SimCity 64 (シムシティー64 shimushitī-rokujūyon?) is a city-building video game developed by HAL Laboratory and published by Nintendo for the Nintendo 64DD. The game and this peripheral were released exclusively in Japan. SimCity 64 is not to be confused with the Nintendo 64 port of SimCity 2000, which was developed and released in 1997 by an entirely different developer, Imagineer, or the Commodore 64 version of the original SimCity.
SimCity 64 may have been intended as a sequel to Nintendo's Super Nintendo Entertainment System (SNES) release of the original 1991 SimCity, given several elements from the SNES version are found in SimCity 64, including Dr. Wright, the city advisor. Although general gameplay in SimCity 64 is much like SimCity 2000, the game's graphical textures and building tilesets are considerably different. However, the game sports several advanced features that were not seen in SimCity 2000 or even SimCity 3000: The ability to view the city at night (now also available in SimCity 4), pedestrian level free-roaming of a city, and individual road vehicles and pedestrians (which could only be seen while in the free-roaming mode). Cities in the game are also presented in 3D hybrid graphics. The 64DD incarnation of the game SimCopter, which was first planned as a stand-alone title, was later integrated into SimCity 64.
SimCity 64 was developed by HAL Laboratory and published by Nintendo. Producer Shigeru Miyamoto was involved in editing the game. SimCity 64 was originally intended to be released as a launch game for the peripheral. After numerous delays of the 64DD, SimCity 64 was made playable at Nintendo Space World in 1999. The game is considerably obscure, given its Japan-only release and designation to run on the ill-fated 64DD platform.
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