Shazam (application)

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Shazam
Shazam logo.svg
Screenshot
Shazam running on iOS
Shazam running on iOS
Original author(s)Shazam Entertainment Ltd.
Developer(s)Apple Inc.
Operating systemAndroid, macOS, iOS, watchOS, tvOS, Windows
Websitewww.shazam.com

Shazam is an application owned and developed by Apple Inc. The application can identify music, movies, advertising, and television shows, based on a short sample played and using the microphone on the device.[1] The software is available for Android, macOS, iOS, watchOS, tvOS, and Windows.[2]

The original developer of the app, Shazam Entertainment Limited was founded in 1999 by Chris Barton, Philip Inghelbrecht, Avery Wang, and Dhiraj Mukherjee.[3] On 24 September 2018, the company was acquired by Apple for a reported $400 million.[4][5]

Overview[edit]

Shazam identifies songs based on an audio fingerprint based on a time-frequency graph called a spectrogram. It uses a smartphone or computer's built-in microphone to gather a brief sample of audio being played. Shazam stores a catalogue of audio fingerprints in a database. The user tags a song for 10 seconds and the application creates an audio fingerprint. Shazam works by analyzing the captured sound and seeking a match based on an acoustic fingerprint in a database of millions of songs.[6] If it finds a match, it sends information such as the artist, song title, and album back to the user. Some implementations of Shazam incorporate relevant links to services such as iTunes, Spotify, YouTube, or Groove Music.[7]

The target zone of a song scanned by Shazam.[8]

Shazam can identify music being played from any source, provided that the background noise level is not high enough to prevent an acoustic fingerprint being taken, and that the song is present in the software's database.

As well as the free app, the company has released a paid app called Shazam Encore. In September 2012, the service was expanded to enable TV users in the US to identify featured music, access cast information, and get links to show information online, as well as added social networking capabilities.[9]

Shazam redesigned their app in 2014, and added additional features.[10]

Compatible devices[edit]

Shazam runs on Android, iOS (including Apple Watch), BlackBerry OS, and Windows Phone systems. Shazam is also available for Mac, as a desktop application that when enabled, runs in the background and automatically recognises any song played on or near the computer. [11] Apple's launch of iOS 8 in September 2014 came with the integration of Shazam into Apple's Siri function.[12]

History[edit]

The company was founded in 1999 by Barton and Inghelbrecht, who were students at University of California, Berkeley and Mukherjee, who worked at a London-based internet consulting firm called Viant. In need of a digital signal processing specialist, the founding team then hired Wang, who had received his PhD from Stanford University.[citation needed]. It first made a profit in 2016, 17 years after launch.[13]

2002–2006: Early days of the service[edit]

Initially, in 2002, the service was launched only in the UK and was known as "2580", as the number was the shortcode that customers dialled from their mobile phone to get music recognised.[3] The phone would automatically hang up after 30 seconds. A result was then sent to the user in the form of a text message containing the song title and artist name. At a later date, the service also began to add hyperlinks in the text message to allow the user to download the song online.[14]

Shazam launched in the US on the AT&T Wireless network in 2004 in a joint offering with Musicphone, a now defunct San Francisco-based company. The service was free at launch with AT&T saying that it would charge $0.99 for each use in future.[15]

In 2006, users were charged £0.60 per call or had unlimited use for £4.50 a month, as well as an online service to keep track of all tags.[14]

2006–2017: Smartphone app and expansion[edit]

Shazam for iPhone debuted on 10 July 2008, with the launch of Apple's App Store. The free app enabled users to launch iTunes and buy the song directly,[16] although the service struggled to identify classical music.[17]

Shazam launched on the Android platform later that year,[18] and on the Windows Mobile Marketplace a year later.[19] Encore first appeared for iPhone in November 2009.[20]

By December 2009, Shazam was downloaded 10 million times in 150 countries across 350 mobile operators. Around eight percent of users purchased a track after it was identified by the service.[3] Its success led to a funding round from Kleiner Perkins Caufield & Byers in October 2009.[3][21] In January 2011, Apple announced that Shazam was the fourth most downloaded free app of all time on the App Store, while rival SoundHound had the top paid iPad app.[22]

