Sovereign would have given each player a home world, to which their forces would retreat when the players signed off. Thus, the developers hoped to prevent players from losing their hard-won resources and valuable units when they signed off. The actual battles would be fought on different planets, each one holding from 15 to 500 players, depending on the size of the planet. A system of specialization would affect how well players did in battle, as well as how effective players were in trading and diplomacy. The game ultimately never made it out of the early development stages and was cancelled in 2003.