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20:58, 31 January 2014: SSG Gambit (talk | contribs) triggered filter 80, performing the action "edit" on Max Payne. Actions taken: Warn; Filter description: Link spamming (examine)

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The PlayStation 2 version suffered from reduced detail and occasional slowdowns, as the game stressed the limits of the console's power. In addition, the levels were broken up into smaller parts so it would not tax the PlayStation 2's 32 MB of RAM, which according to IGN caused "heavy disruption to the flow and tension of the story". Otherwise it was a faithful port that retained all of the content from the PC original. GameSpot awarded it an 8.0/10.0, compared to the 9.2 ratings awarded to the PC and Xbox versions), saying "If you can't play this intense, original action game on any platform except the PS2, then that's where you should play it--but only by default".<ref>{{cite web|url=http://www.gamespot.com/ps2/action/maxpayne/index.html |title=Max Payne |publisher=GameSpot.com |date=2001-12-06 |accessdate=2012-07-31}}</ref><ref>{{cite web|author=var authorId = "" by Doug Perry |url=http://ps2.ign.com/articles/166/166336p1.html |title=Max Payne - PlayStation 2 Review at IGN |publisher=Ps2.ign.com |date= |accessdate=2012-07-31}}</ref>
 
The PlayStation 2 version suffered from reduced detail and occasional slowdowns, as the game stressed the limits of the console's power. In addition, the levels were broken up into smaller parts so it would not tax the PlayStation 2's 32 MB of RAM, which according to IGN caused "heavy disruption to the flow and tension of the story". Otherwise it was a faithful port that retained all of the content from the PC original. GameSpot awarded it an 8.0/10.0, compared to the 9.2 ratings awarded to the PC and Xbox versions), saying "If you can't play this intense, original action game on any platform except the PS2, then that's where you should play it--but only by default".<ref>{{cite web|url=http://www.gamespot.com/ps2/action/maxpayne/index.html |title=Max Payne |publisher=GameSpot.com |date=2001-12-06 |accessdate=2012-07-31}}</ref><ref>{{cite web|author=var authorId = "" by Doug Perry |url=http://ps2.ign.com/articles/166/166336p1.html |title=Max Payne - PlayStation 2 Review at IGN |publisher=Ps2.ign.com |date= |accessdate=2012-07-31}}</ref>
   
An early version of ''Max Payne'' was also a runner-up for the Best of Show award at the [[Electronic Entertainment Expo|E3]] in 1998. The finished game received several Game of the Month-type awards in various video game outlets (and a Seal of Excellence at Adrenaline Vault), and was included in the 2005 list of 50 best games of all time, as well as in the 2011 list of 100 top PC games of all time.<ref>{{cite web|url=http://www.pcgamer.com/2011/02/16/the-100-best-pc-games-of-all-time/ |title=The 100 best PC games of all time |publisher=PC Gamer |date=2011-02-16 |accessdate=2013-09-16}}</ref> In 2007, [[bit-tech]] included the game and its sequel on the list of the top five most [[Mod (computer gaming)|moddable]] games.<ref>[http://www.bit-tech.net/gaming/pc/2007/06/12/top_5_moddable_games/1 The Top 5 Most Moddable Games], [[bit-tech]], 12 June 2007</ref> It received two awards from [[Eurogamer]], Best Game Cinematography Award and Best Game Character Award of 2001.<ref>{{cite web|url=http://www.3drealms.com/max/awards.html |title=3D Realms Max Payne Game Awards |publisher=3drealms.com |date= |accessdate=2013-09-16}}</ref>
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An early version of ''Max Payne'' was also a runner-up for the Best of Show award at the [[Electronic Entertainment Expo|E3]] in 1998. The finished game received several Game of the Month-type awards in various video game outlets (and a Seal of Excellence at Adrenaline Vault), and was included in the 2005 list of 50 best games of all time, as well as in the 2011 list of 100 top PC games of all time.<ref>{{cite web|url=http://www.pcgamer.com/2011/02/16/the-100-best-pc-games-of-all-time/ |title=The 100 best PC games of all time |publisher=PC Gamer |date=2011-02-16 |accessdate=2013-09-16}}</ref> In 2007, [[bit-tech]] included the game and its sequel on the list of the top five most [[Mod (computer gaming)|moddable]] games.<ref>[http://www.bit-tech.net/gaming/pc/2007/06/12/top_5_moddable_games/1 The Top 5 Most Moddable Games], [[bit-tech]], 12 June 2007</ref> It received two awards from [[Eurogamer]], Best Game Cinematography Award and Best Game Character Award of 2001.<ref>{{cite web|url=http://www.3drealms.com/max/awards.html |title=3D Realms Max Payne Game Awards |publisher=3drealms.com |date= |accessdate=2013-09-16}}</ref> The lead character of the series, Max Payne, was listed by [http://www.theultimategamer.com/ The Ultimate Gamer] as number eight on their [http://www.theultimategamer.com/top-10-most-bad-ass-video-game-characters-ever/ "Top 10 Most Bad-Ass Video Game Characters… EVER"] list in 2013.
