# Schreier–Sims algorithm

The Schreier–Sims algorithm is an algorithm in computational group theory named after mathematicians Otto Schreier and Charles Sims. Once performed, it allows a linear time computation of the order of a finite permutation group, group membership test (is a given permutation contained in a group?), and many other tasks. The algorithm was introduced by Sims in 1970, based on Schreier's subgroup lemma. The timing was subsequently improved by Donald Knuth in 1991. Later, an even faster randomized version of the algorithm was developed.

## Background and timing

The algorithm is an efficient method of computing a base and strong generating set (BSGS) of a permutation group. In particular, an SGS determines the order of a group and makes it easy to test membership in the group. Since the SGS is critical for many algorithms in computational group theory, computer algebra systems typically rely on the Schreier–Sims algorithm for efficient calculations in groups.

The running time of Schreier–Sims varies on the implementation. Let ${\displaystyle G\leq S_{n}}$ be given by ${\displaystyle t}$ generators. For the deterministic version of the algorithm, possible running times are:

• ${\displaystyle O(n^{2}\log ^{3}|G|+tn\log |G|)}$ requiring memory ${\displaystyle O(n^{2}\log |G|+tn)}$
• ${\displaystyle O(n^{3}\log ^{3}|G|+tn^{2}\log |G|)}$ requiring memory ${\displaystyle O(n\log ^{2}|G|+tn)}$

The use of Schreier vectors can have a significant influence on the performance of implementations of the Schreier–Sims algorithm.

For Monte Carlo variations of the Schreier–Sims algorithm, we have the following estimated complexity:

${\displaystyle O(n\log n\log ^{4}|G|+tn\log |G|)}$ requiring memory ${\displaystyle O(n\log |G|+tn)}$

In modern computer algebra systems, such as GAP and Magma, an optimized Monte Carlo algorithm is typically used.

## Outline of basic algorithm

Following is C++-style pseudo-code for the basic idea of the Schreier-Sims algorithm. It is meant to leave out all finer details, such as memory management or any kind of low-level optimization, so as not to obfuscate the most important ideas of the algorithm. It does not need to actually compile.

struct Group
{
uint stabPoint;  // An index into the base for the point stabilized by this group's subgroup.
OrbitTree orbitTree; // A tree to keep track of the orbit in our group of the point stabilized by our subgroup.
TransversalSet transversalSet; // A set of coset representatives of this group's subgroup.
GeneratorSet generatorSet; // A set of permutations generating this group.
Group* subGroup; // A pointer to this group's subgroup, or null to mean the trivial group.

Group( uint stabPoint )
{
this->stabPoint = stabPoint;
subGroup = nullptr;
}
};

// The given set of generators need not be a strong generating set.  It just needs to generate the group at the root of the chain.
Group* MakeStabChain( const GeneratorSet& generatorSet, uint* base )
{
Group* group = new Group(0);
for( generator in generatorSet )
group->Extend( generator, base );
return group;
}

// Extend the stabilizer chain rooted at this group with the given generator.
void Group::Extend( const Permutation& generator, uint* base )
{
// This is the major optimization of Schreier-Sims.  Weed out redundant Schreier generators.
if( IsMember( generator ) )
return;

// Our group just got bigger, but the stabilizer chain rooted at our subgroup is still the same.

// Explore all new orbits we can reach with the addition of the new generator.
// Note that if the tree was empty to begin with, the identity must be returned
// in the set to satisfy a condition of Schreier's lemma.
newTerritorySet = orbitTree.Grow( generator, base );

// By the orbit-stabilizer theorem, the permutations in the returned set are
// coset representatives of the cosets of our subgroup.
for( permutation in newTerritorySet )

// We now apply Schreier's lemma to find new generators for our subgroup.
// Some iterations of this loop are redundant, but we ignore that for simplicity.
for( cosetRepresentative in transversalSet )
{
for( generator in generatorSet )
{
schreierGenerator = CalcSchreierGenerator( cosetRepresentative, generator );
if( schreierGenerator.IsIdentity() )
continue;

if( !subGroup )
subGroup = new Group( stabPoint + 1 );

subGroup->Extend( schreierGenerator, base );
}
}
}


Notable details left out here include the growing of the orbit tree and the calculation of each new Schreier generator. In place of the orbit tree, a Schreier vector can be used, but the idea is essentially the same. The tree is rooted at the identity element, which fixes the point stabilized by the subgroup. Each node of the tree can represent a permutation that, when combined with all permutations in the path from the root to it, takes that point to some new point not visited by any other node of the tree. By the orbit-stabilizer theorem, these form a transversal of the subgroup of our group that stabilizes the point whose entire orbit is maintained by the tree. Calculating a Schreier generator is a simple matter of applying Schreier's subgroup lemma.

Another detail left out is the membership test. This test is based upon the sifting process. A permutation is sifted down the chain at each step by finding the containing coset, then using that coset's representative to find a permutation in the subgroup, and the process is repeated in the subgroup with that found permutation. If the end of the chain is reached (i.e., we reach the trivial subgroup), then the sifted permutation was a member of the group at the top of the chain.

## References

• Knuth, Donald E. Efficient representation of perm groups. Combinatorica 11 (1991), no. 1, 33–43.
• Seress, A. Permutation Group Algorithms, Cambridge U Press, 2002.
• Sims, Charles C. Computational methods in the study of permutation groups, in Computational Problems in Abstract Algebra, pp. 169–183, Pergamon, Oxford, 1970.