|Publisher(s)||The Cornsoft Group|
|Designer(s)||Philip A. Oliver|
|Platform(s)||TRS-80, TRS-80 Color Computer|
Scarfman is clone of Pac-Man written by Philip A. Oliver for the TRS-80 computer and published by The Cornsoft Group in 1981. A version for the TRS-80 Color Computer followed in 1982 as Color Scarfman, which uses 64x64 low resolution graphics.
The game presents a maze filled with dots and five symmetrically-placed power capsules, and the player-controlled Scarfman tries to eat the dots without being eaten by one of the monsters that randomly roams the maze. Unlike Pac-Man, there are five monsters instead of four. Eating a power pill causes monsters to lower their eyes, indicating that they're vulnerable. The eyes shift to the normal position when the pill's effect wears off. In Color Scarfman, eating a power pill causes the ghosts to remain vulnerable—indicated by turning blue—until eaten or the level ends.
Dan Ekblaw reviewed Scarfman in The Space Gamer No. 54.Ekblaw commented that "Overall, I would say that Scarfman's defects outweigh its good points by far. I've found that this game loses its novelty after a few weeks and will spend the rest of its days sitting on a shelf". Gamasutra said that the "chirp-chirp-chirp chomping sound effect is maddening. But it does play like Pac-Man, more or less".
- Hague, James. "The Giant List of Classic Game Programmers".
- Dobson, Dale (2012-11-26). "Games from the Trash: The History of the TRS-80". Gamasutra. Retrieved 2019-05-13.
- Boyle, L. Curis. "Color Scarfman". The Tandy Color Computers Game List.
- Reed, Matthew. "EnhComp". TRS-80.org.
- Ekblaw, Dan (August 1982). "Capsule Reviews". The Space Gamer. Steve Jackson Games (54): 30, 32.
- Reed, Matthew. "Scarfman". TRS-80.org.