Sexy Parodius

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Sexy Parodius
Sexy Parodius.jpg
PlayStation Boxart
Developer(s)Konami
Publisher(s)Konami
Composer(s)Mayuko Kageshita
SeriesParodius
Platform(s)Arcade, PlayStation, Sega Saturn, PlayStation Portable (as part of Parodius Portable)
ReleaseArcade
PlayStation, Saturn
  • JP: November 1, 1996
PlayStation Portable
  • JP: January 25, 2007
Genre(s)Horizontal scrolling shooter
Mode(s)Single player
Multiplayer (simultaneous)
CabinetUpright
Arcade systemKonami GX
DisplayRaster, horizontal orientation, 288 × 224

Sexy Parodius (セクシーパロディウス, Sekushī Parodiusu) is a 1996 scrolling shooter arcade game developed by Konami.[2] It is the fifth installment of the Parodius series. Like the rest of the series, it is a parody of the Gradius series and other Konami games.

It also contains sexual level and enemy designs, as well as risqué innuendo. Many level bosses are women in various erotic costumes (such as the "bunny costume" modeled on Playboy Bunnies) or various states of undress.

Plot[edit]

Sexy Parodius has a plot, but it is not well touched upon. The story is that Lecher Tako A (aka Takosuke) has opened-up an agency of some sort that helps clients with problems and has hired Pentarou as his secretary. He has also recruited "workers" (the playable characters, who have gone their separate ways) that will solve the problems of each client. Near the end of the game, he is shown with a large bag of money, but gets comically crushed by the giant woman boss.

Gameplay[edit]

Screenshot of Sexy Parodius

The gameplay in Sexy Parodius is similar to the rest of the series, but the player must complete a special mission for each stage. These missions range from collecting a certain amount of coins in a stage to destroying a certain object or enemies. Whether or not the player completes the mission determines whether the player can continue to the next stage or what the next stage will be. Unlike the past versions, home ports of the game (except the PSP version) have cooperative multiplayer intact. The game continues to play even when one player is choosing a character upon continuing.

In a 2-player game, when certain characters are near enough, a third shot appears between them which can be purple shots that swirl all over the screen, hearts that home in on enemies, or rockets that shoot straight ahead. This feature was first seen on Konami's arcade game, Lightning Fighters.

The playable characters in this game are:

  • Vic Viper
  • Michael/Gabriel
  • Hikaru/Akane
  • Ivan/Toby
  • Mambo/Samba
  • Koitsu/Aitsu
  • Option/Multiple
  • Shooting Star/Black Viper

Development[edit]

Sexy Parodius features the song "Mayim Mayim".[3][4]

Ports[edit]

Sexy Parodius was ported to the Sega Saturn and PlayStation and both versions were released on November 1, 1996 in Japan.[2][5] These versions allow the Special Stage to be selected on the Title Screen after finishing the game with all conditions passed. They also come with unlimited continues (the game doesn't keep track of credits). The PlayStation version was also included in Parodius Portable (albeit with music from some stages replaced with other remixed classical songs) for the PlayStation Portable.

This is the last Parodius shoot'em up game, because next Parodius-related game, Paro Wars (serves to the grand finale), is a strategy game like Cosmic Wars.

Reception[edit]

Reception
Review scores
PublicationScore
Famitsu24/40(SS)[5]
24/40(PS)[2]
Super GamePower4.5/5(PS)[6]
Intelligent GamerB-(PS)[7]
Sega Saturn Magazine8.0/10(SS)[8]
Joypad3/5(PS)[9]
Mega Console91/100(SS)[10]
Mega Fun74%(PS)[11]

Japanese gaming publication Famitsu gave both the PlayStation and Sega Saturn versions of Sexy Parodius a score of 24 out of 40.[2][5]

Intelligent Gamer gave it a B-.[7]

Super GamePower gave it 4.5/5[6]

Sega Saturn Magazine (JP) 8.0/10.[8]

Joypad gave it 3/5.[9]

Mega Fun gave it 74%.[11]

Mega Console 91/100.[10]

References[edit]

  1. ^ "Archived copy". Archived from the original on 2016-03-05. Retrieved 2013-08-02.CS1 maint: archived copy as title (link)
  2. ^ a b c d "セクシーパロディウス [PS] / ファミ通.com". www.famitsu.com. Archived from the original on 2018-07-24. Retrieved 2018-07-24.
  3. ^ Wawro, Alex. "Tracing the path an Israeli folk song took to end up in Japanese video games". www.gamasutra.com. Archived from the original on 2018-01-31. Retrieved 2019-05-12.
  4. ^ "A Jewish folk song is preserved in a Japanese video game". Public Radio International. Archived from the original on 2017-10-01. Retrieved 2019-05-12.
  5. ^ a b c "セクシーパロディウス [セガサターン] / ファミ通.com". www.famitsu.com. Archived from the original on 2018-07-25. Retrieved 2018-07-24.
  6. ^ a b Bros, Marjorie (January 1997). "32 bit: Sexy Parodius". Super GamePower (in Portuguese). No. 34. Brazil: Nova Cultural. p. 20.
  7. ^ a b "Overseas Reviews: Sexy Parodius". Intelligent Gamer. Ziff Davis. January 1997. p. 75.
  8. ^ a b "Sega Saturn Soft Review". Sega Saturn Magazine (JP) (in Japanese). Vol. 19. Softbank. November 8, 1996. p. 231.
  9. ^ a b Joypad staff writers (December 1996). "Zapping: Sexy Parodius". Joypad (in French). No. 59. France. p. 88.
  10. ^ a b "Saturn Review: Sexy Parodius". Mega Console (in Italian). No. 32. Gruppo Editoriale Futura s.r.l. December 1996. pp. 60–61.
  11. ^ a b "Review: Sexy Parodius". Mega Fun (in German). Germany. January 1997.

External links[edit]