In August 2012, Shazam announced the service had been used to tag five billion songs, TV shows and advertisements. In addition, Shazam claimed to have over 225 million users across 200 countries.[23] A month later, the service claimed to have more than 250 million users with 2 million active users per week.[9] The Shazam app currently has more than 100 million monthly active users and has been used on more than 500 million mobile devices.[24] In October 2014, Shazam announced its technology has been used to identify 15 billion songs.[25]

The Shazam app was listed among Techland's 50 Best Android Applications for 2013.[26]

In August 2014, Shazam announced there would be no more updates for Shazam(RED) after 7 August.[27]

Apple's launch of iOS 8 in September 2014 came with the seamless integration of Shazam into Apple's intelligent personal assistant Siri function.[12]

In February 2013, Shazam announced a partnership with the music store Beatport, adding its library of electronic music to the service.[28] On 3 April 2013, Shazam announced an exclusive partnership with Saavn, an Indian online music streaming service. The deal added nearly 1 million songs in Indian languages to Shazam's database.[29][30][31][32] In July 2014, Shazam announced a partnership with Rdio that allows Shazam users to stream full songs within the app.[33]

Rich Riley[34] joined Shazam as CEO in April 2013 to increase the company's growth,[35] after over 13 years at Yahoo![36] and with more than 17 years of experience as an entrepreneur and internet executive.[37] "I look forward to extending our dominance in media engagement, from our roots in music to our leadership position in second-screen TV and want to ensure that Shazam is the company that helps people recognize and engage with the world around them", Riley said at the time.[36] Riley replaced Andrew Fisher, who was hired from Infospace into the CEO role in 2005 to strengthen industry partnerships and grow the userbase.[3] Fisher is now executive chairman.

In addition to music, Shazam has announced collaborations with partners across television, advertising and cinema. In May 2014, National CineMedia announced a partnership with Shazam to incorporate Shazam into FirstLook pre-show segments that run in Regal, AMC and Cinemark theatres.[38] In November 2014, NCM and Shazam announced that NCM FirstLook pre-shows are now Shazam enabled on over 20,000 movie screens across the United States.[39]

In August 2014, Shazam announced the launch of Resonate, a sales product that allows TV networks to access its technology and user base. The news included the announcement of partnerships with AMC, A&E, Dick Clark Productions and Fuse.[1]

Shazam recently announced a partnership with Sun Broadcast Group on Shazam for Radio, a new offering that will allow radio stations to push customised content to listeners on Sun Broadcast's over 8,000 radio stations in the US.[40]

In December 2016, Shazam announced a partnership with Snapchat.[41] The new feature comes as part of the latest Snapchat update and integration with Shazam, which allows Snapchat users to use Shazam's music recognition technology by pressing and holding the camera screen.[42]

2017–present: subsidiary of Apple[edit]

In December 2017, Apple announced it would be acquiring Shazam for a reported $400 million (£300 million).[43] On 23 April 2018, the European Commission stated that it would be reviewing the acquisition.[44] The European Commission approved the acquisition on 6 September 2018 and the deal was completed on 24 September 2018.[45][46]

Funding[edit]

As of September 2012, Shazam had raised US$32 million in funding.[47] In July 2013, Carlos Slim invested US$40 million in Shazam for an undisclosed share.[48] In March 2014, Shazam confirmed another US$20 million in new funding, raising the total value of the company to US$500 million.[49] The company's earlier backers include European venture capital firm DN Capital, which invested in Shazam in 2004.[50]

Patent infringement lawsuit[edit]

In May 2009, Tune Hunter accused Shazam of violating U.S. Patent 6,941,275, which covers music identification and purchase in a portable device.[51] Shazam settled the case in January 2010.[52]

See also[edit]

References[edit]