   
 
''Max Payne Mobile'' received mixed to positive reviews. Some praised the HD graphics overhaul, although pointed out the game's age and the issues with the touchscreen controls.<ref>{{cite web|author=Andrew Koziara |url=http://www.appolicious.com/games/articles/11663-iphone-app-video-review-max-payne-mobile |title=iPhone App Video Review: Max Payne Mobile - iPhone app article - Andrew Koziara &#124; Appolicious ™ iPhone and iPad App Directory |publisher=Appolicious.com |date=2012-04-12 |accessdate=2012-07-31}}</ref>
 
''Max Payne Mobile'' received mixed to positive reviews. Some praised the HD graphics overhaul, although pointed out the game's age and the issues with the touchscreen controls.<ref>{{cite web|author=Andrew Koziara |url=http://www.appolicious.com/games/articles/11663-iphone-app-video-review-max-payne-mobile |title=iPhone App Video Review: Max Payne Mobile - iPhone app article - Andrew Koziara &#124; Appolicious ™ iPhone and iPad App Directory |publisher=Appolicious.com |date=2012-04-12 |accessdate=2012-07-31}}</ref>

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SSG Gambit
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Max Payne
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Max Payne
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Dewritech C.Fred Bobbyt910^2 ClueBot NG BattyBot TheGeneralUser New Age Retro Hippie 50.187.156.38 65.211.97.242 93.136.105.24
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/* Reception and awards */
Old page wikitext, before the edit (old_wikitext)
{{About|the video game|the character|Max Payne (character)|the series|Max Payne (series)|a film version|Max Payne (film)}} <!-- in general --> {{Infobox video game | title = Max Payne | image = [[File:Maxpaynebox.jpg|256px]] | developer = [[Remedy Entertainment]] <small>(PC)</small><br />[[Rockstar Toronto]] <small>(PS2)</small><br />[[neo Software]] <small>(Xbox)</small><br />[[Westlake Interactive]] <small>(Mac OS)</small><br />[[Mobius Entertainment]] <small>(GBA)</small><br />[[Rockstar Games]] <small>(iOS & Android)</small> | publisher = '''Microsoft Windows'''<br />{{vgrelease|NA=[[Gathering of Developers|Gathering]]|EU=[[3D Realms]]}}'''PlayStation 2''', '''Xbox''' & '''Game Boy Advance'''<br />Rockstar Games<br />{{vgrelease|JP=[[Electronic Arts]] <small>(PS2)</small>}}'''Mac OS'''<br />[[MacSoft]]<br />'''iOS''' & '''Android'''<br />Rockstar Games | director = Petri Järvilehto | producer = [[George Broussard]]<br />[[Scott Miller (entrepreneur)|Scott Miller]] | artist = Sami Vanhatalo | writer = [[Sam Lake|Sami Järvi]] | composer = [[Kärtsy Hatakka]]<br />Kimmo Kajasto | series = ''[[Max Payne (series)|Max Payne]]'' | engine = MAX-FX 1.0 | platforms = [[Microsoft Windows]], [[PlayStation 2]], [[Xbox (console)|Xbox]], [[Mac OS]], [[Game Boy Advance]], [[iOS]], [[Android (operating system)|Android]] | released = '''Microsoft Windows'''<br />{{vgrelease|NA=July 23, 2001|EU=July 27, 2001|WW=January 4, 2008 <small>(Steam)</small>}}'''PlayStation 2'''<br />{{vgrelease new|NA|December 6, 2001|EU|January 11, 2002|JP|May 22, 2003|NA|May 1, 2012 <small>(PSN)</small>|EU|May 2, 2012 <small>(PSN)</small>}}'''Xbox'''<br />{{vgrelease|NA=December 12, 2001|EU=March 14, 2002|WW=April 27, 2009 <small>(XBL)</small>}}'''Mac OS'''<br />July 16, 2002<ref name="mac release">{{cite web | url=http://uk.mac.ign.com/articles/362/362274p1.html | title=Max Payne Ships to Stores July 16th | date=June 14, 2002 | author=Rick Sanchez | accessdate=2007-06-07}}</ref><br />'''Game Boy Advance'''<br />{{vgrelease|NA=December 18, 2003|EU=March 19, 2004}}'''iOS'''<br />April 12, 2012<ref>{{cite web | url=http://www.rockstargames.com/newswire/article/26631/max-payne-mobile-coming-to-ios-devices-on-april-12th-and-android.html|title=Max Payne Mobile Coming to iOS Devices on April 12th and Android Devices on April 26th}}</ref><br />'''Android'''<br />June 14, 2012 | genre = [[Third-person shooter]] | modes = [[Single-player video game|Single-player]] | media = [[CD-ROM]], [[DVD]], [[Cartridge (electronics)|cartridge]], [[Digital distribution|download]] }} '''''Max Payne''''' is a [[third-person shooter]] [[video game]] developed by Finnish developers [[Remedy Entertainment]] and published by [[Gathering of Developers|Gathering]] in North America and [[3D Realms]] in Europe on July [[2001 in video gaming|2001]] for [[Microsoft Windows]]. Ports created later in the year for the [[PlayStation 2]], [[Xbox (console)|Xbox]] and the [[Game Boy Advance]] were published by [[Rockstar Games]]. A [[Mac OS]] port was published on July 16, 2002 by [[MacSoft]].<ref name="mac release"/> There were plans for a [[Dreamcast]] version of ''Max Payne'', but they were canceled due to the discontinuation of the console.<ref>{{cite web | url=http://uk.dreamcast.ign.com/articles/132/132175p1.html | title=Max Payne Dreamcast details | date=July 27, 1999 | author=[[IGN]] | accessdate=2007-06-07}}</ref> The game was re-released on April 27, 2009 as a downloadable game in the [[Xbox Originals]] program for the [[Xbox 360]].