Scion (role-playing game)

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Scion: Hero
ScionHeroCover.jpg
Scion: Hero cover, featuring Eric Donner as drawn by Michael Komarck.
Designed byJohn Chambers (First Edition)
Neall Raemonn Price (Second edition)

Authors: Justin Achilli, Alan Alexander, Carl Bowen, Bill Bridges, Duncan Harris, Michael Lee, Peter Schaefer, James Stewert, and Andrew Watts (First Edition)
Dale Andrade, Dave Brookshaw, Laura Dasnoit, Tanay Dutta, Danielle Lauzon, Meghan Fitzgerald, Kieron Gillen, Chris Handforth, Matthew Herron, James Mendez Hodes, Eloy Lasanta, Charlie Raspin, Lauren Roy, Allen Turner, Malcolm Sheppard, Monica Speca, Chris Spivey, Travis Stout, Geoffrey McVey, Vera Vartainian, P.A Vazquez, Ben Woerner, and Tara Zuber (Second Edition)
Published byWhite Wolf Publishing
Publication dateApril 2007 (First Edition)
June 5, 2019 (Second Edition)
GenresContemporary fantasy
SystemsStoryteller (First Edition)
Storypath (Second Edition)

Scion is a series of role-playing games published by White Wolf, Inc and Onyx Path Publishing. The first core rule book, Scion: Hero. was released on April 13, 2007. The second volume, Scion: Demigod, was released on September 12, 2007, and the third, Scion: God, was released on January 23, 2008. The Scion Companion began release in sections March 2008, as a PDF direct download. Scion: Ragnarok was released on January 21, 2009. A second edition was announced in August 2012,[1] changing the setting and also updating the system from the previous Storytelling System to the new Storypath system. This second edition was released for public purchase on June 5, 2019.

Setting[edit]

Scion is a role-playing game wherein players take on the roles of mortal descendants of gods tasked with working as the hands of their parents in the mortal world; while the first edition focused on a singular antagonist in the form of the recently escaped Titans (powerful, primordial embodiments of concepts such as water, chaos or light), the second edition does not automatically place this at the forefront.

The pantheons presented draw from mythology across the world, giving players the ability to associate their characters with any of the pantheons presented in the game. Portrayals of the gods differ between editions, ranging from a minor renaming (e.g. the Greek Gods no longer being listed as the "Dodekatheoi" but as simply the "Theoi") to full-fledged reimagining (The African Loa of first edition are now presented in their pre-syncretic forms as the Yoruban Orisha).

Pantheon First Edition Second Edition
West African Hero (First Edition Core) Origin (Second Edition Core)
American Folklore Companion N/A
World War II Allied Nations Companion N/A
Atlantean Demigod Mysteries of the World
Aztec Hero (First Edition Core) Origin (Second Edition Core)
Chinese Companion Origin (Second Edition Core)
Egyptian Hero (First Edition Core) Origin (Second Edition Core)
Gaulish Écran du Conteur Mysteries of the World
Greek Hero (First Edition Core) Origin (Second Edition Core)
Indian Companion Origin (Second Edition Core)
Irish Companion Origin (Second Edition Core)
Japanese Hero (First Edition Core) Origin (Second Edition Core)
Norse Hero (First Edition Core) Origin (Second Edition Core)
Ojibwe N/A Origin (Second Edition Core)
Persian Yazata: The Persian Gods Mysteries of the World

Differences between editions[edit]

Scion changed drastically between its first and second editions. While the first edition presented an Earth effectively identical to the real one, the second presented instead a setting literally referred to as "The World,"[2] wherein Abrahamic faiths did not so completely overtake Europe, let alone the rest of the world. As such, other pantheons are still widely recognized and worshiped. Further, the existence of gods and other supernatural entities is sometimes presented as generally acknowledged as fact rather than faith, although rarely present in anyone's day-to-day life. The options of player characters has also greatly diversified, with supernatural entities such as Kitsune, Satyrs, and skin-changing Therianthropes, who may or may not claim patronage or descent from a higher power.

Even the Scions themselves have become more diverse: instead of being universally blood descendants of the gods, they may now include those who have been chosen by the god (gaining their favor either by an affinity of fate or a special bloodline), created whole cloth, or even an Incarnate Scion: a mortal guise of a deceased god in the world.

The nature of the relationship between the world, the Gods, and Fate has altered: as the Gods create myths of themselves, they alter the world not just going forward, but going back: a newly ascended god may find herself in her pantheon's prayers and traditions going back centuries.

Furthermore, while the Titans still exist, the degree to which they are presented as antagonistic varies: the Greek Theoi regard them largely as dangerous foes who must be opposed, the Shen of China are more inclined to try to incorporate them into their hierarchy and give them a job and purpose within the Celestial Bureaucracy, and the Orisha explicitly don't believe in a significant metaphysical difference between what other gods call Titans and those selfsame other gods. The game explicitly intends for the presentation and relevance of antagonistic titans to be to adjustable to a given group's tastes.[3]

In the Second Edition book Titanomachy, the titans and their relationship to the gods is given a spotlight. While the previous edition allowed the Titans to "adopt" a willing scion of a god as one of their own, they may now create progeny directly in the same ways that the gods may; this allows even fallen titans (such as Ymir) to return.

The writing team has also expressed the intention to introduce a new faction to the game by way of dragons,[4] who are here presented as pre-human entities whose reign was brought to an end by the ascendance of the gods and humanity. Dragons are greatly focused on memory: immune to the rewriting of history that the gods do, they remember all pasts that were and even slain dragons still exist in a communal pool of memories. They exist in hiding, grouped into Flights (based both on philosophy and geography) and work through Heirs—humans who have inherited with a fragment of the Dragon's might, analogous to divine Scions—who can ultimately embrace that power, shed their humanity, and join the ranks of their patron. Deceased dragons can even return again, if an heir decides to become that dragon upon their final ascension.

System[edit]

Scion uses a rules system similar to the Storyteller system made popular by the World of Darkness, but is not part of that setting. While the first edition of Scion modified the core system of Exalted: Second Edition, the new edition has a new core system related to it, but with an explicit design goal of being able to handle the entire range of the game (from mundane mortal humans all the way to full-fledged divinity) without breaking down. For more information, refer to the Storypath System section of the Storyteller system page.

Books[edit]

  • Scion: Hero
  • Scion: Demigod
  • Scion: God
  • Scion Companion
  • Scion: Ragnarök
  • Scion: Yazata: The Persian Gods
  • Scion: Liberty Road (PDF only)
  • Scion: Seeds of Tomorrow (PDF only)
  • Scion: Wolfsheim (PDF only)
  • Scion: Écran du Conteur (France only)
  • Scion: Extras: Supplemental (Yet Can Be Somewhat Useful On Occasion) Scions
  • Scion: Origins
  • Scion: Hero (2nd Edition)
  • Scion: Demigod (2nd Edition)(Announced)
  • Scion: God (2nd Edition)(Announced)
  • Scion: Dragon(Announced)
  • Masks of the Mythos(Announced)
  • Scion Ready-Made Characters
  • Scion Jumpstart(Announced)
  • Scion Companion: Mysteries of the World
  • Titanomachy

References[edit]

  1. ^ "Its a month since we announced and WOW".
  2. ^ "The World [Scion Second Edition Open Development]".
  3. ^ "Mysteries of the World [Scion 2e]".
  4. ^ "Adding dragons to your game: A Scion interview with Danielle Lauzon". 16 July 2019.

External links[edit]