  1. ^ a b "Shazam Launches Resonate TV Sales Platform". Billboard. 5 August 2014. Retrieved 15 June 2015.
  2. ^ "Shazam". Shazam app for Windows in the Windows Store. Microsoft Corporation. Retrieved 7 January 2015.
  3. ^ a b c d e Gillies, Trent (14 June 2015). "Shazam names that tune, drawing in money and users". CNBC.
  4. ^ Singleton, Micah. "Apple confirms it has acquired Shazam". The Verge. Retrieved 11 December 2017.
  5. ^ "Apple is buying Shazam at a big discount". Recode. Retrieved 11 December 2017.
  6. ^ Shazam – About Shazam
  7. ^ Jacobs, Bryan. "How Shazam Works To Identify (Nearly) Every Song You Throw at It". Gizmodo. Retrieved 13 June 2017.
  8. ^ Avery Wang 2003. "An Industrial-Strength Audio Search Algorithm". In proceedings of the International Symposium on Music Information Retrieval (ISMIR), Baltimore, MD.
  9. ^ a b Kinder, Lucy (17 September 2012). "Shazam hits 250 million users and adds TV tagging capability". The Telegraph. London. Retrieved 17 September 2012.
  10. ^ "Shazam unveils app redesign". Digital TV Europe. 25 February 2014. Retrieved 15 June 2015.
  11. ^ Bell, Karissa (31 July 2014). "Shazam's Song Recognition Superpowers Land on Desktop". Mashable.com. Retrieved 15 June 2015.
  12. ^ a b Ferlazzo, Lisa (28 September 2014). "Shazam Partners With Apple to Bring Music Recognition to Siri". JBG News. Archived from the original on 29 November 2014.
  13. ^ Sheppard, Emma (7 December 2016). "Shazam co-founder: 'We were growing a business in a collapsing market'". The Guardian. Retrieved 5 May 2019.
  14. ^ a b Lim, Andrew (24 April 2006). "Shazam & AQA: The answer is on your mobile". CNET UK. Retrieved 29 September 2012.
  15. ^ Charny, Ben (15 April 2004). "Dial-that-tune comes to U.S." CNET. Archived from the original on 4 February 2014. Cite uses deprecated parameter |deadurl= (help)CS1 maint: BOT: original-url status unknown (link)
  16. ^ Rosoff, Matt (10 July 2008). "Shazam on iPhone could change music discovery". CNET. Retrieved 29 September 2012.
  17. ^ Ho, Kevin (17 July 2008). "iPhone apps: Testing Shazam's limits – classical music". CNET. Retrieved 29 September 2012.
  18. ^ Reisinger, Don (21 October 2008). "Shazam moves to Android, works with Amazon MP3 Store". CNET. Retrieved 29 September 2012.
  19. ^ Dolcourt, Jessica (7 October 2009). "Shazam debuts in Windows Marketplace for Mobile". CNET. Retrieved 30 September 2012.
  20. ^ Dolcourt, Jessica (9 November 2009). "Shazam iPhone app gets premium Encore". CNET. Retrieved 30 September 2012.
  21. ^ Saint, Nick (15 October 2009). "Shazam Draws Investment, Is Already Profitable". Business Insider. Retrieved 30 September 2012.
  22. ^ Reisinger, Don (19 January 2011). "Apple reveals top apps of all time". CNET. Retrieved 30 September 2012.
  23. ^ Sawers, Paul (7 August 2012). "Shazam: Five billion songs, TV shows and ads tagged". The Next Web. Retrieved 30 September 2012.
  24. ^ Summers, Nick (20 August 2014). "Shazam Hits 100 Million Monthly Active Users". Thenextweb.com. Retrieved 15 June 2015.
  25. ^ "15 billion songs have been identified by music recognition service Shazam". Silicon Republic. 10 October 2014. Retrieved 15 June 2015.
  26. ^ Newman, Jared (1 July 2013). "50 Best Android Apps for 2013". Techland. Archived from the original on 4 July 2013. Retrieved 30 June 2013. Cite uses deprecated parameter |deadurl= (help)