<ref>{{cite news|first=Ryan|last=Treit|title=Max Payne is an Xbox Original|url=http://www.xbox.com/en-US/games/m/maxpayne2/20090424-payneoriginal.htm|archiveurl=http://web.archive.org/web/20090601181648/http://www.xbox.com/en-US/games/m/maxpayne2/20090424-payneoriginal.htm|archivedate=2009-06-01|work=Xbox.com|date=2009-04-24|accessdate=2009-08-26}}</ref> The game was also re-released in the spring of 2012 as a downloadable game in the PlayStation Store for the PlayStation 3 under the PS2 classics banner, Android and on iOS. The game centers around the [[New York Police Department|NYPD]] Detective [[Max Payne (character)|Max Payne]], who witnesses his family murdered, and attempts to avenge them, while uncovering a government conspiracy. It features a gritty [[neo-noir]] style and uses [[graphic novel]] panels (with [[voice-over]]s) in place of animated cutscenes to narrate the game, as it draws inspiration from hard-boiled detective novels by authors like [[Mickey Spillane]]. The game contains many allusions to [[Norse mythology]], particularly the myth of [[Ragnarök]], and several of the names used in the game are those of the Norse gods and mythos. The gameplay is heavily influenced by the [[Hong Kong action cinema]] genre, particularly the work of director [[John Woo]],<ref>{{cite news | url=http://news.bbc.co.uk/2/hi/entertainment/1554350.stm | title=Dark, gritty world of Max Payne | author=Hermida, Alfred | date=2001-09-21 | accessdate=2007-10-12 | publisher=BBC | work=[[BBC News]]}}</ref><ref name=making/><ref>{{cite web|url=http://www.ugo.com/games/max-payne-hard-boiled |title=Max Payne – Hard Boiled |publisher=UGO.com |date=2010-10-19 |accessdate=2013-09-16}}</ref> and it was the first game to feature the [[bullet time]] effect popularized by ''[[The Matrix]]''. ''Max Payne'' received very positive reviews and was praised for its exciting gunplay and use of noir storytelling devices. Critically acclaimed, the game won a large number of accolades,<ref name=awards/> including the [[British Academy of Film and Television Arts|BAFTA]] Award.<ref name="bafta">{{cite web | url=http://www.3drealms.com/press/maxwinsbafta.html | title=Max Payne wins prestigious BAFTA Award! | date=October 28, 2001 | author=[[3D Realms]] | accessdate=2008-12-23}}</ref> {{As of|2011}}, the [[Max Payne (series)|''Max Payne'' game franchise]] has sold over 7.5 million copies.<ref name="Sales_7.5M">{{cite web |url=http://www.gamasutra.com/view/news/37228/Grand_Theft_Auto_IV_Passes_22M_Shipped_Franchise_Above_114M.php |title=''Grand Theft Auto IV'' Passes 22M Shipped, Franchise Above 114M |last=Orland |first=Kyle |date=14 September 2011 |publisher=[[Gamasutra]] |accessdate=12 November 2011}}</ref> It also inspired a feature film [[Max Payne (film)|under the same title]]. == Gameplay == ''Max Payne'' is a third-person shooter in which the player assumes the role of its titular character, [[Max Payne (character)|Max Payne]]. Almost all the gameplay involves [[bullet time]]-based gun-fights and levels are generally straightforward, occasionally incorporating platforming and puzzle-solving elements. The game's storyline is advanced by the player following Max's [[internal monologue]] as the character determines what his next steps should be. Several of the game's levels involve [[surrealism|surrealistic]] nightmares and drug-related hallucinations of Payne. Initially, the player's only weapon is a semi-automatic pistol. As the player progresses, access to other firearms is given, including melee and hand-thrown weapons. Some of the game's weapons can be [[dual wield]]ed. Max regains health by taking [[Analgesic|painkillers]], which the player collects. The game's [[artificial intelligence|AI]] is heavily dependent on pre-scripted commands: most of the apparently intelligent behavior exhibited by enemies (such as taking cover, retreating from the player, or throwing grenades) actually is pre-scripted.<ref name="GameSpot">{{cite web|author= |url=http://www.gamefaqs.com/xbox/530725-max-payne/reviews/review-39332 |title=Max Payne Review |publisher=[[GameFAQs]] |date=2001-07-23 |accessdate=2012-07-31}}</ref> The gameplay of ''Max Payne'' revolves around bullet time, a form of slow motion — when triggered, the passage of time is slowed down to such extent that the movements of bullets can be seen by the naked eye and enables Max to perform special moves. Although Payne's movement is also slowed, the player is still able to position the aiming reticle and react in real time, providing an advantage over enemies. Occasionally, when the last character of an enemy group is killed, the viewpoint switches to a third-person view circling a falling body. Likewise, the camera may follow the path of a bullet fired from a sniper rifle. The "[[Dead on arrival|Dead on Arrival]]" game mode limits the player to only seven saves per chapter, and the "New York Minute" mode forces the player to complete each