Scorched Earth (video game)
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|Mode(s)||Single player, Multiplayer (Hotseat)|
Scorched Earth is a shareware artillery video game. It was released for MS-DOS in 1991, originally written by Wendell Hicken using Borland C++ and Turbo Assembler. Players control tanks to do turn-based battle in two-dimensional terrain, adjusting the angle and power of each tank turret before each shot.
Scorched Earth is one of many games in the genre of "turn-based artillery games". Such games are among the earliest computer games, with versions existing for mainframes with only teletype output. Scorched Earth, with a plethora of weapon types and power-ups, is considered the modern archetype of its format.
The game has a wide variety of customization options from gravity, wind, money, meteorite showers, and a similarly large pool of different payloads, allowing for a large amount of entirely different situations.
The AI players can display text messages before firing, such as "I shall smash your ugly tank!" and before dying, such as "Join the army, see the world they said".
The weapons range from small missile rounds to MIRV warheads to high-yield nuclear weapons. All weapons can be upgraded with tracers which allow the player to more accurately adjust the trajectory on their next turn. In addition to conventional warheads, there is also ordnance such as napalm, wildly bouncing bombs, and earth weapons - allowing the player to dump dirt on other tanks or to remove ground from beneath them. A tank which is covered with dirt has to shoot itself free and may get damaged in the process; one which falls from too high a level may be destroyed. A variety of utilities, such as deflector shields, recharge batteries, and tank parachutes, make it much harder to score a kill with a single hit even with the more bizarre and advanced weapons, adding another dimension to the game's tactics.
Projectiles can be manipulated in their flight-path by wind, shields and guidance systems, and sometimes have partially random effects. Walls may have a bouncing effect, wrap-around, or no effect, as may the ceiling. As the player advances in the game, they can afford more and more powerful weapons, as can their opponents.
The game can be played against up to nine other human players and/or computer-controlled ones. A broad range of differently skilled player types is available. If the player-controlled tanks are destroyed before the others, the AI-controlled players continue to battle each other, turning Scorched Earth into a zero-player game.
The earliest version is 1.0b. Public versions include 1.0, 1.1, 1.2, and 1.5, which was released in 1995.
Although, graphically, 1.0B looks similar to the later versions, in-game, its menus are completely different. It is also not as feature-rich and contained some different AI class names, such as "Rifleman" and "Twanger" (which may have been changed, as they are also AI class names in the slightly earlier artillery game, Tank Wars).
Starting with 1.0 in 1991, the game became shareware and is graphically what became Scorched Earth.
In version 1.1, more weapons were added, such as Napalm, Smoke Tracers, and Liquid Dirt as well as Joystick support and two new death animations among other things. Also in 1.1, a modem icon was added with the intention of including some form of net play in a following version, however, this feature was never implemented.
Nearly a year later, in 1992, version 1.2 was released which added, among other minor things, a new death animation and Synchronous firing mode. Versions 1.21 and 1.22 were released as very minor updates, both of which listed themselves as version 1.2 in-game and in all documentation except for the "readme" file. In early 1993, version 1.23 was released, and it identified itself as such in-game.
The last version (1.50) was released in 1995. In 1.5, the registration feature was removed and instead, only a shareware version was released freely while the registered version could be obtained through a mail order only. Purchasing the registered version allowed the player to use the triple-turreted tank as well as removing the shareware reminders. New to this version were lasers, SuperMags, and some scenery.
Computer Gaming World in 1993 called Scorched Earth "the most configurable artillery game I have come across ... the most playable and addictive", with "quite good" SVGA graphics. The magazine concluded that the game was "a bargain for its modest" $10 price.
In a 2005 interview, Wendell Hicken said that he talked to several publishers about developing a new official sequel. Numerous artillery games that were inspired by Scorched Earth include Atomic Tanks Nasty Armoured Tanks of War, xscorch, and Scorched 3D.
- "MobyGames Summary for Scorched Earth". MobyGames. Retrieved December 31, 2007.
- "Tools section" of the Scorched Earth FAQ
- Miller, Chuck (September 1993). "Applying A Little Strategy". Computer Gaming World. p. 76. Retrieved July 30, 2014.
- Wolf, Mark J. P. (2008). The Video Game Explosion: A History from PONG to Playstation and Beyond. ABC-CLIO. p. 153. ISBN 978-0-313-33868-7.
- Fisher, Ken (March 31, 2005). "An interview with the creator of Scorched Earth, Wendell T. Hicken". Ars Technica. Retrieved August 26, 2021.
- Inside Scorched 3D on linuxdevcenter.com by Howard Wen (02/12/2004)