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SimPark Coverart.jpg
Designer(s)Roxana Wolosenko
Claire Curtin
Programmer(s)Ed Nanale
Artist(s)Bonnie Borucki
Sharon Barr
Composer(s)Jerry Martin
Platform(s)Windows, Windows 3.x, Mac OS
Genre(s)Simulation, Education

SimPark is a 1996 video game by Maxis. The object of the game is to cultivate and manage a successful park. Similar to SimTown, it is targeted more towards children than the average player. SimPark attempts to show the importance of ecological balance. It could well be considered a 'lite' version of SimIsle.


Simpark was a simple game designed for a younger audience. You cannot lose the game by getting fired or running out of money.[1]


SimPark screenshot

Players have to quickly learn how doing (or not doing) various things will affect how their park grows. For instance, if certain flower types aren't planted, the park won't attract bees. If the bees aren't flying around the park, then pollination won't occur, which is an important aspect of keeping the park growing. On top of properly managing the plant and animal population, players are also required to identify the park's plants and animals.

Players often receive in-game email, such as their boss telling them to make the park more diverse, or their virtual mother telling about life back at home (e.g.: "I baked you a cake..." etc.) Occasionally, the Boss's pet frog Rizzo will make an appearance on the screen to give the player advice, or nag about the way they're handling things.

The park can experience disasters, including:

  • Garbage Dump: The Garbage Dump is just a big pile of rubbish. As soon as it is made, rats start to produce from it and inhabit your park. The only way to get rid of the garbage dump is to put water on it or place lots of garbage-eating animals such as rats and black bears, around the garbage dump.
  • Fire
  • Kudzu
  • Alien invasion: The Alien Invasion consists of flat, pink-and-blue creatures that litter the park grounds and sometimes float on the water. If the map is clicked to get a zoomed-out map view, the pattern the Aliens form may be in the shape of letters. One example of this is a message which reads: "Surrender, Dorothy". This is a parody of the movie The Wizard of Oz. The only way to get rid of aliens, aside from using cheat codes, is to bulldoze them with the "Bulldozer" tool.

The option of using a microphone feature allows you to click on park-goers and listen to what they have to say. Some of the more memorable quotes include, "My socks don't match," "I didn't brush my teeth this morning," "Eddie! Oh Eddie! Where are you?" and "My favourite book is Wind in the Willows."

It takes about four minutes real time for a year of time to elapse in the game.[1] The game shows the seasons with the changing color of the leaves.[2]


  1. ^ a b Carlton, Flint (February 6, 1997). "Feed the animals in SimPark or suffer the consequences". The Newark Advocate. Newark, Ohio. p. 15 – via
  2. ^ Rushkoff, Douglas (September 29, 1996). "The battle for your child's brain". Daily News. New York, New York. p. 14 – via

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