chapter before the allotted time — replenished by killing enemies — is exhausted. Upon completing the game on "Dead on Arrival", the player unlocks "The Last Challenge" ("End Combat" or "Final Battle" in the different versions), featuring a fight in perpetual bullet time against the "Killer Suit" hitmen. == Plot == {{See also|Max Payne (series)#Characters}} In the winter of 2001, as New York City finishes experiencing the worst blizzard in the history of the city, Max Payne, a renegade [[Drug Enforcement Administration|DEA]] agent and former [[New York City Police Department|NYPD]] officer, is standing at the top of a skyscraper building with a sniper rifle, smiling, as police units arrive. He then experiences flashbacks from three years ago and the last two days. 3 years earlier, on August 22. 1998, Max Payne is a regular NYPD detective just finishing his work. His longtime friend, DEA agent, Alex Balder invites him to abandon his post and join him and transfer in the DEA, but Max declines the offer, wanting to focus his full-time on his wife, Michelle, and their newborn daughter, Rose. As he returns to his house in [[New Jersey]], he finds a trio of junkies has broken to his house, addicted on a brand new designer drug, [[Valkyrie|Valkyr]]. Max rushes to aid his family and kills the junkies, but is too late, and he finds his wife shot, and his daughter slaughtered. After his family's funeral, Payne accepts Alex's offer, and transfers to the DEA at his own request to stop the spreading of the drugs. Three years later, Max Payne is employed as an undercover operative inside the Punchinello Mafia family, under the ruthless [[Don (honorific)|Don]] Angelo Punchinello, responsible for the trafficking of Valkyr. His DEA colleague B.B. gives Max a message asking him to meet Alex on the [[New York City Subway|NYC Rosco Subway station]]. Max's arrival at the subway results in a shoot-out after he encounters mobsters working for Jack Lupino, a Mafia underboss in the Punchinello crime family, attempting a bank robbery by breaking through from the station, where he uncovers gold and also the bonds regarding the Aesir Corporation, a mysterious conglomerate and New York's wealthiest company. As he searches the vault, he hears the voice of Deputy Chief Jim Bravura, who wants the criminals to surrender. He has no choice and has to return through the Rosco station to escape. Working his way back to the station, Max encounters Alex, who tells him that there is a mole in the Punchinello family and that he has been exposed. Before he could inform any more, he is then killed by an unknown assassin. Payne becomes the prime suspect in the murder because he is still undercover (his NYPD records are remodeled to be shown as a high operative assassin) and the fact that he fled the crime scene, while the Mafia find out that he is a cop and now want him dead, and now is chased by both the Punchinello and also Bravura, who is aware of him and wants him captured. While searching for Lupino in "businesses" owned by him, Max busts a Valkyr drug deal and discovers that the [[Russian Mafia|Russian mobster]], named Vladimir Lem, is engaged in a fierce turf war against Punchinello's men, blowing up Lupino's apartment. Left with no choices, he goes to a Lupino-owned motel, where he meets with the Finito Brothers, subordinates who work for Vinnie Gognitti, a high-ranked Capo and Jack Lupino's right-hand man, where they acknowledge him that they have been informed that he is a cop. After gaining a lead in one of Lupino's bars, he travels there and finds that it is a pimp club, finding the diary of Candy Dawn, sending video tapes of her having sex with a mysterious "one-eyed Alfred" to an anonymous buyer, intended for blackmail. In there, he also finds Rico Muerte, a ruthless professional hitman who is now a pimp and works for Punchinello, and also Candy, and murders them both. In the bar, he also finds the location of Gognitti, and leaves the bar. Finding Gognitti in his own apartment, he chases Gognitti through the city and the subway, and Max learns about the location of Lupino's hideout, a nightclub named ''[[Ragnarök|Ragna Rock]]''. He spares Gognitti's life after realizing that he is just a coward afraid of Lupino. He arrives at Ragna Rock, where he finds out that Lupino has gone insane from the drugs and now has become an [[antichrist]] who calls the Devils from different mythologies to worship him as a "messenger of Hell". After gunning his men, he kills him. After Lupino's death, he encounters [[Mona Sax]], a mysterious female contract killer and twin sister of Lisa Punchinello, the Don's wife, who pours him a drink which turns out to be laced with a sedative, which knocks him out, with Mona telling him that although they want to kill the Don, she cannot let him harm her sister. Being drugged, Max has a dream about the day when his family was killed. He wakes up and realizes that he has been kidnapped by the mob, who stormed Lupino's club, and he