Sorcery (video game)

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For the 2013 inkle studios game, see Sorcery! (video game).
Sorcery
Sorcery Video Game.png
Developer(s) The Workshop
SCE Santa Monica Studio
Publisher(s) Sony Computer Entertainment
Engine Unreal Engine 3
Platform(s) PlayStation 3
Release date(s)
  • JP: June 14, 2012
  • NA: May 22, 2012[1]
  • EU: May 23, 2012
Genre(s) Action-adventure
Mode(s) Single-player

Sorcery (also known as Lord of Sorcery in Japan) is a 2012 video game, co-developed by The Workshop and SCE Santa Monica Studio. It is published by Sony Computer Entertainment for the PlayStation 3 utilizing the PlayStation Move and will be one of the first of the second generation Move titles.

Plot[edit]

Players take the role of a young sorcerer's apprentice, named Finn, and must master the arcane arts in order to protect his homeland. The Nightmare Queen has broken the ancient pact with mankind and threatens to cover the land in eternal night, sending her foul minions across the land. Finn, together with the magical cat Erline, must travel through the dark Faerie Kingdoms to save the land from the darkness that has enshrouded it. The world is based on Irish mythology.[2]

Gameplay[edit]

The player casting a spell as numerous enemies surround Finn

The game features 5 elemental spells (Earth, Ice, Fire, Wind and Lightning), as well as Finn's standard Arcane Bolt attack and context-sensitive spells such as Telekinesis. Also included are dozens of potions and numerous other items to collect. Players must defeat various enemies, solve puzzles and craft new potions as they progress through the game. Players must use the PlayStation Move to cast magic spells to attack enemies and brew elixirs. Players must journey throughout the Faerie Kingdom, recover ancient knowledge from the City of the Drowned and aid the local townsfolk.[2]

Release[edit]

Sorcery was available for download on the PSN before its official release date.[3] As part of the promotional marketing for the game, the PlayStation Move controller was inducted into The Magic Circle museum by Vice President Scott Penrose.[4]

Reception[edit]

Sorcery came out to largely mixed reviews and ended up with a 70 out of 100 on Metacritic.[5] with most reviews praising it for its great use of the PlayStation Move, and nice visual style. A common complaint is that the game has a length of 8 hours and lack of replay value.

References[edit]

  1. ^ "Sorcery finally coming to PS3 on May 22". Destructoid.com. 2012-03-07. Retrieved 2016-08-17. 
  2. ^ a b Sony Computer Entertainment Staff. "Sorcery - Games & Media". PlayStation.com. Sony Computer Entertainment. Retrieved June 16, 2010. 
  3. ^ Ros, Mike (May 17, 2012). "PlayStation Network gets game pre-loading functionality". Gamesutra. UBM Techweb. Retrieved 2012-05-20. 
  4. ^ "PlayStation wand lands Magic Circle spot – The Sun". Thesun.co.uk. 2012-06-14. Retrieved 2016-08-17. 
  5. ^ "Sorcery for PlayStation 3 Reviews". Metacritic.com. Retrieved 2016-08-17. 

External links[edit]