Silent Hill: The Escape

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Silent Hill: The Escape
Developer(s)Konami Digital Entertainment
Publisher(s)Konami
Director(s)Tatsuma Minami
Producer(s)Norio Nakayama
Programmer(s)Tahei Katagai, Takuji Terada
Artist(s)Takamitsu Kinjo
Composer(s)Akira Yamaoka
SeriesSilent Hill
Platform(s)FOMA, iOS
Release
  • JP: December 19, 2007 (FOMA)[1]
  • WW: January 22, 2009 (iPhone)[2]
Genre(s)First-person shooter

Silent Hill: The Escape is a 2007 first-person shooter game developed by Konami Digital Entertainment and published by Konami for mobile phones.

The game objective is for the player to make their way through ten levels by finding the key and opening the locked door at the end of each level. The player must slide their fingers to move the character in a first person perspective and tap the screen to shoot enemies. The player can tilt the device to change the camera perspective. This is also used while reloading the player's revolver, as you must align it correctly in order to reload.

Gameplay[edit]

In Silent Hill: The Escape, players encounter enemies while explore environments

Silent Hill: The Escape is a first-person dungeon crawler where the player must navigate through levels to find a key, and then escape. Enemies can be avoided by listening out for radio static, or looking at a danger icon at the top of the screen. As the player explores, they can find battery packs to recharge the flashlight.

In enemy encounters, the player can aim a gun by tilting their device to aim at specific parts of the enemy, and tap to fire. Reloading is done by tilting the device to line up bullets with the gun's chamber, then tapping the screen. If done incorrectly, the gun will only reload three bullets instead of six.[3]

Characters[edit]

There are three playable characters, with each unlocked after beating the game with the previous character.

  • Human: an unidentified person who does not remember how they got there, the human is seen with a neutral facial expression and is usually a male.
  • Alien: a grey alien investigating the cause of the abnormalities in the town of Silent Hill.
  • Mira: the Shiba Inu, a reference to the recurring joke endings of the franchise.

Robbie the Rabbit: Only appears in the tutorial level of the game.[4]

Enemies[edit]

The game features a variety of enemies, including Bubble-Head Nurses, wheelchair-bound ghosts, and insects, as well as powerful hooded monsters that resemble recurring villain and series mascot Pyramid Head.

Reception[edit]

Colette Bennett at Destructoid said the game would appeal to fans of the franchise, but was "a very simple experience."[3] Levi Buchanan for IGN was more critical, saying the game was "slow and frustrating, which works against its otherwise effective atmosphere."[6]

References[edit]

  1. ^ McWherter, Michael (19 December 2007). "Sexy Undead Nurse Shooting Finally Comes To Mobile Phones". kotaku.com. Archived from the original on 16 October 2012.
  2. ^ "Silent Hill and DanceDanceRevolution Now Available on the Apple App Store" (Press release). IGN. January 22, 2009. Archived from the original on March 20, 2012. Retrieved 2010-10-22.
  3. ^ a b c Bennett, Colette. "Destructoid review: Silent Hill:The Escape". Destructoid. Retrieved 6 November 2023.
  4. ^ Kurland, Daniel (5 August 2020). "Every Silent Hill Game, Ranked According to Metacritic". Gamerant.
  5. ^ Spencer, Spanner (24 December 2008). "Silent Hill: The Escape". Pocket Gamer. Retrieved 7 November 2023.
  6. ^ a b Buchanan, Levi. "Silent Hill: The Escape iPhone Review". IGN. Retrieved 6 November 2023.

External links[edit]