is tortured by Frank "The Bat" Niagara, one of the Don's Soldatos and a contract killer. He also finds out that Mona Sax has been captured after a failed attempt on the Don's life and is being tortured by the Trio, Don's elite assassins. He manages to escape from the Mafia-owned slaughterhouse and just after that, finds himself back in the bar where he had earlier killed Rico Muerte. He then finds Frank who is having a drink at the bar. After a brutal fight, Max kills Frank and the rest of his men. As Max leaves the bar, he is cornered by Vladimir Lem, who tells him that they are both after the Don, and they enter a brief alliance. He agrees to kill one of Vladimir's former subordinates, Boris Dime, who is now working with Punchinello, and his men, aboard the cargo ship ''[[Charon (mythology)|Charon]]'' at the Brooklyn riverfront, which contains a shipment of high-powered firearms belonging to the Russian mob. Infiltrating the docks, Max finds one of the containers containing a sniper rifle, a suitcase full of cash, and a letter for Muerte, with the only word being "Mayor", realizing that he was going to assassinate the NY mayor. After killing Dime and seizing the weapons for himself, he informs Punchinello about Dime's death and the seizement of the guns, and arranges a meeting in Don's restaurant, but hides when the place is bombed, and kills the rest of Punchinello's men. Max also uses the new-found Russian mob's weapons to storm the residence of Punchinello. After fighting the Trio and killing them, he enters Don's residence. There, he finds the body of Lisa Punchinello, Mona's sister, and discovers that the Don is only a puppet in the Valkyr market when the mafioso is killed in front of Payne by agents of Nicole Horne, the CEO of the Aesir Corporation. Horne then injects Max with an overdose of Valkyr and leaves him for dead, as he experiences a drug-induced nightmare and suffers his internal torment and guilt for not being able to save his family (as well as strange letters allegedly written by his deceased wife telling him that he is a [[Fourth wall|character in a video game]]). After surviving the drugging, Max pursues his only lead to a steel foundry located over a hidden underground military research complex. Inside he discovers that Valkyr is the result of the Valhalla Project, an early 1990s U.S. military attempt to improve soldiers' stamina and morale following earlier [[Jacob's Ladder (film)#"The Ladder"|The Ladder]] experiments; the project was sharply halted due to poor results, but was later restarted by Horne and Aesir. He also discovers that his wife accidentally found out about the project as the information was released to her, and Horne let loose the crazed Valkyr test subjects into his house to kill her. Aesir initiates "Operation Dead Eyes" to get rid of evidence and witnesses, including their own scientists. Max escapes the bunker at the last moment just as it self-destructs. Max then gets a call from B.B., who is concerned about Alex's death, and arranges a meeting at a parking lot where Max confronts him. B.B. admits he took a bribe from Nicole Horne to get rid of Alex and Max in order to ensure Aesir corporation and the activity of the company cannot be tracked. A running gunfight then commences as Max chases him through the garage. After killing the traitor, Max gets a phone call from a man named Alfred Woden, asking him to come to the Asgard Building. Arriving, Alfred reveals himself to be part of a powerful secret society called the Inner Circle, which has strong ties to the U.S. government. The Inner Circle members inform Max about Nicole Horne's identity but cannot pursue her themselves because "their hands are tied", and Max realizes that Wooden was frequenting Lupino's pimp club, and that Candy was videotaping him and sending the "one-eyed Alfred" tapes to Horne to blackmail Woden into silence, and that Muerte was hired by Horne to assassinate the NY mayor. They ask Max to kill Horne in exchange for dropping any criminal charges against him. Suddenly, Asgard is overrun by Aesir gunmen who kill everyone in the meeting room except for Max, who escapes, and Woden, who pretends to be shot to deceive the assailants. Max arrives at the main office of Aesir Corporation and makes his way through this high-tech security building while avoiding strafing runs by a minigun-armed helicopter. Along the way he runs into Mona Sax again in an elevator, and she reveals that she has been hired by Horne to assassinate both Punchinello and Max, but she is shot in the head, and her body mysteriously vanishes. At the top Max finally confronts Nicole, who escapes to the roof and boards the helicopter. Max shoots the [[guy wires]] of the building's antenna, which snaps off and crashes into the helicopter, killing Horne. In here, the flashback is over, as Payne's three-night rampage is over. The [[New York City Police Department Emergency Service Unit|NYPD ESU]] arrives at the scene, arresting Max and leading