Shannon number

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Claude Shannon

The Shannon number, named after Claude Shannon, is a conservative lower bound (not an estimate) of the game-tree complexity of chess of 10120, based on an average of about 103 possibilities for a pair of moves consisting of a move for White followed by one for Black, and a typical game lasting about 40 such pairs of moves.

Shannon's Calculation[edit]

Shannon showed a calculation for the lower bound of the game-tree complexity of chess, resulting in about 10120 possible games, to demonstrate the impracticality of solving chess by brute force, in his 1950 paper "Programming a Computer for Playing Chess".[1] (This influential paper introduced the field of computer chess.)

Shannon also estimated the number of possible positions, "of the general order of , or roughly 1043". This includes some illegal positions (e.g., pawns on the first rank, both kings in check) and excludes legal positions following captures and promotions. Taking these into account, Victor Allis calculated an upper bound of 5×1052 for the number of positions, and estimated the true number to be about 1050.[2] Recent results[3] improve that estimate, by proving an upper bound of only 2155, which is less than 1046.7 and showing[4] an upper bound 2×1040 in the absence of promotions.

Allis also estimated the game-tree complexity to be at least 10123, "based on an average branching factor of 35 and an average game length of 80". As a comparison, the number of atoms in the observable universe, to which it is often compared, is estimated to be between 4×1079 and 4×1081.

Number of Sensible Chess Games[edit]

As a comparison to the Shannon number, if chess is analyzed for the number of "sensible" games that can be played (not counting ridiculous or obvious game-losing moves such as moving a queen to be immediately captured by a pawn), then the result is closer to around 1040 games. This is based on having a choice of about three sensible moves at each ply (half a move), and a game length of 80 ply (40 moves).[5]

See also[edit]

Notes and references[edit]

  1. ^ Claude Shannon (1950). "Programming a Computer for Playing Chess" (PDF). Philosophical Magazine. 41 (314). 
  2. ^ Victor Allis (1994). Searching for Solutions in Games and Artificial Intelligence (PDF). Ph.D. Thesis, University of Limburg, Maastricht, The Netherlands. ISBN 90-900748-8-0. 
  3. ^ John Tromp (2010). "John's Chess Playground". 
  4. ^ S. Steinerberger (2014). International Journal of Game Theory. 
  5. ^ "How many chess games are possible?" Dr. James Grime talking about the Shannon Number and other chess stuff (films by Brady Haran). MSRI, Mathematical Sciences.

External links[edit]