Scorn (video game)

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Developer(s)Ebb Software
Publisher(s)Ebb Software
Designer(s)Ljubomir Peklar
Programmer(s)Milan Cekic
Artist(s)Lazar Mesaroš
Composer(s)Adis Kutkut[1]
Wikluh Sky[2]
EngineUnreal Engine 4[3]
Platform(s)Microsoft Windows
Xbox Series X/S
Genre(s)Survival horror, adventure[4]

Scorn is an upcoming first-person survival horror adventure video game developed by Ebb Software for Microsoft Windows and Xbox Series X/S. The game is directly inspired by the works of H. R. Giger and Zdzisław Beksiński.[5]


The player controls a skinless humanoid, lost in a nightmarish world filled with odd creatures and macabre tapestry, resembling a living techno-organic structure composed of steel, flesh, and bone. The player will explore different interconnected regions in a non-linear fashion, searching for answers that will explain more about the game's world.

The game, thus far, presents two main weapons: a pistol and a three-barrel rifle that fire some forms of organic spikes. The player starts with the pistol, a 6-shot weapon dealing mild damage to the in-game enemies. It appears to be completely organic, beginning with the mouth-looking base for the weapon which can be opened to let the pistol itself be removed and exchanged for the shotgun. The shotgun is a 3-shot weapon that deals considerable damage to enemies close-up, but the damage drops at long distances. The shotgun is composed of the same materials as the pistol, appearing to be made from organic matter.


Ebb Software is a Serbian game development studio founded in 2013. The developers have claimed to design the game around the idea of "being thrown into the world", and as such, very little context is given about the game's setting. The developers have explained that they want the unsettling environment to be a character in itself.

The game was first announced on the 12th of November 2014, with a trailer showing pre-alpha footage, followed by an unsuccessful campaign on Kickstarter in December 2014, but despite this, the game remained in development with a planned two-part release. In January 2015, Scorn received private funding from an investor and began into full production in February 2015. The game was planned to be released in two parts,[6] the first is called Dasein (German pronunciation: [ˈdaːzaɪn]), a German word that means "being there" in vernacular German (German: da "there"; sein "being"), and "being-in-the-world" in Martin Heidegger's philosophy. Later, the production team announced to launch the game as a whole, instead of parts, although the release date was yet unannounced.[7]

In 2017 Ebb Software launched a second Kickstarter, reaching its goal of €150,000 in September of that year.

On May 7, 2020, it was announced that the game would be published on PC and have console exclusivity on Xbox Series X, running in 4K and 60fps, and will not be released on the previous generation of consoles because the developer team didn't want to spend development time on what would be a sub-par version of the game and overall experience. Scorn will be released also on Steam, Windows Store, and GOG.[8]


  1. ^ "Exclusive interview with lead Developer of SCORN (Scorn music composer)". Retrieved October 25, 2017.
  2. ^ "Scorn trailers music composer". Retrieved October 27, 2017.
  3. ^ "Scorn – First-person Horror Adventure Game Powered By Unreal Engine 4 – Gets Kickstarter Campaign". Retrieved October 25, 2017.
  4. ^ "Ebb Software". Archived from the original on 25 July 2017.
  5. ^ "Behind the beautifully grotesque art of Scorn". PC Gamer.
  6. ^ "Scorn is a disturbing horror shooter in two parts". PCGamer.
  7. ^ "Important announcement".
  8. ^ "Update 18: Project Update 8: Scorn Xbox Series X trailer · Scorn Part 1 of 2 : Dasein". Kickstarter. 7 May 2020. Retrieved 7 May 2020.

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