him out of the Aesir building, where he sees Alfred Woden standing on the street. Knowing that Woden will ensure his safe passage through the judicial system, Max smiles genuinely, satisfied with avenging his family. Woden himself smiles, satisfied that Nicole Horne has been stopped as the snow storm in the story ceases. [[File:May payne panels.jpg|thumb|left|Graphic novel panels are used in place of cutscenes as narration, an element common to neo-noir.]] === Themes === Most of the elements in the game are named for figures from Norse mythology. In ''Max Payne'', the Valkyr drug is a military [[performance enhancer]] that turns its users into adrenaline-charged killers who experience hallucinatory images of death. The [[valkyrie]]s of Norse mythology were warrior-women who watched over battlefields, the "choosers of the slain" who took those who died with valor. In the game, Project Valhalla is the government conspiracy that developed Valkyr to enhance the combat effectiveness of U.S. soldiers and secretly tested it during the [[Gulf War]] of 1991. In Norse mythology, [[Valhalla]] was the afterlife of those selected by the valkyries: those who populated Valhalla would fight for the Norse gods in their wars. The computer network in the Valhalla base is named [[Yggdrasil]], referring to the tree that connected the nine worlds in [[Norse cosmology]].<ref>[http://www.vikingrune.com/2009/02/max-payne-norse-mythology/], ''Viking Rune'', September 12, 2013</ref> The Aesir Corporation, mentioned frequently in the game and the primary source of the Valkyr drug, is named for the primary pantheon of Norse gods, the [[Æsir]]. The head of the Aesir Corporation is named Nicole Horne; in the myths, the [[Gjallarhorn]] was sounded to announce the start of [[Ragnarök]], the Norse apocalypse, a battle between the Æsir and the giants that results in the death of many deities and the rebirth of the world (Jack Lupino's [[Gothic rock|gothic]] [[nightclub]] named Ragna Rock is a play on the word "Ragnarök"). Another likely reference is that Nicole Horne, N. Horne, refers to [[Norns]], twining the treads of fate for the characters, explaining Woden's remark about how the "[Inner Circle's] hands are tied". The great snowstorm that takes place during the events of the game is a reference to the [[Fimbulvetr]], an epic winter that precedes Ragnarök.<ref name=making>[http://www.next-gen.biz/features/making-max-payne?page=0%252C0 The Making of Max Payne], ''[[Edge (magazine)|Edge]]'', November 2, 2008</ref> Alfred Woden's surname refers to [[Wōden]], the [[Anglo-Saxons|Anglo-Saxon]] version of [[Odin]], a major god of the Norse pantheon (his eyepatch also references Odin, who sacrificed his eye for wisdom and knowledge). Max meets him and the Inner Circle in the Asgard Building: [[Asgard]] is the Norse realm in which the gods live. In the game, DEA agent Alex Balder was shot by his partner B.B. In Norse mythology, [[Baldr|Balder]] was killed when a sprig or arrow of [[mistletoe]] was shot or thrown into his chest, and his death was set up by [[Loki]], god of chaos and deception, just as B.B. deceived Alex and Max. Max's own bullet time abilities seem to mirror these of the [[berserker]]s, Norse [[Viking]] warriors who drove themselves into such a frenzy when they entered battle that they seemed superhuman-strong, fast, untiring, and unable to feel pain (theme of Payne's necklace is a Viking [[longship]]). == Development == Remedy Entertainment developed an idea of a "3rd person [[action game]]" in late 1996, after completing ''[[Death Rally]]'' (their first game), inspired first by ''[[Loaded (video game)|Loaded]]'' and then by the success of ''[[Tomb Raider (1996 video game)|Tomb Raider]]'' (although determined to avoid its "horrid camera system").<ref name=Apogee>{{cite web|url=http://www.rinkworks.com/apogee/s/2.8.17.shtml |title=The Apogee FAQ: Max Payne and Max Payne 2 |publisher=Rinkworks.com |date=2002-11-08 |accessdate=2013-09-16}}</ref> According to the game's story and script writer [[Sam Lake]], for him "the starting point was this [[archetype]] of the [[private investigator|private eye]], the hard-boiled cop" that would be used in a game with a "deeper, more psychological" story.<ref name=making/> A game prototype and design document of the project, with the working titles ''Dark Justice'' and ''Max Heat'' (a wordplay on this is a TV show called ''Dick Justice'' and a porn film ''Max Heat'', both featured in ''Max Payne 2''), were soon created and shown to 3D Realms, who signed a development deal and production began.<ref>[http://www.remedygames.com/company/history Remedy Entertainment - Company History]{{dead link|date=September 2013}}</ref> In 1999 the designers traveled from Finland to New York to research the city, accompanied by two ex-NYPD bodyguards, to get ideas for environments and take thousands of photographs for mapping.