Scooby-Doo and the Cyber Chase
|Scooby-Doo and the Cyber Chase|
|Directed by||Jim Stenstrum|
|Produced by||Davis Doi
|Written by||Joseph Barbera
|Music by||Louis Febre
|Distributed by||Warner Home Video|
Scooby-Doo and the Cyber Chase is the fourth of a series of direct-to-video animated films based on Hanna-Barbera's Scooby-Doo Saturday morning cartoons. It was released on October 9, 2001. It features the Mystery, Inc. gang, which includes Scooby-Doo, Shaggy, Freddy, Daphne and Velma. As is the case with all Scooby-Doo-related projects, the film is produced, starting in 2000, by Warner Bros. Animation, yet carries a Hanna-Barbera Cartoons, Inc. copyright and logo. It is recognized as the last "official" Hanna-Barbera production, as Warner Bros. had fully absorbed Hanna-Barbera after the passing of founder and creator William Hanna. It is the fourth and final Scooby-Doo direct-to-video film to be animated overseas by Japanese animation studio Mook Animation. This movie, along with Aloha, Scooby-Doo!, was part of the first Scooby-Doo re-release on Blu-ray on April 5, 2011.
A video game based on the film was released by THQ in 2001 for the PlayStation and Game Boy Advance. This was the first Scooby-Doo video game to be on a sixth generation handheld. The Scooby-Doo movies would not feature real supernatural creatures again until Scooby-Doo! and the Goblin King, although at the end of Scooby-Doo! and the Loch Ness Monster, Scooby sees the real monster before saying his catchphrase bewildered.
In a college computer lab run by Professor Robert Kaufman, two of his students; Eric Staufer and Bill McLemore are working when a new creature - the Phantom Virus - comes out of a new game based on the Mystery Gang's past adventures and tries to attack. The next day, Mystery, Inc. themselves come to the college and learn from their friend Eric, that the virus had assumed a lifelike form thanks to an experimental laser which is able to transmit objects into cyberspace, and is now rampant across the campus. The gang goes on the hunt for the Phantom Virus, where the virus chases Scooby and Shaggy through the college. Unfortunately, the whole gang, including the virus, somehow gets pulled into the game after 'someone' activates the laser. Left with no other choice, the gang fight their way through the ten levels of mystery and adventures to complete the game in order to escape it, with the goal of finding a box of Scooby Snacks to complete each level. Their efforts are impeded on each level by the Phantom Virus. The first level is on the moon, the second is in the Roman Colosseum, the third is in the dinosaur age, the fourth is under the sea, the fifth is in a (shrunken) backyard, the sixth is in ancient Japan, the seventh is in ancient Egypt, the eighth is in a medieval fantasy setting, and the ninth is in the North Pole.
After a while, they finally reach the game's tenth and final level, where they meet their virtual counterparts (who resemble themselves from previous series, with the exception of Shaggy and Scooby). They team up to confront the Phantom Virus, who wreaks havoc across the final level and summons his friends-various monsters from the gang's past including the Creeper, Jaguaro, Gator Ghoul, the Tar Monster and Old Iron Face. To make matters worse, all the monsters are real. The climax takes the two gangs to an amusement park, where they fight off the creatures and attempt to retrieve the last box of Scooby Snax. During the fight, they use magnets to fight the virus, whom they discover is severely weakened by magnetic forces. Cyber-Scooby distracts the virus long enough for the real Scooby Doo to retrieve the Scooby Snax, beating the game, deleting the monsters and the Phantom Virus once and for all.
The real gang bids farewell to their virtual selves and head home. Back in the lab, the gang reveals that they now know the culprit, who turns out to be Bill (who is a baseball fan, a trait exhibited by the Phantom Virus at numerous points within the game). Bill is arrested by Officer Wembley and reveals that he created the virus to scare Eric away and take all the credit for inventing the laser; he was outraged when Kaufmann chose Eric's video game design over his, despite Bill being at the college two years longer, and he felt more deserving to win the cash prize at the science fair; Kaufman then protests that students alike are all equal. Bill was the one who beamed the gang into the game, hoping they wouldn't survive because he was afraid that they would find out that he created the virus. The gang and Eric play the new Scooby-Doo game, during which Scooby interacts with the gang's virtual counterparts once again by feeding Cyber-Scooby some Scooby Snax.
The post-credits scene includes the gang telling what their favorite parts of the movie are.
- Scott Innes as Scooby-Doo, Cyber-Scooby-Doo, Shaggy Rogers, Cyber-Shaggy
- Frank Welker as Fred Jones, Cyber-Fred, Gladiator Lion
- Grey DeLisle as Daphne Blake, Cyber-Daphne
- B.J. Ward as Velma Dinkley, Cyber-Velma
- Joe Alaskey as Officer Wembley
- Bob Bergen as Eric Staufer
- Tom Kane as Professor Robert Kaufman
- Mikey Kelley as Bill McLemore
- Gary Sturgis as Phantom Virus
- George Buza as Creeper
- Michael Brandon as Skeleton Gladiator
- Glenn Shadix as Tar Monster
Home media release
Scooby-Doo and the Cyber Chase was released October 9, 2001 for both VHS and DVD formats. The film was re-released on Blu-ray on March 29, 2011. This was the first animated Scooby-Doo film to be filmed in the high-definition format.
Scooby-Doo! and the Legend of the Vampire was released on March 4, 2003.
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