San Francisco Rush 2049

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San Francisco Rush 2049
Rush2049box.jpg
Arcade flyer
Developer(s)Atari Games (arcade)
Midway Games West (consoles)
Handheld Games (Game Boy Color)
Publisher(s)Atari Games (arcade)
Midway Games (consoles)
Producer(s)John Ray
Designer(s)Ed Logg (home versions)
Programmer(s)Chris Emsen (GBC)
Artist(s)Thomas Fessler (GBC)
Composer(s)Mike Henry
Barry Leitch
SeriesRush
Platform(s)Arcade
Nintendo 64
Game Boy Color
Dreamcast
ReleaseArcade
  • NA: June 1999
Dreamcast, Game Boy Color, Nintendo 64
  • NA: September 5, 2000[1][2]
  • PAL: November 17, 2000 (DC, N64)
  • PAL: December 1, 2000 (GBC)
PC (Windows)
As part of Midway Arcade Treasures Deluxe Edition
  • NA: February 17, 2006
  • PAL: March 17, 2006
Genre(s)Racing
Mode(s)Single-player, multiplayer
Arcade system3dfx Voodoo 3
Quantum3D

San Francisco Rush 2049 is a racing video game developed and published by Atari Games for arcades. It was ported to the Nintendo 64, Game Boy Color, and Dreamcast by Midway Games. It was released in 2000 on September 7 for North America and November 17 for Europe. It is the third game in the Rush series and the sequel to San Francisco Rush: Extreme Racing and Rush 2: Extreme Racing USA. It is also the last game in the Rush series to be set in the city of San Francisco, and the last released on a Nintendo console. It also serves as the final game for the Atari Games label, which was retired shortly after the arcade release. The Dreamcast version was later re-released as part of Midway Arcade Treasures 3 for the PlayStation 2, Xbox, and GameCube; and later Windows as part of Midway Arcade Treasures Deluxe Edition.

Gameplay[edit]

The game features an arcade-style physics engine. Tracks are based around a futuristic representation of San Francisco. Cars have the ability to extend wings from their sides, allowing for mid-air adjustments. This feature is a product of the science fiction setting and as such is not seen in other entries in the Rush series. As with previous titles in the franchise, Rush 2049 features a stunt mode in which the player scores points for complex mid-air maneuvers and successful landings. The game also includes a multiplayer deathmatch battle mode and race mode for up to four players. There are six race tracks, four stunt arenas, eight battle arenas, and one unlockable obstacle course named 'The Gauntlet'. Various car types and upgrades are unlockable throughout the game, though cheat codes offer instant achievement of these elements. The single-player race mode encourages exploration of high difficulty off-track shortcuts, creating a risk and reward structure to the gameplay. The game's soundtrack mostly comprises big beat, breakbeat and drum and bass.

Arcade game[edit]

The arcade version was an eight-player game (but more commonly bought in pairs), a sit-down machine with force feedback steering wheels, gear shifts, and three pedals (gas, brake, and clutch). A telephone-like keypad to the right of the steering wheel gave players the option of choosing a PIN and allowed them to earn points to unlock new cars and tracks. The machine used a 3dfx Voodoo 3 graphics card.

Arcade release history[edit]

The original San Francisco Rush 2049 was released in June 1999. This version features a roster of five playable tracks and eight different cars, with more unlocked as the player progresses through the game. In each stage, the player must race seven other CPU-controlled cars. The racetracks contain a total of 100 coins which when found unlock new cars and paint jobs.

In 2000, Midway released an upgraded version, Tournament Edition, that fixed bugs and added two new tracks, four cars, and new shortcuts. It also had the ability to connect to an external server, via a T1 network connection, and play against other players in an online tournament. The upgrade was recalled soon after as Midway shut down its online tournament network, although it may still be found in a few sites that retained it such as Video Bobs Starbase Arcade in San Rafael which was heavily involved in play-testing as a result of their proximity to the Midway West campus.[3]

In 2003, Betson Enterprises released an upgrade, called San Francisco Rush 2049 Special Edition, which brought back the tracks, cars, and shortcuts from Tournament Edition, but removed online play due to Midway Tournament Network being shut down.[4] This game was the final game released to carry the Atari Games moniker prior to the company being renamed Midway Games West later that year, with the Special Edition version release being the final Midway arcade game altogether, released two years after Midway shut down their arcade division and just before Midway Games West shut down that same year.[5]

