Samurai Shodown 64

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Samurai Shodown 64
Samurai Shodown 64 (flyer).png
Developer(s)SNK
Publisher(s)SNK
SeriesSamurai Shodown
Platform(s)Arcade
ReleaseDecember 19, 1997
Genre(s)Fighting
Mode(s)Single player, multiplayer
CabinetUpright
Arcade systemHyper Neo-Geo 64
DisplayRaster (Horizontal)

Samurai Shodown 64, known as Samurai Spirits (SAMURAI SPIRITS ~侍魂~, Samurai Supirittsu) in Japan, is a 3D fighting game produced by SNK for its Hyper Neo-Geo 64 system. It was SNK's first 3D fighting game.[1] After having released four Samurai Shodown games on the Neo-Geo, SNK announced that they would be producing a new arcade hardware platform, this one 64-bit and with extensive 3D capabilities. Although it was never ported to home consoles, it was followed by a second 3D installment titled Samurai Shodown 64: Warriors Rage.

Plot[edit]

Twenty years ago a certain process was done over the years. Yuga would take out babies from a mothers stomach for a few days. She would put a certain spell on them and return them to the mother's stomach. The baby would be born as if nothing happened. The child would show incredible talent in different fields. These children were called "Shindou" or "Kidou". Twenty years later, the children would become incredible adults who have a high status or are well known. Yuga would appear before these people and would show them a mysterious puppet show. This causes them to remember why they were born in this world and would follow orders given by Yuga.

Gameplay[edit]

The player can move in any direction, and the stages are multi-tiered. It is possible to knock an opponent through a wall or floor into a different section of the same arena, or out of the fighting area entirely, thus resulting in a victory by "ring out."

Each character has a "stamina bar" which decreases with excessive movement and attacks, and replenishes while inactive. There is also a "POW meter", which, once it reaches maximum, gives the player unlimited stamina for a period of time, and the ability to execute a super move.

The game introduced two new playable characters:

Reception[edit]

Super GamePower gave it 3/5.[2]

References[edit]

  1. ^ "Tokyo Game Show Report from Japan". Next Generation. No. 30. Imagine Media. June 1997. p. 17.
  2. ^ Bethinto, Baby (February 1998). "Neo Geo 64: Samurai Shodown 64". Super GamePower (in Portuguese). No. 39. Brazil: Nova Cultural. p. 39.

External links[edit]