<ref>{{cite web|url=http://www.3drealms.com/max/newyork.html |title=Remedy Designers Visit New York! |publisher=3D Realms |date=1999-05-28 |accessdate=2013-09-16}}</ref> [[File:Max Payne clothes.jpg|thumb|Clothes for the character Max Payne on display at [[Game On (exhibition)|Game On]] exhibition in [[Science Museum (London)]]]] For cutscenes, the developers found comic panels (with [[voice-over]]s) to be more effective and less costly to use in the than fully animated cinematics, noting that comic panels forced the player to interpret each panel for themselves and "the nuances are there in the head of the reader [...] it would be much harder to reach that level with in-game or even [[Pre-rendering|pre-rendered]] cinematics,"<ref name=making /> and also found it easier to reorganize the comic panels if the plot needed to be changed while developing the game.<ref name=making /> The in-game engine is used for some cutscenes involving action sequences. The music for the game was composed by [[Kärtsy Hatakka]]. Remedy used their own game engine, which they dubbed MaxFX<ref>{{cite web|url=http://www.mobygames.com/game-group/3d-engine-maxfx |title=MaxFX |publisher=Mobygames.com |date= |accessdate=2013-09-16}}</ref> (or MAX-FX, in development since early 1997). The only games that used this engine were ''Max Payne'' and its [[Max Payne 2: The Fall of Max Payne|sequel]], while a MaxFX level editor was also included in the release. MAX-FX was licensed to [[Futuremark]] who used it for their ''[[3DMark]]'' [[Benchmark (computing)|benchmark series]] with the last one being ''3DMark2001 Second Edition''.<ref name=3dmark>{{cite web|url=http://www.youtube.com/watch?v=C8T149k63SQ |title=3DMark 2000 HD |publisher=Youtube.com |date= |accessdate=2013-09-16}}</ref><ref>{{cite web|url=http://www.youtube.com/watch?v=E14Kt1ynvic |title=3DMark 2001 - Lobby Sequence |publisher=Youtube.com |date=2007-07-06 |accessdate=2013-09-16}}</ref> The first trailer showcasing an early version of the game's story and gameplay was shown at 1998 [[Electronic Entertainment Expo|E3]], gaining great interest due to its innovative content and effects (especially the MaxFX's 3D particle-based system for smoke and muzzle flashes), although 3D Realms producers later claimed they deliberately avoided overhyping the game.<ref>{{cite web|url=http://dukenukem.typepad.com/game_matters/2003/11/max_payne_the_m.html |title=Game Matters: Max Payne: The Making of a Franchise |publisher=Dukenukem.typepad.com |date=2003-11-23 |accessdate=2013-09-16}}</ref> ''Max Payne'' was originally scheduled to be released in the summer of 1999, however it was repeatedly delayed and got heavily revamped in 2000 (in particular the game's graphics were improved to feature much more realistic textures and lighting, while the multiplayer mode was dropped). The game was eventually released for Windows on July 23, 2001. ''Max Payne'' was actually in development before the release of the ''[[The Matrix]]'' (1999), and slow-motion was a major gameplay element from the beginning, nonetheless the game has been perceived to have been greatly influenced by film as it adopted the bullet time effect for that gameplay mechanic. As a result of the inevitable comparisons to ''The Matrix'', the designers have included several homages to the film in order to capitalize on the hype (for instance, the detonation of the subway tunnel door to gain access to the bank vault is similar to the cartwheeling elevator door in the movie, while the introduction "Nothing to Lose" level is similar to the lobby shootout scene in the film). [[Futuremark]], which licensed the MAX-FX graphics for their ''[[3DMark]]'' benchmark series, included a ''Matrix''-like lobby shootout as a game test in the 2001 edition.<ref name=3dmark/> === Game Boy Advance version === The GBA version of the game was developed in 2003 by Mobius Entertainment Ltd (later [[Rockstar Leeds]]).<ref>[http://www.ign.com/articles/2003/12/18/max-payne] ''[[IGN]]'' Max Payne GBA Review, Bullet-time is bitchin' on the Game Boy Advance, Retrieved on 9-12-13</ref> Since it was developed on a far less powerful platform, this version differs greatly from the PC versions and its Xbox and PlayStation 2 ports: instead of a 3D shooter, the game is based on sprite graphics and is shown from an [[isometric projection|isometric]] perspective. However, the gameplay features have remained very similar to the original, aside of the perspective change, including the use of polygonal graphics for the characters. The story also remained the same as in PC and console versions, though some levels from the original are omitted, and the game still features quite a large part of the original's graphic novel sections, complete with some of the voice-overs. === ''Max Payne Mobile'' === On April 6, 2012, Max Payne was announced for [[Android (operating system)|Android]] and [[iOS]] titled as '''''Max Payne Mobile''''' which is a port of the PC version of the original ''Max Payne''.