Scribblenauts Unlimited

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Scribblenauts Unlimited
Scribblenauts Unlimited cover.jpg
Developer(s) 5th Cell
Publisher(s) Warner Bros. Interactive Entertainment
Nintendo (Europe, 3DS/Wii U)[1]
Director(s) Jeremiah Slaczka
Designer(s) Sean Wissler
Platform(s) Nintendo 3DS
Wii U
Microsoft Windows
iOS
Android
Release Nintendo 3DS, Wii U
Microsoft Windows
iOS, Android
Genre(s) Puzzle, sandbox
Mode(s) Single-player, multiplayer

Scribblenauts Unlimited is a puzzle sandbox video game developed by 5th Cell and published by Warner Bros. Interactive Entertainment for the Nintendo 3DS, Wii U, Microsoft Windows, iOS and Android. The game was announced during Nintendo's E3 2012 press conference on June 5, 2012.[9] It is the fourth title in the Scribblenauts series.

Gameplay[edit]

The core fundamentals of the gameplay in Scribblenauts Unlimited are similar to previous entries in the series. Maxwell returns as the player character and the objective is still to collect Starites by using objects the player creates to complete various tasks. Scribblenauts Unlimited is more adventure-based than Scribblenauts and Super Scribblenauts. One of the primary differences with this game is that it takes place in a large overworld that is open to exploration, as opposed to the first two games in the series, where you had to choose an individual puzzle to earn Starites. Players can traverse different themed areas and accept challenges from NPCs. Sometimes, this will transport you to a self-contained level, much like earlier Scribblenauts titles, where you must solve multiple puzzles before being awarded with a Starite. There are now also smaller challenges within the world that reward you with Starite shards - collecting ten of these shards is another way to earn Starites.[10] There are also male and female versions of all NPCs (including animals) now, as well as new functions for the time and arcade machines. Due to the additional power of the Wii U, a budget meter is no longer present allowing up to 60 objects to be displayed at the same time.

The game was built on an upgraded version of the Objectnaut engine, providing the player with several additional options when creating objects. As well as the adjective system that was introduced in Super Scribblenauts, players can now attach multiple objects to each other; for example, creating a dog with wheels. Furthermore, there are numerous properties that can be assigned to objects, such as movement and offensive capabilities. Players can also customize their objects with scaling and coloring tools, similar to another 5th Cell franchise, Drawn to Life. Customized objects can be named and saved - typing in the name of a saved custom object allows it to be spawned at any time. According to game designer Jeremiah Slaczka, the Wii U version of the game can store more than 900 custom objects.[11] The 3DS version lacks this object editor, due to technological constraints.

Version differences[edit]

The Nintendo 3DS version of Scribblenauts Unlimited does not feature the object editor heavily promoted in advertisements for the game. Instead, it features communications via the 3DS's StreetPass and SpotPass communication modes. In addition, the iOS and Android versions do not include an object editor.

The Wii U version of Scribblenauts Unlimited contains a local multiplayer mode, as well as online support that allows players to share and downoad each others’ creations custom-made in the object editor with the community. Each player can store up to 900 objects, whether made by the player or downloaded from the community.[10] However, any player other than the first player in the local multiplayer mode of the game can not summon objects themselves. The Wii U version is the first game of the Scribblenauts series to be released on a home console. As a result, the game has been given a revamped high-definition visual style. The Wii U version also has exclusive cameo objects of characters and items from the Super Mario and Legend of Zelda games, which later returned in the European release of both Wii U and 3DS versions.

The Microsoft Windows version of Scribblenauts Unlimited is integrated with Steam Workshop to share custom objects within the community.[12][13]

The iOS and Android versions feature revised touch controls suitable for multi-touch capacitive touchscreens, such as pinching to zoom in/out.[14]

Original Soundtrack[edit]

This music is of the soundtrack used in Scribblenauts Unlimited, composed by David J. Franco. The titles of the 42-in-total tracks are listed in alphabetical order as follows:

  • "Abian Sea Front"
  • "Abjad Dunes"
  • "Ampersand Beach"
  • "Anaphora Falls"
  • "Bullet Point Bayou"
  • "Camelcase Oasis"
  • "Capital City"
  • "Credits"
  • "Deep Ocean"
  • "Dot the Island"
  • "Dusty Brush Canyon"
  • "Edwin’s Farm"
  • "Fast Travel"
  • "Full Stop Diner"
  • "Game Over"
  • "Grave Manor"
  • "Hyphen Heights"
  • "Inkwell High"
  • "Jungle Temple"
  • "Majuscule Grotto"
  • "Metaforest"
  • "Object Editor"
  • "Pause"
  • "Payper Plains"
  • "Pilcrow Peaks"
  • "Ruins of Ellipsis"
  • "Rumble"
  • "Sir Guillemet’s Castle"
  • "Starite Begin"
  • "Starite Fail"
  • "Starite Get!"
  • "Starite Vision"
  • "Syntax Station"
  • "Tally"
  • "5th Cell"
  • "The Under Line"
  • "Time Travel"
  • "Title"
  • "Tomb of Onomatopoeia"
  • "Under Capital City"
  • "Underscore Mine"
  • "Vowelcano"

Plot[edit]

