Sirine (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, the sirine is a fey. Although based upon malevolent Sirens of Greek mythology, the sirines of D&D are usually benevolent, being playful, peaceful and fun-loving fey of the sea.
Publication history
The sirine first appeared in first edition in the original Monster Manual II (1983).[1]
The sirine appeared in second edition for the Dragonlance setting in the Tales of the Lance set (1992),[2] and for the Al-Qadim setting in City of Delights (1993),[3] and reprinted in the Monstrous Manual (1993).[4]
The sirine appears in the third edition Monster Manual II (2002).[5]
Physical description
Sirines resemble highly attractive human women. They wear flowers in their hair and their ragged clothing typically leaves little to the imagination. Some sirines are blue-skinned.
Personality
Sirines are playful, gregarious creatures dwelling on sandy beaches, secluded coves and rocky islands that love to sing, swim, dance, and laugh. They frequently draw strangers into their games and parties, but they rarely grant such visitors more than a few hours of their time. Sirines often dwell near coastal towns and villages, and can speak the local language. Occasionally they help bands of adventurers.
Sirines are usually chaotic neutral in alignment.
References
- ^ Gygax, Gary. Monster Manual II (TSR, 1983)
- ^ Johnson, Harold, John Terra, J. Robert King, Wolfgang Baur, Colin McComb, Jean Rabe, Norm Ritchie, Margaret Weis, Tracy Hickman, Jeff Grubb, Doug Niles, and Michael Williams. Tales of the Lance (TSR, 1992)
- ^ Prusa, Tom and Tim Beach. City of Delights (TSR, 1993)
- ^ Stewart, Doug, ed. Monstrous Manual (TSR, 1993)
- ^ Bonny, Ed, Jeff Grubb, Rich Redman, Skip Williams, and Steve Winter. Monster Manual II (Wizards of the Coast, 2002)