) to a sequence of samples (a discrete-time signal).
A sample is a value or set of values at a point in time and/or space. A sampler is a subsystem or operation that extracts samples from a continuous signal. A theoretical ideal sampler produces samples equivalent to the instantaneous value of the continuous signal at the desired points.
Sampling can be done for functions varying in space, time, or any other dimension, and similar results are obtained in two or more dimensions.
For functions that vary with time, let s(t) be a continuous function (or "signal") to be sampled, and let sampling be performed by measuring the value of the continuous function every T seconds, which is called the sampling interval or the sampling period. Then the sampled function is given by the sequence:
- s(nT), for integer values of n.
The sampling frequency or sampling rate, fs, is the average number of samples obtained in one second (samples per second), thus fs = 1/T.
Reconstructing a continuous function from samples is done by interpolation algorithms. The Whittaker–Shannon interpolation formula is mathematically equivalent to an ideal lowpass filter whose input is a sequence of Dirac delta functions that are modulated (multiplied) by the sample values. When the time interval between adjacent samples is a constant (T), the sequence of delta functions is called a Dirac comb. Mathematically, the modulated Dirac comb is equivalent to the product of the comb function with s(t). That purely mathematical abstraction is sometimes referred to as impulse sampling.
Most sampled signals are not simply stored and reconstructed. But the fidelity of a theoretical reconstruction is a customary measure of the effectiveness of sampling. That fidelity is reduced when s(t) contains frequency components whose periodicity is smaller than two samples; or equivalently the ratio of cycles to samples exceeds ½ (see Aliasing). The quantity ½ cycles/sample × fs samples/sec = fs/2 cycles/sec (hertz) is known as the Nyquist frequency of the sampler. Therefore, s(t) is usually the output of a lowpass filter, functionally known as an anti-aliasing filter. Without an anti-aliasing filter, frequencies higher than the Nyquist frequency will influence the samples in a way that is misinterpreted by the interpolation process.
In practice, the continuous signal is sampled using an analog-to-digital converter (ADC), a device with various physical limitations. This results in deviations from the theoretically perfect reconstruction, collectively referred to as distortion.
Various types of distortion can occur, including:
- Aliasing. Some amount of aliasing is inevitable because only theoretical, infinitely long, functions can have no frequency content above the Nyquist frequency. Aliasing can be made arbitrarily small by using a sufficiently large order of the anti-aliasing filter.
- Aperture error results from the fact that the sample is obtained as a time average within a sampling region, rather than just being equal to the signal value at the sampling instant . In a capacitor-based sample and hold circuit, aperture errors are introduced by multiple mechanisms. For example, the capacitor cannot instantly track the input signal and the capacitor can not instantly be isolated from the input signal.
- Jitter or deviation from the precise sample timing intervals.
- Noise, including thermal sensor noise, analog circuit noise, etc.
- Slew rate limit error, caused by the inability of the ADC input value to change sufficiently rapidly.
- Quantization as a consequence of the finite precision of words that represent the converted values.
- Error due to other non-linear effects of the mapping of input voltage to converted output value (in addition to the effects of quantization).
Although the use of oversampling can completely eliminate aperture error and aliasing by shifting them out of the pass band, this technique cannot be practically used above a few GHz, and may be prohibitively expensive at much lower frequencies. Furthermore, while oversampling can reduce quantization error and non-linearity, it cannot eliminate these entirely. Consequently, practical ADCs at audio frequencies typically do not exhibit aliasing, aperture error, and are not limited by quantization error. Instead, analog noise dominates. At RF and microwave frequencies where oversampling is impractical and filters are expensive, aperture error, quantization error and aliasing can be significant limitations.
Jitter, noise, and quantization are often analyzed by modeling them as random errors added to the sample values. Integration and zero-order hold effects can be analyzed as a form of low-pass filtering. The non-linearities of either ADC or DAC are analyzed by replacing the ideal linear function mapping with a proposed nonlinear function.
Digital audio uses pulse-code modulation and digital signals for sound reproduction. This includes analog-to-digital conversion (ADC), digital-to-analog conversion (DAC), storage, and transmission. In effect, the system commonly referred to as digital is in fact a discrete-time, discrete-level analog of a previous electrical analog. While modern systems can be quite subtle in their methods, the primary usefulness of a digital system is the ability to store, retrieve and transmit signals without any loss of quality.
A commonly seen unit of sampling rate is Hz, which stands for Hertz and means "samples per second". As an example, 48 kHz is 48,000 samples per second.
