Scorn (video game)
|Engine||Unreal Engine 4|
Xbox Series X/S
|Release||21 October 2022|
|Genre(s)||Survival horror, adventure|
Scorn is an upcoming first-person biopunk survival horror adventure video game developed by Serbian developer Ebb Software for Microsoft Windows and Xbox Series X/S. The game is inspired by the works of visual artists H. R. Giger and Zdzisław Beksiński.
The player controls a humanoid lost on a nightmarish alien planet filled with odd creatures and living techno-organic structures composed of machines, flesh, and bone. The player will explore different interconnected regions in a non-linear fashion, searching for answers that will explain more about the game's world.
The game presents various biomechanical weapons that all attach to a modular base implanted on the character's body. To utilize a specific weapon, the player must remove the current weapon from the base and replace it with another. Two primary weapons have been showcased: a pistol and a three-barrel shotgun that fires organic spikes. The player starts with the pistol: a 6-shot weapon dealing mild damage to the in-game enemies. It appears to be completely organic, beginning with the mouth-like base for the weapon, which can be opened to let the pistol itself be removed and exchanged for the shotgun. The shotgun is a 3-shot weapon that deals considerable damage to enemies close-up, but the damage drops at long distances. The shotgun is composed of the same organic materials as the pistol. Later trailers have revealed other weapons such as a close-range pistol that also activates gates and an imploding grenade launcher.
Ebb Software is a Serbian game development studio founded in 2013. The developers have claimed to design the game around the idea of "being thrown into the world", and as such, very little context is given about the game's setting. The developers have explained that they want the unsettling environment to be a character in itself.
The game was first announced on 12 November 2014, with a trailer showing pre-alpha footage, followed by an unsuccessful campaign on Kickstarter in December 2014, but despite this, the game remained in development with a planned two-part release. In January 2015, Scorn received private funding from an investor and began full production in February 2015. The game was planned to be released in two parts, the first is called Dasein (German pronunciation: [ˈdaːzaɪn]), a German word that means "being there" in vernacular German (German: da "there"; sein "being"), and "being-in-the-world" in Martin Heidegger's philosophy. Later, the production team announced to launch the game as a whole, instead of parts, although the release date was yet unannounced.
In 2017 Ebb Software launched a second Kickstarter, reaching its goal of €150,000 in September of that year.
On 7 May 2020, it was announced that the game would be published on PC and have timed console exclusivity on Xbox Series X/S, running in 4K and 60fps, and will not be released on the previous generation of consoles because the developer team didn't want to spend development time on what would be a sub-par version of the game and overall experience. Scorn will be released also on Steam, Windows Store, and GOG.
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