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A point-trick game in which tricks are won by matching cards
Sto cenzr.jpg
The Nine, Ten, Unter, Ober and King of Acorns from a Bohemian pack
Players2 or 2×2
Skills requiredStrategy
DeckGerman-suited, Bohemian-pattern cards
Playing time25 min.
Random chanceMedium
Related games
Ristikontra, Hola, Lusti-Kartl'n, Sedmice, Șeptică, Zsíros

Sedma is a Czech 4-card trick-and-draw game played by four players in fixed partnerships with a 32-card Bohemian-pattern pack. Card suits do not play a role in this game, and there is no ranking order. A trick is won by the last player to play a card of the same rank as the card led.

The card game gives its name to the 'Sedma group' which includes closely related games such as the Finnish Ristikontra, the Yugoslavian Sedmice, the Romanian Șeptică, the Hungarian Zsírozás (also Zsíros or Zsír), the Bavarian Lusti-Kartl'n, the German Schmierer and the possibly Polish Hola. These games have been described as highly unusual members of the Ace-Ten family, found only in Central and Eastern Europe.[1]:268

Basic four-player rules[edit]

Card-point values
Rank 2 10 K O U 9 8 7
Value 10

The game is played by four players in fixed partnerships, sitting crosswise. Normally a 32-card, German-suited, Bohemian-pattern pack is used, but as in Skat and other games played with this pack it can be replaced by other patterns of German-suited pack or by a French-suited piquet deck consisting of the 32 cards of the ranks ace, king, queen, jack, ten and 7–9. The suits are irrelevant for this game, and the ranks are not ordered in a hierarchy. Aces and tens have card-point values of 10 points each, while all other cards have no card-point value. This schedule appears[2]:257 to be a simplification of the usual schedule in Ace–Ten card games used, for example, by Ristikontra. Together with the 10 points awarded for winning the last trick, there are 90 points in a deal. The object is to win more than half of them, i.e. at least 50 points.[2]:257ff[3]:321[4]:99[5]

Every player is dealt 4 cards. The remaining cards form a stock from which the players fill up their hands while it lasts.[4]:99[5]

Eldest hand leads any card to the first trick. The remaining players are completely free in which card to play to the trick. The last player to play a card of the same rank as the card led wins the trick, is the first to replenish his or her cards from the stock, and leads to the next trick.[2]:257ff[3]:321[4]:99[5] The sevens function as wild cards, i.e. they assume the rank of the first card in the trick. However, if a seven is led to a trick, it just represents a seven.[2]:257[4]:99[5]


  • Two can play without further adaptations.[2]:257ff[3]:321[4]:99[5] For three players two eights can be removed to make the number of cards divisible by three.
  • In the four-player game all cards may be dealt, so that a hand is 8 cards and there is no stock.[2]:257[3]:321
  • A party wins double if it makes the opponents bald by winning all card-points (or all 90 points in the game), and it wins triple if it makes them naked by winning all tricks.[2]:258f[4]:100[5]
  • Especially in a two-player game,[3]:322 once all players have played to a trick, the player who led the first card may keep it alive for another round. To do this, the player must play another card of the same rank as the first card in the trick (or a seven). In an extreme case, a single multi-trick can last until all hand cards have been used up even though there may still be cards in the stock. Players only fill up their hands after the multi-trick is over. Rules differ as to whether a player may keep a trick alive when it is currently owned by his or her partner. [2]:257f[4]:100[5]
  • Sevens function as trumps rather than wild cards. Once a trick has been trumped, it can no longer be won by a regular card of the rank led. When playing with multi-tricks, a trumped trick can only be kept alive by another seven.[3]:321
  • In the four-player partnership game, communication between partners may be allowed so long as it only consists of one of the following four messages: "Take the trick", "Don't take it", "Smear it" (i.e. play an Ace or Ten), or "Don't smear it".[2]:258f[4]:100[5]
  • In Romania, the card-point value of aces and tens is 1, not 10. Also, there are no points awarded for winning the last trick, so a 4-4 tie is possible.


This game is very similar to Sedma, but like its more distant relative Ristikontra it is played with a full deck of 52 French-suited cards. In addition to the sevens, the twos are also wild cards. The multi-trick system is different. The player who led to a trick may always decide to 'fight' by leading to a new trick while the old one is still in the middle of the table. In this case the trick is kept in abeyance. This can be repeated until the players have no cards left. The new trick is won by matching the newly led card, but the winner also collects all the previous tricks that were held in abeyance.[2]:258[3]:179ff[4]:101[6]

Each party simply scores the number of points they won, with a bonus of 80 points for hola (naked) if a party won all tricks. If dealer's party scored the majority of points (50 or more), dealer deals again. Otherwise deal passes to the next player. The game is played for 200–500 points.[2]:258[3]:179ff[4]:101[6]

For this game also some variations have been described.

  • If one party wins a single trick (possibly part of a multi-trick) consisting of all four cards of one rank, then the opposing team is 'burned', i.e. they have their total score reset to zero.[6]
  • There is no bonus for Hola. Instead, the opponents are 'burned'.[6]
  • Two can play without further adaptations. Six can play in two teams, seated alternately. In this case two full packs are used.[6]
  • For three players, a three can be removed to make the number of cards divisible by three.[6]


Hola is Polish and Ukrainian for naked. The game of this name is played among Ukrainian Canadians, but is believed to be of Polish origin. It has been estimated to date from around the middle of the 20th century, slightly earlier than Sedma.[4]:31

Sedma and Șeptică are Czech and Romanian for seven and little seven, respectively (referring to the wild cards), and zsírozás is Hungarian for to fatten (referring to the play of aces or tens into tricks). This game may have originated in Hungary or Poland and found its way to Czechoslovakia in the middle of the 20th century[4]:31 or it may have come from Russia.[7] It quickly became one of the most popular games in the country, together with the Crazy Eights variant Prší and a game called Žolík

See also[edit]


  1. ^ Parlett, David (1990), The Oxford guide to card games: a historical survey, Oxford University Press, ISBN 978-0-19-214165-1.
  2. ^ a b c d e f g h i j k Parlett, David (2008), The Penguin Book of Card Games (3rd ed.), Penguin Books, ISBN 978-0-14-103787-5.
  3. ^ a b c d e f g h Parlett, David (2004), The A–Z of card games (2nd ed.), Oxford University Press, ISBN 978-0-19-860870-7.
  4. ^ a b c d e f g h i j k l Kastner, Hugo; Folkvord, Gerald K. (2005), Die große Humboldt Enzyklopädie der Kartenspiele, Humboldt Verlag, ISBN 978-3-89994-058-9.
  5. ^ a b c d e f g h McLeod, John, ed., Zsírozás, Card Games Website
  6. ^ a b c d e f McLeod, John, ed., Hola, Card Games Website.
  7. ^ The Game of Tarot, Michael Dummet, p. 218, London 1980