Shin Nekketsu Kōha: Kunio-tachi no Banka
|Shin Nekketsu Kōha: Kunio-tachi no Banka|
|Publisher(s)||Technos Japan Corp.|
|Genre(s)||Beat 'em up|
Shin Nekketsu Kōha: Kunio-tachi no Banka (新・熱血硬派 くにおたちの挽歌 The New Hot-Blooded Tough Guy: The Eulogy of Kunio and Co.?) is a belt-scrolling action game released by Technos Japan Corp. exclusively in Japan for the Super Famicom in 1994. It was the fourth game in the Kunio-kun series released for the Super Famicom and was developed by Almanic.
Kunio and Riki are convicted of a hit and run accident and the two are sentenced to be locked away in the West Nerima Juvenile Correction Facility. However, the two young men pledge innocent of the crimes. The next morning, the duo are visited by Kunio's friend Hiroshi, who informs them that a series of suspicious activities have been occurring in Nekketsu High School and that a man who looks like Kunio has been spotted in town. Suspecting that they may have been framed for a crime they didn't commit, Kunio and Riki set up an escape plan to meet up with Hiroshi. After a successful breakout, Kunio and Riki set out to find the true culprits.
Compared with most of the other games in the Kunio-kun series, Kunio-tachi no Banka features a dramatic and serious storyline, with realistically proportioned character designs (in contrast to the usual "super deformed" style) and an emphasis on dialogue between battles. While there are no "stages" in the traditional sense, the game's structure is completely linear and players cannot backtrack into previously-completed areas.
Up to two players can play simultaneously. In lieu of extra lives, the game utilizes a party system in which the player can switch between different characters at any point. While Kunio and Riki are the only characters available at first, their respective girlfriends Misako and Kyoko also become playable as well throughout the course of the game. Each character has his or her own health gauge, but the game will end if the player's current character is defeated, regardless of how much health the others still have left. During a two-player game, if one player is defeated, then he will be remain inactive (along with the last character he was using) until the other player either, completes the current scene, or is defeated by the enemy. Continues are unlimited and a passcode feature is available, allowing the player to restart the game at almost any scene. There are two difficulty settings as well, Normal and Easy, but the player can only proceed up to a certain point on Easy before being asked to restart the game on Normal.
The fighting system is similar to the original Nekketsu Kōha Kunio-kun (Renegade) or the Double Dragon series. The controls consists of three attack buttons (for punches, kicks or back-attacks), jump and defend. Initially, Kunio and Riki can only perform basic moves while wearing their prison clothes. When they switch to their school uniforms, Kunio and Riki get access to more elaborate techniques such as grappling moves and individual special attacks. The fighting styles of the female characters also differ from their male counterparts (Misako and Kyoko cannot perform grab attacks for example, nor can they be grabbed by enemies).
The stages in the game includes fights atop a collapsing building, a moving Ferris wheel and a fallen bridge floating on a river. There are also stages in which the player must fend off enemy bikers on a freeway while fighting off enemy bikers and driving a motorcycle. During the two-player mode, Player 1 drives the motorcycle while Player 2 sits on the backseat, helping the other fight off the bikers. The maximum speed of the player's motorcycle is 218 kilometres per hour (135 mph).
Unlike the other Kunio-kun games released for the Super Famicom, Kunio-tachi no Banka was developed by Almanic rather than internally by Technos Japan Corp, although most of the main staff members were former employees of the company. The game was produced by Noriyuki Tomiyama (who worked on the arcade versions of Super Dodge Ball and The Combatribes) and directed by Yoshihisa Kishimoto (creator of Kunio-kun and Double Dragon), while the late Michiya Hirasawa (sound programmer in numerous Technos titles) was the lead programmer. Kazunaka Yamane (who worked on the original Double Dragon and Combatribes) composed the music. The game's scenario and screenplay was written by Hiro Yokokura.
The game's engine and assets would be reused for Super Mad Champ, which was originally planned to be a Kunio-kun bike racing game but was revamped into an original game. Kishimoto wrote a draft for a Kunio-tachi no Banka sequel titled Nekketsu Kōha Kunio-kun: Kowloon no Tsume (熱血硬派くにおくん ～九龍の爪～ The Claw of Kowloon?), which was planned for the PlayStation, but was never actually developed.
- 熱血通信 (in Japanese).
- Stage 6 - Forest: The suspension bridge in the end of the stage was supposed to break apart and fall, landing on a river which would then lead to a waterfall. There was a steel door behind the waterfall, which was the entrance to the hideout. The boss, Carlem, would come out from that door. at Double Dragon Dojo
- Shin Nekketsu Kōha: Kunio-tachi no Banka at MobyGames
- Shin Nekketsu Kōha: Kunio-tachi no Banka at GameFAQs
- Instruction manual at Giant Bomb
- Soundtrack information at SNESmusic.org
- Yoshihisa Kishimoto's personal homage (Japanese)