Soundtrack list[edit]

Rush 2049's soundtrack mostly comprises genres of big beat, break beat, drum and bass, and techno. All Arcade songs were composed and produced by Mike Henry, while Barry Leitch composed and produced for the Nintendo 64 and Dreamcast versions, which have almost entirely unique soundtracks. The N64 version contains twelve music tracks, almost all of which are exclusive to that version and do not feature in the arcade versions. The Dreamcast version includes twenty music tracks, many of which are the same as the arcade versions and some of which are exclusive to that version. The arcade version includes eight music tracks, six of which are used during gameplay.

Ports[edit]

San Francisco Rush 2049 was ported to the Nintendo 64 and the Sega Dreamcast in 2000 by Midway Games. The Nintendo 64 and Sega Dreamcast versions, as in the original arcade version, contain Dickies and Slim Jim advertisements. When released under licence as Midway Arcade Treasures 3, the Slim Jim advertisements were removed and replaced with Midway Games logos. All console ports featured a variation from the arcade version, that being the addition of stunt wings. The arcade version did not feature the stunt wing ability, which allowed players to perform maneuvers in the air whilst gliding.

San Francisco Rush 2049 was also ported to the Game Boy Color by Handheld Games and published by Midway Games. The tracks differ from the other versions whilst the cars are identical. The racing takes place from a top-down perspective.

Midway Games had plans to create a double pack for Hydro Thunder and San Francisco Rush 2049 under the name Hydro Rush for the Sony PlayStation 2, but the game was canceled, when the project moved to Midway Arcade Treasures 3.[6]

Reception[edit]

The Dreamcast and Nintendo 64 versions received "favorable" reviews according to the review aggregation website Metacritic.[10][11] Jeff Lundrigan of NextGen gave the positive reviews for the former console version.[30]

The Dreamcast version was a finalist for the Academy of Interactive Arts & Sciences' 2000 "Console Racing Game of the Year" award, which went to SSX.[33]

Notes[edit]

  1. ^ GamePro gave the Dreamcast version two 4/5 scores for graphics and control, 3/5 for sound, and 4.5/5 for overall fun factor.
  2. ^ GamePro gave the Nintendo 64 version three 4.5/5 scores for graphics, control, and overall fun factor, and 4/5 for sound.

References[edit]

