Sketch-based modeling is a method of creating 3D models for use in 3D computer graphics applications. Sketch-based modeling is differentiated from other types of 3D modeling by its interface - instead of creating a 3D model by directly editing polygons, the user draws a 2D shape which is converted to 3D automatically by the application.
Many computer users think that traditional 3D modeling programs such as Blender or Maya have a high learning curve. Novice users often have difficulty creating models in traditional modeling programs without first completing a lengthy series of tutorials. Sketch-based modeling tools aim to solve this problem by creating a User interface which is similar to drawing, which most users are familiar with.
Sketch-based modeling is primarily designed for use by persons with artistic ability, but no experience with 3D modeling programs. Curvy3D and Teddy, below, have largely been designed for this purpose. However, sketch-based modeling is also used for other applications. One popular application is rapid modeling of low-detail objects for use in prototyping and design work.
There are two main types of sketch-based modeling. In the first, the user draws a shape in the workspace using a mouse or a tablet. The system then interprets this shape as a 3D object. Users can then alter the object by cutting off or adding sections. The process of adding sections to a model is generally referred to as overdrawing. The user is never required to interact directly with the vertices or Nurbs control points.
A great deal of research is currently being done on sketch-based modeling. A number of papers on this topic are presented each year at the ACM Siggraph conference. The European graphics Association Eurographics sponsored four special conferences on sketch-based modeling:
The Eurographics/SIGGRAPH Joint Symposium on Sketch-Based Interfaces and Modeling was held on
- Annecy 2008
- New Orleans 2009
- Jointly with NPAR at Annecy 2010
- at Vancouver together with NPAR and Computational Aesthetics 2011