|Publisher(s)||Namco Bandai Games|
|Platform(s)||PlayStation 3, Xbox 360|
Soulcalibur V (ソウルキャリバーV Sōrukyaribā Faibu) is a fighting video game developed and released by Namco Bandai Games for the PlayStation 3 and Xbox 360 in 2012. The sixth main installment in Namco's Soulcalibur series of fighting games, Soulcalibur V is the follow-up to Soulcalibur IV and retains the weapon-based combat that characterizes the series but follows a new character, Patroklos, who aims to rid his sister of a curse brought upon her by an ancient weapon. The game was positively received, which was praised for its gameplay, atmosphere and character creation, but was criticized for the removal of fan favorite characters, the character of Patroklos, and a lackluster story mode.
Like the previous games in the series, Soulcalibur V is a weapon-based fighting game. Players use high and low vertical and horizontal attacks to damage opposing player characters and can block incoming attacks or parry enemies' moves to gain a tactical advantage. The game features a tweaked "Critical Edge" system, allowing players to fill up a meter and unleash powerful special attacks.
The game features a variety of gameplay modes. In Story Mode, players take control of the game's protagonist Patroklos and various supporting characters, guiding him through a series of battles divided into 20 episodes. Unlike previous installments, not every character is playable in Story Mode. The game's arcade mode allows players to control any of the game's characters and face six opponents in time trial matches. In addition, the game features Quick Battle mode, which allows players to unlock titles for their online profiles and an extra "Legendary Souls" mode. Like its predecessors, Soulcalibur V also sports variety of multiplayer modes, allowing players to face each other both online and offline. The character creation mode from previous games has also been retained.
The game takes place 17 years after the events of Soulcalibur IV and centers around the children of Soul series veteran Sophitia. The protagonist is her son Patroklos and his estranged sister Pyrrha is a supporting character. The two siblings journey across Europe in an attempt to rid Pyrrha of the "malfestation", a curse that is bestowed upon whoever comes into contact with the evil weapon Soul Edge.
The game features 28 playable characters, including 10 characters that are new to the series. The new characters include two versions of Pyrrha and Patroklos. The game also introduces the mysterious Z.W.E.I. as well as Viola, a fortune teller. Several new characters use the fighting styles of previous characters in the series: Taki's student and successor Natsu, Xianghua's daughter Yan Leixia and Xiba, who uses Kilik's fighting style.
The game's guest character is Ezio Auditore da Firenze from Assassin's Creed: Brotherhood. The game also features a number of returning characters, such as Siegfried, Voldo, Ivy, Tira, Algol, Aeon (Lizardman), Hilde, Kilik, Maxi, Mitsurugi, Raphael, Yoshimitsu, Cervantes, and Nightmare. Dampierre, who first appeared in Soulcalibur: Broken Destiny, became a playable character.
A petition for Soulcalibur V posted on Facebook caught the attention of Katsuhiro Harada, producer of Namco's Tekken series. He accepted suggestions and promised to lobby on behalf of fans for the creation of a new Soulcalibur game. The game was teased as early as 2010, when game director Daishi Odashima tweeted "SC is back!". On December 25, 2010, a new Soul series project was announced to be under way, led by a new director. In late April 2011, Odashima tweeted again saying "Hopefully I will be able to announce something mid May." Soulcalibur V was officially announced by Namco Bandai on May 11, 2011.
Development of the game's story mode was outsourced to CyberConnect2, developers of the Capcom game Asura's Wrath. The story was originally planned to be four times longer, but was cut back because of time and manpower restraints.
Pre-order bonuses included the playable character Dampierre from Soulcalibur: Broken Destiny. A collector's edition of Soulcalibur V was released along with the standard edition in a book-like package containing the game, CD game music soundtrack, art book, making-of DVD, and exclusive White and Dark Knight character creation downloadable content.
Namco has released additional downloadable content for the game. The first "Launch Day" pack includes a set of character customization items described as "exotic" as well as music from Soul Edge and Soulcalibur. The Valentine’s Day February 14 pack includes customization items described as "fearsome", along with music from Soulcalibur II and Soulcalibur III. The February 28 pack includes more customization items and music from Soulcalibur IV and Soulcalibur: Broken Destiny. The music tracks are also available individually. Further DLC packs were announced and planned to be released once a month.
Critical reception of Soulcalibur V was generally positive with average Metacritic scores of 77 (Xbox 360) and 81 (PS3). Jose Otero of 1UP.com criticized the story mode, but was overall positive in its review, stating that the game "reinvents the series again". PSM3 said it was "Faster and more aggressive, SCV is what the series needed. Long term fans may bemoan the changes, but this is the perfect starting point for newcomers." Adam Biessener of Game Informer called it "the best Soulcalibur ever." On the other hand, IGN's Steven Lambrechts wrote that Soulcalibur V "feels like more of the same" and was disappointed by the game, especially criticizing its story mode. Jordan Mallory of Joystiq claims that Soulcalibur V "is simultaneously one of the best Soul Calibur games ever made, as well as the worst Soul Calibur game ever made." Besides the story mode, many disliked the absence of the series's stalwart female characters such as Sophitia, Talim, Cassandra, Xianghua, Taki, and Seong Mi-na.
Soulcalibur V got to number 4 in the UK PS3 sales charts, and number 3 on the Xbox. In eight months, the game had sold 1.38 million units worldwide, somewhat less than the 2.3 million copies of Soulcalibur IV that were sold during its first eight months.
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