Sorcery (video game)

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Sorcery Video Game.png
Developer(s)The Workshop
Publisher(s)Sony Computer Entertainment
Director(s)Peter T. Akemann
Christian Rossi
Designer(s)Joseph A. Unger
Dan Rubenfield
Artist(s)Christopher M. Hunt
Joakim Wejdemar
Composer(s)Mark Mancina
EngineUnreal Engine 3
Platform(s)PlayStation 3
  • NA: May 22, 2012[1]
  • EU: May 23, 2012
  • JP: June 14, 2012

Sorcery (known as Lord of Sorcery in Japan) is a 2012 video game developed by The Workshop and published by Sony Computer Entertainment for PlayStation 3 utilizing the PlayStation Move.


Players take the role of a young sorcerer's apprentice, named Finn, and must master the arcane arts in order to protect his homeland. The Nightmare Queen has broken the ancient pact with mankind and threatens to cover the land in eternal night, sending her foul minions across the land. Finn, together with the magical cat Erline, must travel through the dark Faerie Kingdoms to save the land from the darkness that has enshrouded it. The world is based on Irish mythology.[2]


The player casting a spell as numerous enemies surround Finn

The game features 5 elemental spells (Earth, Ice, Fire, Wind and Lightning), as well as Finn's standard Arcane Bolt attack and context-sensitive spells such as Telekinesis. Also included are dozens of potions and numerous other items to collect. Players must defeat various enemies, solve puzzles and craft new potions as they progress through the game. Players must use the PlayStation Move to cast magic spells to attack enemies and brew elixirs. Players must journey throughout the Faerie Kingdom, recover ancient knowledge from the City of the Drowned and aid the local townsfolk.[2]


Sorcery was available for download on the PSN before its official release date.[3] As part of the promotional marketing for the game, the PlayStation Move controller was inducted into The Magic Circle museum by Vice President Scott Penrose.[citation needed]


Aggregate score

Sorcery came out to largely mixed reviews and ended up with a 70 out of 100 on Metacritic.[4] Most reviews praise it for its great use of the PlayStation Move, and nice visual style. A common complaint is that the game has a length of 8 hours and lack of replay value.


  1. ^ "Sorcery finally coming to PS3 on May 22". 2012-03-07. Retrieved 2016-08-17.
  2. ^ a b Sony Computer Entertainment Staff. "Sorcery - Games & Media". Sony Computer Entertainment. Retrieved June 16, 2010.
  3. ^ Ros, Mike (May 17, 2012). "PlayStation Network gets game pre-loading functionality". Gamesutra. UBM Techweb. Retrieved 2012-05-20.
  4. ^ a b "Sorcery for PlayStation 3 Reviews". Metacritic. CBS Interactive. Retrieved 2016-08-17.

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