Compared to previous Scribblenauts titles, Scribblenauts Unlimited has a more extensive backstory, and reveals regular protagonist Maxwell's reason for collecting Starites. In the opening scene, narrated by Lily (Jennifer Hale), Maxwell’s sister, the player learns that Maxwell's parents were travellers who later semi-retired and had 42 children. They gave Maxwell and Lily a magical notebook that can create any object by writing its respective word in it. Maxwell's parents show concern that he and Lily are becoming spoiled, however. One day, Maxwell comes across an old man who appears to be hungry. As a prank, Maxwell uses his notebook to create a rotten apple, and gives it to the man. Angered, the old man scolds Maxwell for being spoiled, and places a curse on Lily, causing her to slowly turn to stone. Maxwell brings Lily to their brother Edwin's farm. Edwin teaches Maxwell about “Starites” (which are gained by helping other people), which Maxwell must collect to free Lily from the curse. Maxwell vows to help as many people as he can, and leaves the farm. After collecting Starites, Maxwell lifts the curse on Lily and the old man is revealed to be Maxwell's father in disguise. He cast the curse on Lily to teach Maxwell to be a better person. Maxwell's father is forgiven, and all is well in the world again.

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic75/100(PC),[15] 73/100 (Wii U),[16] 73/100 (3DS)[17]
Review scores
PublicationScore
Destructoid5/10 [18]
IGN8.8/10 (Wii U)[19]
Nintendo World Report9/10 [20]

Scribblenauts Unlimited has received largely positive and some mixed reviews. Metacritic puts the game's Metascore at a 74 out of 100.[21] IGN gave the Wii U version an 8.8 out of 10, praising its creativity and level progression, though noting its difficulty was low, and the Nintendo characters were limited.[19] Nintendo World Report gave the Wii U version a 9 out of 10, praising its use of the GamePad, its engaging gameplay, and the new object editor.[20] Destructoid's Jim Sterling was less impressed, giving it a 5.0 out of 10, calling it limited, panning its simplicity and stating that "it's not actually worth it to be inventive".[18]

In March 2013, the game was nominated for and won the Best Casual/Puzzle Game category of the Pocket Gamer Awards.[22]

References[edit]

  1. ^ Koopman, Daan (2012-12-05). "Scribblenauts Unlimited Will Be Published by Nintendo in Europe". Nintendo World Report. Retrieved 2012-12-07. 
  2. ^ a b "Scribblenauts Unlimited Release Information for 3DS". GameFAQs. Retrieved 22 November 2012. 
  3. ^ a b "Scribblenauts Unlimited Release Information for Wii U". GameFAQs. Retrieved 22 November 2012. 
  4. ^ "Scribblenauts Unlimited will finally launch in the UK this December". Videogamer.com. 2013-08-28. Retrieved 2013-11-01. 
  5. ^ a b "Scribblenauts Unlimited Release Information for PC". GameFAQs. Retrieved 29 November 2012. 
  6. ^ "Scribblenauts Unlimited is now out in Europe - celebrate by drawing a bottle of champagne". PC Gamer. 2013-02-16. Retrieved 2013-11-01. 
  7. ^ Maxwell Doodles A Copy Of Scribblenauts Unlimited In The Play Store, Will Turn It Into Something Real For $4.99 And The Occasional 99 Cent IAP
  8. ^ Summon hipster Lincoln in Scribblenauts Unlimited, which is now on iPhone and iPad
  9. ^ "Scribblenauts Unlimited Coming to Wii U, 3DS". IGN. News Corporation. 2012-06-05. Retrieved 2012-12-07. 
  10. ^ a b "Scribblenauts Unlimited". Kids' WB. Time Warner. Retrieved 2012-12-07. 
  11. ^ "I am Jeremiah Slaczka from 5TH Cell, Creative Director of Scribblenauts Unlimited AMA". Reddit. 2012-11-15. Retrieved 2012-12-07. 
  12. ^ Senior, Tom (2012-09-03). "Scribblenauts Unlimited coming to PC, share giraffe monsters with the Steam Workshop". PC Gamer. Retrieved 2012-12-07. 
  13. ^ Alden (2012-11-20). "Scribblenauts Unlimited Launches on Steam With Workshop For Custom Objects". Valve Corporation. Retrieved 2012-12-07. 
  14. ^ Google Play
  15. ^ "Scribblenauts (PC)". Metacritic. Retrieved 2014-01-04. 
  16. ^ "Scribblenauts (Wii U)". Metacritic. Retrieved 2014-01-04. 
  17. ^ "Scribblenauts (3DS)". Metacritic. Retrieved 2014-01-04. 
  18. ^ a b Sterling, Jim (2012-11-18). "Fun limited". Destructoid. Retrieved 2012-12-07. 
  19. ^ a b "Word Is Bond!". IGN. News Corporation. 2012-11-16. Retrieved 2012-12-07. 
  20. ^ a b Ronaghan, Neal (2012-11-20). "Scribblenauts makes the jump to home consoles with style". Nintendo World Report. Retrieved 2012-12-07. 
  21. ^ "Scribblenauts Unlimited". Metacritic. Retrieved 2012-12-07. 
  22. ^ "Pocket Gamer Awards 2013". Pocketgamer.co.uk. 2013-03-18. Retrieved 2013-11-01.