  27. ^ Important News About Shazam(RED) – Shazam Support
  28. ^ "Beatport's Matthew Adell on Shazam Deal, Why Music Biz Is a 'Disaster Model'". Billboard. Retrieved 21 September 2013.
  29. ^ "Shazam Forms Exclusive New Partnership with Saavn for the Best Indian Music Discovery Experience". Financial Mirror. 3 April 2013. Retrieved 15 June 2015.
  30. ^ "Shazam Broadens Its Horizons – Speakeasy". The Wall Street Journal.
  31. ^ "Shazam Partners With The 'Spotify of India', Saavn, To Improve Its South Asian Music Recognition". TechCrunch. 3 April 2013. Retrieved 15 June 2015.
  32. ^ SN, Vikas (4 April 2013). "Updated: Shazam Ties Up With Saavn To Identify Hindi & Regional Music; Implications". MediaNama. Retrieved 15 June 2015.
  33. ^ "Shazam Partners With Rdio to Stream Full Songs Inside App (Exclusive)". Billboard. 14 July 2014. Retrieved 15 June 2015.
  34. ^ "Shazam CEO Rich Riley on How 'I accidentally invented the toolbar'". The BBC. 8 October 2016. Retrieved 9 October 2016.
  35. ^ "Shazam CEO Rich Riley on How He Got Carlos Slim's Backing And His Own Music Tastes". HuffPost. 30 August 2013. Retrieved 15 June 2015.
  36. ^ a b "Shazam Names Rich Riley New CEO, Aiming For Eventual IPO". Billboard. 29 April 2013. Retrieved 15 June 2015.
  37. ^ "Rich Riley – CEO @ Shazam Entertainment". CrunchBase. Retrieved 15 June 2015.
  38. ^ "Movie Theater Pre-Shows Are About To Become Shazam-able, Thanks To Partnership With NCM". TechCrunch. 14 May 2014. Retrieved 15 June 2015.
  39. ^ Santus, Rex (7 November 2014). "Using Shazam at movie theaters could score you free tickets for 50 years". Mashable. Retrieved 15 June 2015.
  40. ^ Lopez, Napier (9 October 2014). "Shazam Makes a Big Move into Interactive Radio Content". Thenextweb.com. Retrieved 15 June 2015.
  41. ^ "Shazam Announces Integration with Snapchat". SHAZAM Newsroom. 13 December 2016. Retrieved 14 December 2016.
  42. ^ Natt Garun (13 December 2016). "You can now Shazam a song from within Snapchat". The Verge. Retrieved 14 December 2016.
  43. ^ "Apple 'to buy Shazam for $400m'". BBC News. Retrieved 10 December 2017.
  44. ^ "Apple's Shazam deal faces European probe". BBC News. Retrieved 23 April 2018.
  45. ^ https://venturebeat.com/2018/09/06/eu-approves-apple-acquisition-of-music-discovery-app-shazam/
  46. ^ "Apple acquires Shazam, offering more ways to discover and enjoy music". Apple Newsroom. Retrieved 24 September 2018.
  47. ^ Kincaid, Jason (22 June 2011). "Shazam Raises A Huge Round to the Tune of $32 Million". TechCrunch. Retrieved 20 September 2012.
  48. ^ "Carlos Slim invests $40m in music app Shazam". Financial Times. 7 July 2013.
  49. ^ "Shazam Confirms $20M in New Funding, Raising Value to $500M". Billboard. 10 March 2014. Retrieved 15 June 2015.
  50. ^ "London's DN Capital Closes $200 Million Fund". Digits (blog). The Wall Street Journal. 1 September 2014.
  51. ^ Ogg, Erica (14 May 2009). "Apple, AT&T, Samsung, Verizon, and others sued over Shazam app". CNET. Retrieved 29 September 2012.
  52. ^ Wauters, Robin (6 January 2010). "Shazam Settles Patent Infringement Case With Tune Hunter".

Further reading[edit]

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