  1. ^ IGN staff (September 5, 2000). "2049 Ships to Retailers (DC, N64)". IGN. Ziff Davis. Retrieved June 3, 2021.
  2. ^ IGN staff (September 5, 2000). "Rush Rushes to Stores (GBC)". IGN. Ziff Davis. Retrieved June 3, 2021.
  3. ^ System 16 – Denver Hardware (Atari) Section #557
  4. ^ System 16 – Denver Hardware (Atari) Section #556
  5. ^ San Francisco Rush 2049 Videogame by Atari Games (1999) – The International Arcade Museum and the KLOV
  6. ^ "Hydro Rush". IGN. Ziff Davis. Retrieved June 3, 2021.
  7. ^ "San Francisco Rush 2049 for Dreamcast". GameRankings. CBS Interactive. Archived from the original on May 5, 2019. Retrieved June 3, 2021.
  8. ^ "San Francisco Rush 2049 for Game Boy Color". GameRankings. CBS Interactive. Archived from the original on May 22, 2019. Retrieved June 3, 2021.
  9. ^ "San Francisco Rush 2049 for Nintendo 64". GameRankings. CBS Interactive. Archived from the original on May 12, 2019. Retrieved June 3, 2021.
  10. ^ a b "San Francisco 2049 for Dreamcast Reviews". Metacritic. Red Ventures. Retrieved June 3, 2021.
  11. ^ a b "San Francisco Rush 2049 for Nintendo 64 Reviews". Metacritic. Red Ventures. Retrieved June 3, 2021.
  12. ^ Thompson, Jon. "San Francisco Rush 2049 (DC) - Review". AllGame. All Media Network. Archived from the original on November 14, 2014. Retrieved June 3, 2021.
  13. ^ Thompson, Jon. "San Francisco Rush 2049 (GBC) - Review". AllGame. All Media Network. Archived from the original on November 14, 2014. Retrieved June 3, 2021.
  14. ^ Sansone, Chris (September 22, 2000). "San Francisco Rush 2049 (N64)". Gamecenter. CNET. Archived from the original on October 17, 2000. Retrieved June 4, 2021.
  15. ^ Smith, Shawn (October 2000). "[San Francisco] Rush 2049 (DC)" (PDF). Electronic Gaming Monthly. No. 135. Ziff Davis. p. 178. Retrieved January 6, 2022.
  16. ^ Smith, Shawn (December 2000). "San Francisco Rush 2049 (GBC)" (PDF). Electronic Gaming Monthly. No. 137. Ziff Davis. p. 240. Retrieved January 6, 2022.
  17. ^ Smith, Shawn (December 2000). "San Francisco Rush 2049 (N64)". Electronic Gaming Monthly. No. 137. Ziff Davis. p. 212. Retrieved June 4, 2021.
  18. ^ "[San Francisco] Rush 2049 (DC)". Game Informer. No. 90. FuncoLand. October 2000.
  19. ^ Cheat Monkey (September 5, 2000). "San Francisco Rush 2049 Review for Dreamcast on GamePro.com". GamePro. IDG Entertainment. Archived from the original on October 31, 2004. Retrieved June 3, 2021.
  20. ^ Vicious Sid (November 2000). "San Francisco Rush 2049 (N64)". GamePro. No. 146. IDG Entertainment. p. 144. Retrieved June 3, 2021.
  21. ^ Gee, Brian (September 2000). "San Francisco Rush 2049 Review (DC)". GameRevolution. CraveOnline. Archived from the original on October 1, 2015. Retrieved June 4, 2021.
  22. ^ Lopez, Miguel (September 6, 2000). "San Francisco Rush 2049 Review (DC) [date mislabeled as "September 14, 2000"]". GameSpot. Red Ventures. Archived from the original on January 7, 2001. Retrieved June 3, 2021.
  23. ^ Provo, Frank (September 18, 2000). "San Francisco Rush 2049 Review (GBC) [date mislabeled as "May 17, 2006"]". GameSpot. Red Ventures. Archived from the original on December 17, 2000. Retrieved June 3, 2021.
  24. ^ Lopez, Miguel (September 14, 2000). "San Francisco Rush 2049 Review (N64) [date mislabeled as "May 17, 2006"]". GameSpot. Red Ventures. Archived from the original on December 2, 2001. Retrieved June 3, 2021.
  25. ^ digitaltaco (October 9, 2000). "San Francisco Rush 2049". PlanetDreamcast. IGN Entertainment. Archived from the original on January 24, 2001. Retrieved June 4, 2021.
  26. ^ Harris, Craig (September 7, 2000). "San Francisco Rush 2049 (DC)". IGN. Ziff Davis. Retrieved June 3, 2021.
  27. ^ Harris, Craig (September 14, 2000). "San Francisco Rush 2049 (GBC)". IGN. Ziff Davis. Retrieved June 3, 2021.
  28. ^ Casamassina, Matt (September 6, 2000). "San Francisco Rush 2049 (N64)". IGN. Ziff Davis. Archived from the original on December 19, 2005. Retrieved June 3, 2021.
  29. ^ Evans, Geraint (December 2000). "San Francisco Rush 2049". N64 Magazine. No. 48. Future Publishing. pp. 50–55.
  30. ^ a b Lundrigan, Jeff (November 2000). "San Francisco Rush 2049 (DC)". NextGen. No. 71. Imagine Media. p. 118. Retrieved June 3, 2021.
  31. ^ "San Francisco Rush 2049 (GBC)". Nintendo Power. Vol. 136. Nintendo of America. September 2000. p. 113.
  32. ^ "San Francisco Rush 2049 (N64)". Nintendo Power. Vol. 136. Nintendo of America. September 2000. p. 110. Retrieved June 3, 2021.
  33. ^ "Fourth Interactive Achievement Awards: Console Racing". Academy of Interactive Arts & Sciences. Archived from the original on April 17, 2001. Retrieved January 7, 2022.

External links[edit]