When it is necessary to capture audio covering the entire 20–20,000 Hz range of human hearing, such as when recording music or many types of acoustic events, audio waveforms are typically sampled at 44.1 kHz (CD), 48 kHz, 88.2 kHz, or 96 kHz. The approximately double-rate requirement is a consequence of the Nyquist theorem. Sampling rates higher than about 50 kHz to 60 kHz cannot supply more usable information for human listeners. Early professional audio equipment manufacturers chose sampling rates in the region of 40 to 50 kHz for this reason.
There has been an industry trend towards sampling rates well beyond the basic requirements: such as 96 kHz and even 192 kHz Even though ultrasonic frequencies are inaudible to humans, recording and mixing at higher sampling rates is effective in eliminating the distortion that can be caused by foldback aliasing. Conversely, ultrasonic sounds may interact with and modulate the audible part of the frequency spectrum (intermodulation distortion), degrading the fidelity. One advantage of higher sampling rates is that they can relax the low-pass filter design requirements for ADCs and DACs, but with modern oversampling sigma-delta converters this advantage is less important.
The Audio Engineering Society recommends 48 kHz sampling rate for most applications but gives recognition to 44.1 kHz for Compact Disc (CD) and other consumer uses, 32 kHz for transmission-related applications, and 96 kHz for higher bandwidth or relaxed anti-aliasing filtering. Both Lavry Engineering and J. Robert Stuart state that the ideal sampling rate would be about 60 kHz, but since this is not a standard frequency, recommend 88.2 or 96 kHz for recording purposes.
A more complete list of common audio sample rates is:
|8,000 Hz||Telephone and encrypted walkie-talkie, wireless intercom and wireless microphone transmission; adequate for human speech but without sibilance (ess sounds like eff (/s/, /f/)).|
|11,025 Hz||One quarter the sampling rate of audio CDs; used for lower-quality PCM, MPEG audio and for audio analysis of subwoofer bandpasses.|
|16,000 Hz||Wideband frequency extension over standard telephone narrowband 8,000 Hz. Used in most modern VoIP and VVoIP communication products.|
|22,050 Hz||One half the sampling rate of audio CDs; used for lower-quality PCM and MPEG audio and for audio analysis of low frequency energy. Suitable for digitizing early 20th century audio formats such as 78s.|
|32,000 Hz||miniDV digital video camcorder, video tapes with extra channels of audio (e.g. DVCAM with four channels of audio), DAT (LP mode), Germany's Digitales Satellitenradio, NICAM digital audio, used alongside analogue television sound in some countries. High-quality digital wireless microphones. Suitable for digitizing FM radio.|
|37,800 Hz||CD-XA audio|
|44,056 Hz||Used by digital audio locked to NTSC color video signals (3 samples per line, 245 lines per field, 59.94 fields per second = 29.97 frames per second).|
|44,100 Hz||Audio CD, also most commonly used with MPEG-1 audio (VCD, SVCD, MP3). Originally chosen by Sony because it could be recorded on modified video equipment running at either 25 frames per second (PAL) or 30 frame/s (using an NTSC monochrome video recorder) and cover the 20 kHz bandwidth thought necessary to match professional analog recording equipment of the time. A PCM adaptor would fit digital audio samples into the analog video channel of, for example, PAL video tapes using 3 samples per line, 588 lines per frame, 25 frames per second.|
|47,250 Hz||world's first commercial PCM sound recorder by Nippon Columbia (Denon)|
|48,000 Hz||The standard audio sampling rate used by professional digital video equipment such as tape recorders, video servers, vision mixers and so on. This rate was chosen because it could reconstruct frequencies up to 22 kHz and work with 29.97 frames per second NTSC video – as well as 25 frame/s, 30 frame/s and 24 frame/s systems. With 29.97 frame/s systems it is necessary to handle 1601.6 audio samples per frame delivering an integer number of audio samples only every fifth video frame. Also used for sound with consumer video formats like DV, digital TV, DVD, and films. The professional Serial Digital Interface (SDI) and High-definition Serial Digital Interface (HD-SDI) used to connect broadcast television equipment together uses this audio sampling frequency. Most professional audio gear uses 48 kHz sampling, including mixing consoles, and digital recording devices.|
|50,000 Hz||First commercial digital audio recorders from the late 70s from 3M and Soundstream.|
|50,400 Hz||Sampling rate used by the Mitsubishi X-80 digital audio recorder.|
|64,000 Hz||Uncommonly used, but supported by some hardware and software.|
|88,200 Hz||Sampling rate used by some professional recording equipment when the destination is CD (multiples of 44,100 Hz). Some pro audio gear uses (or is able to select) 88.2 kHz sampling, including mixers, EQs, compressors, reverb, crossovers and recording devices.|
|96,000 Hz||DVD-Audio, some LPCM DVD tracks, BD-ROM (Blu-ray Disc) audio tracks, HD DVD (High-Definition DVD) audio tracks. Some professional recording and production equipment is able to select 96 kHz sampling. This sampling frequency is twice the 48 kHz standard commonly used with audio on professional equipment.|
