Shining Soul

From Wikipedia, the free encyclopedia
Jump to: navigation, search
For the 2014 Chinese film, see Shining Soul (film).
Shining soul boxart.jpg
Developer(s) Nextech,[1] Grasshopper Manufacture[2]
Director(s) Daisuke Tajima
Akira Ueda[2]
Producer(s) Junichiro Takahashi
Kazuhiko Yamada
Goichi Suda
Designer(s) Masashi Niwano
Series Shining
Platform(s) Game Boy Advance
Release date(s)
  • JP March 28, 2002[5]
  • EU March 7, 2003
  • NA September 16, 2003[3]
Genre(s) Action role-playing game
Mode(s) Single-player, multiplayer

Shining Soul (シャイニング・ソウル Shainingu Sōru?) is an action role-playing game for the Game Boy Advance. It is part of the Shining series. Shining Soul is a reboot of the Shining series.[6] The game was followed by a sequel, Shining Soul II, in 2003. Both games were re-released in Japan in early 2006 as part of the Game Boy Advance "Value Selection."[7]


It contains four main classes (Warrior, Archer, Dragonute, or Wizard) and several dungeons that involve hack and slash style fighting.


On release, Famitsu magazine scored the game a 30 out of 40.[8]


  1. ^ 株式会社ネクスエンタテインメント. (in Japanese). Retrieved 2009-05-24. 
  2. ^ a b Cifaldi, Frank (June 1, 2006). "Feature: Suda51 on Wii, Contact and Crazies". Retrieved 2009-05-24. 
  3. ^ a b IGN staff (September 16, 2003). "IGN: Shining Soul Ships". Retrieved 2009-05-16. 
  4. ^ IGN staff (December 16, 2002). "IGN: Shining Soul". Retrieved 2009-05-16. 
  5. ^ "[シャイニング・ソウル] 公式サイト". (in Japanese). Retrieved 2009-05-16. 
  6. ^ Serrels, Mark (May 3, 2011). "New ‘Shining’ Game In The Works". Kotaku Australia. Retrieved 2012-01-09. 
  7. ^ Maragos, Nich (January 5, 2006). "Round-Up: GBA Value, In The Groove Loss, Xbox 360 AV". Retrieved 2009-05-24. 
  8. ^ ゲームボーイアドバンス - シャイニング・ソウル. Weekly Famitsu. No.915 Pt.2. Pg.122. 30 June 2006.

External links[edit]