South Park (pinball)

From Wikipedia, the free encyclopedia
Jump to: navigation, search
South Park
Manufacturer Sega
Release date February 1999[1]
System Sega WhiteStar
Players 6
Programming Neil Falconer, Orin Day
Mechanics Joe Balcer, Rob Hurtado
Music Kyle Johnson
Sound Kyle Johnson

South Park is a 1999 pinball game released by Sega Pinball. It is based on the Adult animated TV series of the same name.

This game was Sega's last pinball game; production would be continued by Stern Pinball, the successor to Sega Pinball.


The amount of coarse language depends on the machine's language rating. If the language switch is on PG-13, the game will use mild language (and like the show, all strong expletives are bleeped out). When the machine has the language rating is on G, the language will be watered down, so it can be acceptable for family-friendly places (i.e. When the "Kill Kenny" Hurry Up mode is successfully completed, Kyle will say "rats" instead of shouting "you bastards!"). The family mode will also alter the match sequence which features Terrance & Phillip belching instead of farting. The prototype ROM set for the game had all expletives unbleeped.


Inlanes light up and can start Super Fart Bumpers. Outlines can be lit for special. There are three standard bumpers, the left lane is a shot through the bumpers. Targets are located on each left lane entrance side. There are also 8 townsfolk targets. Minor characters include Mr. Hankey located in front of the toilet. Major characters include Chef, a large rubber Kenny, Kyle, Stan, and Cartman. There is also a Cartman hole. Scoreboard includes various character graphics and sounds.[2]

Character modes[edit]

In total, there are five character-related missions which the individual player must complete. The main goal in South Park is to complete the Stan, Kyle, Cartman, Kenny, and Chef mode in order to unlock the secret wizard modes. In order to start a character mode, the player must hit each individual character’s slot (or shot) a certain number of times. After a successful completion, the number of shots it takes to activate the next character mode will increase, making it more difficult to activate. Character modes can be replayed regardless of completion. The objective of each character mode is as follows:

Stan Shot: The main objective in Stan's mode is to kiss his girlfriend Wendy three times. To start the mode, shoot the left lane 4 times until Stan's face begins to flash on the table. Like all characters, his face will continue to flash until the mission is successfully completed. In this mode, there is a 4 ball multiball that is based near both the bumpers and the lane. When playing, a certain number of bumper hits or a shot to the lane will indicate a kiss. Bonuses are achieved from lane shots up to 100,000 points per hit. Achieve the three kisses, and the table display will show “You Win”. Corresponding graphics will appear after each kiss.

Kyle Shot: The main objective is to shoot and hit the ramp 4 times in 20 seconds. Begin Kyle's mode by shooting the ramp 4 times until Kyle's face begins to flash. If the objective is met, Mr. Hankey will be revived, in which Mr. Hankey appears on the screen. Shots in Kyle's mode vary from 5-20 million points.

Cartman Shot: The main objective is to shoot the hole 3 times in under 20 seconds. To activate Cartman's mode, shoot the hole 4 times. There are also 3 targets above the hole. If a target is hit, the player is awarded 5 million points. Once Cartman's face stops flashing and remains lit, there is an Anal Probe bonus.

Kenny Shot: The main objective is to kill Kenny. Hit the Kenny figure 4 times to activate the mode. Hit Kenny again once the mode activates to kill him. You will receive 10 million points. There are several graphic deaths related to the South Park television series; one of them will appear on the screen upon completion. The death will cause Kyle to yell, “Oh my god, they’ve killed Kenny! You Bastards.”

Chef Shot: The main objective is to shoot all five character shots within 30 seconds. Each shot is worth 5 million points, in addition to 1 million points every time after. After each character shot, the character will appear on the screen in a football lineup. After shooting each character, it will add an additional 5 seconds to the timer.[2]

Wizard modes[edit]

To unlock the two wizard modes, the player must first complete all character modes. Players can unlock the Spooky Vision wizard mode if all character modes are started. In the Chef’s lane, lights will appear signaling the Spooky Vision mode. Spooky Vision mode cannot be unlocked if all character modes are completed on the first attempt. Volcano mode is only unlocked after all other modes are completed.

Spooky Vision: This mode contains a 5 ball multiball and the objective is to hit character slots repeatedly in order to raise jackpot values. Once all modes are completed, flippers will light and players can play the Volcano wizard mode.

Volcano: This mode is a 5 ball multiball mission where the player must save South Park from the erupting volcano. The objective is to shoot 15 lit characters. 10 million points will be awarded for each character hit. Once completed, an extra pinball will be awarded and the flippers will stop. Players will need 210 million points to complete the mission. Volcano mode will end when there is one player ball left.[2]


To achieve multiball, the player must hit the Mr. Hankey target 5 times, which lights the multiball ramps. A ramp must be shot in order to start multiball. However, if the player continues to shoot the Mr. Hankey target before hitting a ramp, 100,000 points is added to the jackpot value for each hit. Once the multiball ramp is hit, the toilet opens and the player is given 5 balls. The Mr. Hankey targets awards the player the base jackpot amount and also lights a character for a double jackpot. If 5 jackpots are achieved, a ramp is lit for a super jackpot. This is able to be repeated, with each successive super jackpot adding an extra 5 million points. Multiball ends when the player is left with only 1 ball.[2]


Mr. Mackey shot: This mode makes all switches worth 500,000 for 30 seconds.

A bonus multiplier when the 3 targets above Cartman's light in the Chef lane + 7 million points.

A bonus ball can be obtained if player’s total score is below 10 million on the last ball.

Skill Shot is awarded when players hit the lit target under Mr. Hankey.[2]


  1. ^
  2. ^ a b c d e “South Park Rulesheet Version 1 (May/18/1999), by Robert Macauley.” N.p., n.d. Web. 30 Sept. 2015.

External links[edit]