|176,400 Hz||Sampling rate used by HDCD recorders and other professional applications for CD production. Four times the frequency of 44.1 kHz.|
|192,000 Hz||DVD-Audio, some LPCM DVD tracks, BD-ROM (Blu-ray Disc) audio tracks, and HD DVD (High-Definition DVD) audio tracks, High-Definition audio recording devices and audio editing software. This sampling frequency is four times the 48 kHz standard commonly used with audio on professional video equipment.|
|352,800 Hz||Digital eXtreme Definition, used for recording and editing Super Audio CDs, as 1-bit Direct Stream Digital (DSD) is not suited for editing. Eight times the frequency of 44.1 kHz.|
|2,822,400 Hz||SACD, 1-bit delta-sigma modulation process known as Direct Stream Digital, co-developed by Sony and Philips.|
|5,644,800 Hz||Double-Rate DSD, 1-bit Direct Stream Digital at 2× the rate of the SACD. Used in some professional DSD recorders.|
|11,289,600 Hz||Quad-Rate DSD, 1-bit Direct Stream Digital at 4× the rate of the SACD. Used in some uncommon professional DSD recorders.|
|22,579,200 Hz||Octuple-Rate DSD, 1-bit Direct Stream Digital at 8× the rate of the SACD. Used in rare experimental DSD recorders. Also known as DSD512.|
Audio is typically recorded at 8-, 16-, and 24-bit depth, which yield a theoretical maximum signal-to-quantization-noise ratio (SQNR) for a pure sine wave of, approximately, 49.93 dB, 98.09 dB and 122.17 dB. CD quality audio uses 16-bit samples. Thermal noise limits the true number of bits that can be used in quantization. Few analog systems have signal to noise ratios (SNR) exceeding 120 dB. However, digital signal processing operations can have very high dynamic range, consequently it is common to perform mixing and mastering operations at 32-bit precision and then convert to 16- or 24-bit for distribution.
Speech signals, i.e., signals intended to carry only human speech, can usually be sampled at a much lower rate. For most phonemes, almost all of the energy is contained in the 100 Hz–4 kHz range, allowing a sampling rate of 8 kHz. This is the sampling rate used by nearly all telephony systems, which use the G.711 sampling and quantization specifications.
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In digital video, the temporal sampling rate is defined the frame rate – or rather the field rate – rather than the notional pixel clock. The image sampling frequency is the repetition rate of the sensor integration period. Since the integration period may be significantly shorter than the time between repetitions, the sampling frequency can be different from the inverse of the sample time:
Video digital-to-analog converters operate in the megahertz range (from ~3 MHz for low quality composite video scalers in early games consoles, to 250 MHz or more for the highest-resolution VGA output).
When analog video is converted to digital video, a different sampling process occurs, this time at the pixel frequency, corresponding to a spatial sampling rate along scan lines. A common pixel sampling rate is:
Spatial sampling in the other direction is determined by the spacing of scan lines in the raster. The sampling rates and resolutions in both spatial directions can be measured in units of lines per picture height.
The process of volume rendering samples a 3D grid of voxels to produce 3D renderings of sliced (tomographic) data. The 3D grid is assumed to represent a continuous region of 3D space. Volume rendering is common in medial imaging, X-ray computed tomography (CT/CAT), magnetic resonance imaging (MRI), positron emission tomography (PET) are some examples. It is also used for seismic tomography and other applications.
When a bandpass signal is sampled slower than its Nyquist rate, the samples are indistinguishable from samples of a low-frequency alias of the high-frequency signal. That is often done purposefully in such a way that the lowest-frequency alias satisfies the Nyquist criterion, because the bandpass signal is still uniquely represented and recoverable. Such undersampling is also known as bandpass sampling, harmonic sampling, IF sampling, and direct IF to digital conversion.
Oversampling is used in most modern analog-to-digital converters to reduce the distortion introduced by practical digital-to-analog converters, such as a zero-order hold instead of idealizations like the Whittaker–Shannon interpolation formula.
Complex sampling (I/Q sampling) is the simultaneous sampling of two different, but related, waveforms, resulting in pairs of samples that are subsequently treated as complex numbers.[A] When one waveform is the Hilbert transform of the other waveform the complex-valued function, is called an analytic signal, whose Fourier transform is zero for all negative values of frequency. In that case, the Nyquist rate for a waveform with no frequencies ≥ B can be reduced to just B (complex samples/sec), instead of 2B (real samples/sec).[B] More apparently, the equivalent baseband waveform, also has a Nyquist rate of B, because all of its non-zero frequency content is shifted into the interval [-B/2, B/2).
