Selkie (Dungeons & Dragons)

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Alignment Neutral
Type Humanoid
Image image
Publication history
Source books 3E Fiend Folio, Monstrous Compendium Volume 1, 1E Monster Manual 2, Monstrous Manual, Dragon#41
Mythological origins Selkie

In the Dungeons & Dragons fantasy role-playing game, the selkie is a humanoid that can transform into a seal.

Publication history[edit]

The selkie first appeared in first edition in the original Monster Manual II (1983).[1]

The selkie appeared in second edition in the Monstrous Compendium Volume One (1989),[2] and reprinted in the Monstrous Manual (1993) with the leader selkie.[3] The star selkie appeared for the Spelljammer setting in the Monstrous Compendium Spelljammer Appendix II (1991).[4]

The selkie appeared in the third edition Fiend Folio (2003).[5]


A selkie is usually neutral in alignment. Selkies live in the water, but their intense curiosity towards land-dwellers leads them to explore life on the surface.

Selkies are indistinguishable from normal humans when in their humanoid form, but can assume the seal form at will (they have full control over their shapeshifting). Any garments they are wearing become part of their body when they do so. Selkies attack with whatever weapons they have when in their humanoid form, but prefer to avoid combat (or, if they are forced to defend themselves, use their natural bite weapon) when in seal form. Selkies hate sahuagin because of the latter's universally aggressive and imperialistic tendencies. Aquatic elves' relationship with selkies is not well known. Selkies speak Aquan and Common.

Sometimes a human male will take a selkie as his bride.

Selkies worship the god Surminare. In 4th edition, selkies worship Melora.


Additional reading[edit]