Shining Soul

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For the 2014 Chinese film, see Shining Soul (film).
Shining soul boxart.jpg
Developer(s) Nextech[1]
Director(s) Akira Ueda
Producer(s) Junichiro Takahashi
Designer(s) Akira Ueda
Masashi Niwano
Programmer(s) Tetsuya Nakazawa
Tooru Yoshio
Artist(s) Akira Ueda
Rika Kurokawa
Writer(s) Akira Ueda
Composer(s) Masafumi Takada
Series Shining
Platform(s) Game Boy Advance
Release date(s)
  • JP: March 28, 2002[4]
  • EU: March 7, 2003
  • NA: September 16, 2003[2]
Genre(s) Action role-playing game
Mode(s) Single-player, multiplayer

Shining Soul (シャイニング・ソウル Shainingu Sōru?) is an action role-playing game for the Game Boy Advance. It is part of the Shining series. Shining Soul is a reboot of the Shining series.[5] The game was followed by a sequel, Shining Soul II, in 2003. Both games were re-released in Japan in early 2006 as part of the Game Boy Advance "Value Selection."[6]


It contains four main classes (Warrior, Archer, Dragonute, or Wizard) and several dungeons that involve hack and slash style fighting.


On release, Famitsu magazine scored the game a 30 out of 40.[7]


  1. ^ 株式会社ネクスエンタテインメント. (in Japanese). Retrieved 2009-05-24. 
  2. ^ a b IGN staff (September 16, 2003). "IGN: Shining Soul Ships". Retrieved 2009-05-16. 
  3. ^ IGN staff (December 16, 2002). "IGN: Shining Soul". Retrieved 2009-05-16. 
  4. ^ "[シャイニング・ソウル] 公式サイト". (in Japanese). Retrieved 2009-05-16. 
  5. ^ Serrels, Mark (May 3, 2011). "New 'Shining' Game In The Works". Kotaku Australia. Retrieved 2012-01-09. 
  6. ^ Maragos, Nich (January 5, 2006). "Round-Up: GBA Value, In The Groove Loss, Xbox 360 AV". Retrieved 2009-05-24. 
  7. ^ ゲームボーイアドバンス - シャイニング・ソウル. Weekly Famitsu. No.915 Pt.2. Pg.122. 30 June 2006.

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