Although complex-valued samples can be obtained as described above, they are also created by manipulating samples of a real-valued waveform. For instance, the equivalent baseband waveform can be created without explicitly computing by processing the product sequence[C] through a digital lowpass filter whose cutoff frequency is B/2.[D] Computing only every other sample of the output sequence reduces the sample-rate commensurate with the reduced Nyquist rate. The result is half as many complex-valued samples as the original number of real samples. No information is lost, and the original s(t) waveform can be recovered, if necessary.
- Multidimensional sampling
- Sample rate conversion
- Sample and hold
- Beta encoder
- Kell factor
- Bit rate
- Sample-pairs are also sometimes viewed as points on a constellation diagram.
- When the complex sample-rate is B, a frequency component at 0.6 B, for instance, will have an alias at −0.4 B, which is unambiguous because of the constraint that the pre-sampled signal was analytic. Also see Aliasing § Complex sinusoids.
- When s(t) is sampled at the Nyquist frequency (1/T = 2B), the product sequence simplifies to
- The sequence of complex numbers is convolved with the impulse response of a filter with real-valued coefficients. That is equivalent to separately filtering the sequences of real parts and imaginary parts and reforming complex pairs at the outputs.
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- "Digital Pro Sound". Retrieved 8 January 2014.
- Colletti, Justin (February 4, 2013). "The Science of Sample Rates (When Higher Is Better—And When It Isn't)". Trust Me I'm A Scientist. Retrieved February 6, 2013.
in many cases, we can hear the sound of higher sample rates not because they are more transparent, but because they are less so. They can actually introduce unintended distortion in the audible spectrum
- AES5-2008: AES recommended practice for professional digital audio – Preferred sampling frequencies for applications employing pulse-code modulation, Audio Engineering Society, 2008, retrieved 2010-01-18
- Lavry, Dan (May 3, 2012). "The Optimal Sample Rate for Quality Audio" (PDF). Lavry Engineering Inc.
Although 60 KHz would be closer to the ideal; given the existing standards, 88.2 KHz and 96 KHz are closest to the optimal sample rate.
- Lavry, Dan. "The Optimal Sample Rate for Quality Audio". Gearslutz. Retrieved 2018-11-10.
I am trying to accommodate all ears, and there are reports of few people that can actually hear slightly above 20KHz. I do think that 48KHz is pretty good compromise, but 88.2 or 96KHz yields some additional margin.
- Lavry, Dan. "To mix at 96k or not?". Gearslutz. Retrieved 2018-11-10.
Nowdays there are a number of good designers and ear people that find 60-70KHz sample rate to be the optimal rate for the ear. It is fast enough to include what we can hear, yet slow enough to do it pretty accurately.
- Stuart, J. Robert (1998). Coding High Quality Digital Audio (PDF). Archived from the original on 2018.
both psychoacoustic analysis and experience tell us that the minimum rectangular channel necessary to ensure transparency uses linear PCM with 18.2-bit samples at 58kHz. ... there are strong arguments for maintaining integer relationships with existing sampling rates – which suggests that 88.2kHz or 96kHz should be adopted."
- http://www.voipsupply.com/cisco-hd-voice[unreliable source?]
- "The restoration procedure – part 1". Restoring78s.co.uk. Archived from the original on 2009-09-14. Retrieved 2011-01-18.
For most records a sample rate of 22050 in stereo is adequate. An exception is likely to be recordings made in the second half of the century, which may need a sample rate of 44100.
- "Zaxcom digital wireless transmitters". Zaxcom.com. Archived from the original on 2011-02-09. Retrieved 2011-01-18.
- "RME: Hammerfall DSP 9632". www.rme-audio.de. Retrieved 2018-12-18.
Supported sample frequencies: Internally 32, 44.1, 48, 64, 88.2, 96, 176.4, 192 kHz.
- "SX-S30DAB | Pioneer". www.pioneer-audiovisual.eu. Retrieved 2018-12-18.
Supported sampling rates: 44.1 kHz, 48 kHz, 64 kHz, 88.2 kHz, 96 kHz, 176.4 kHz, 192 kHz
- Cristina Bachmann, Heiko Bischoff; Schütte, Benjamin. "Customize Sample Rate Menu". Steinberg WaveLab Pro. Retrieved 2018-12-18.
Common Sample Rates: 64 000 Hz
- "M Track 2x2M Cubase Pro 9 can ́t change Sample Rate". M-Audio. Retrieved 2018-12-18.
[Screenshot of Cubase]
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- Matt Pharr, Wenzel Jakob and Greg Humphreys, Physically Based Rendering: From Theory to Implementation, 3rd ed., Morgan Kaufmann, November 2016. ISBN 978-0128006450. The chapter on sampling (available online) is nicely written with diagrams, core theory and code sample.