<ref>{{cite web|url=http://www.androidauthority.com/max-payne-android-release-date-94260/ |title=Max Payne Mobile heading to Google Play on June 14, is your device compatible? |publisher=Androidauthority.com |date=2012-06-12 |accessdate=2013-09-16}}</ref> The game was released for iOS on April 13, 2012, while the Android version was delayed until June 14, 2012. No major changes were made to the game apart from the HD overhaul.<ref>{{cite news| url=http://www.independent.co.uk/life-style/gadgets-and-tech/gaming/max-payne-mobile-explodes-on-to-ios-and-android-devices-7640467.html | location=London | work=The Independent | first=Michael | last=Plant | date=April 12, 2012 | title=Max Payne Mobile explodes on to iOS and Android devices}}</ref> A new version 1.3 was released in March 18, 2013 that fixes a bug that prevents users to access their cloud saves.<ref>{{cite news| url=https://itunes.apple.com/ph/app/max-payne-mobile/id512142109?mt=8 | location= | work=[[Apple.com|Apple]] | first= | last=| date=March 13, 2013 | title= Version 1.3: Max Payne releases new version}}</ref> == Reception and awards == {{VG reviews | GR = (PC) 89.26%<ref>{{cite web | url=http://www.gamerankings.com/pc/913964-max-payne/index.html | title=Max Payne (PC) | work=GameRankings | accessdate=25 March 2010}}</ref><br />(Xbox) 85.95%<ref>{{cite web | url=http://www.gamerankings.com/xbox/530725-max-payne/index.html | title=Max Payne (Xbox) | work=GameRankings | accessdate=25 March 2010}}</ref><br />(PS2) 79.81%<ref>{{cite web | url=http://www.gamerankings.com/ps2/477671-max-payne/index.html | title=Max Payne (PlayStation 2) | work=GameRankings | accessdate=25 March 2010}}</ref><br />(GBA) 79.68%<ref>{{cite web | url=http://www.gamerankings.com/gba/919070-max-payne/index.html | title=Max Payne (Game Boy Advance) | work=GameRankings | accessdate=25 March 2010}}</ref> | MC = (PC) 89/100<ref>{{cite web | url=http://www.metacritic.com/game/pc/max-payne | title=Max Payne (PC) on Metacritic | work=[[Metacritic]] | accessdate=2007-10-12}}</ref><br />(Xbox) 89/100<ref>{{cite web | url=http://www.metacritic.com/game/xbox/max-payne | title=Max Payne (Xbox) on Metacritic | work=[[Metacritic]] | accessdate=2007-10-12}}</ref><br />(PS2) 80/100<ref>{{cite web | url=http://www.metacritic.com/game/playstation-2/max-payne | title=Max Payne (PlayStation 2) on Metacritic | work=[[Metacritic]] | accessdate=2007-10-12}}</ref><br />(GBA) 78/100<ref>{{cite web | url=http://www.metacritic.com/game/game-boy-advance/max-payne | title=Max Payne (Game Boy Advance) on Metacritic | work=[[Metacritic]] | accessdate=2007-10-12}}</ref> | GamePro = {{Rating|4.5|5}}<ref>{{cite web | url=http://www.gamepro.com/games/pc/105295/max-payne/ | title=Max Payne Review | work=GamePro | accessdate=25 March 2010|archiveurl=http://web.archive.org/web/20110607062243/http://www.gamepro.com/games/pc/105295/max-payne/|archivedate=2011-06-07}}</ref> | GSpot = 9.2/10<ref>{{cite web | url=http://uk.gamespot.com/pc/action/maxpayne/review.html?om_act=convertandom_clk=gssummary&tag=summary;read-review | title=Max Payne Review | work=GameSpot | first=Greg | last=Kasavin | accessdate=25 March 2010 | date=July 28, 2001}}</ref> | GameZone = 9.2/10<ref>{{cite web | url=http://gameboy.gamezone.com/gzreviews/r12089.htm | archiveurl=http://web.archive.org/web/20090502190356/http://gameboy.gamezone.com/gzreviews/r12089.htm | archivedate=2009-05-02 | title=Max Payne Review | work=GameZone | accessdate=25 March 2010 | date=December 16, 2003}}</ref> | IGN = 9.5/10<ref>{{cite web | url=http://uk.pc.ign.com/articles/161/161645p1.html | title=Max Payne - PC Review | work=IGN | accessdate=25 March 2010 | date=July 27, 2001}}</ref> | award1Pub = [[British Academy of Film and Television Arts|BAFTA]] | award1 = Best PC Game of 2001<ref name="bafta"/> | award2Pub = [[IGN]] | award2 = Readers Choice Action Game of the Year,<ref name=ign>[http://uk.pc.ign.com/articles/100/100907p1.html Action Game of 2001 - PC News at IGN]{{dead link|date=September 2013}}</ref> 2001 Readers' Choice Best Story,<ref>[http://uk.pc.ign.com/articles/101/101011p1.html Best Story of 2001- PC News at IGN]{{dead link|date=September 2013}}</ref> Best Graphics,<ref>[http://uk.pc.ign.com/articles/101/101009p1.html Best Graphics of 2001 - PC News at IGN]{{dead link|date=September 2013}}</ref> Best Sound<ref>[http://uk.pc.ign.com/articles/101/101010p1.html Best Sound of 2001 - PC News at IGN]{{dead link|date=September 2013}}</ref> | award3Pub = [[GameSpot]] | award3 = Best of E3 2000,<ref>{{cite web|url=http://web.archive.org/web/20100309222058/http://www.gamespot.com/gamespot/features/pc/e3_bestof/p3_01.html |title=GameSpot Presents: Best of E3 2000 |publisher=Web.archive.org |date=2010-03-09 |accessdate=2013-09-16}}</ref> The Top Games of E3 2001,<ref>{{cite web|url=http://web.archive.org/web/20040803211114/http://www.gamespot.com/gamespot/features/pc/e3_2001_bestof/p11_01.html |title=GameSpot Presents: The Top PC Games of E3 2001 - GameSpot |publisher=Web.archive.org |date=2004-08-03 |accessdate=2013-09-16}}</ref> Readers' Choice Game of 2001,<ref>{{cite web|url=http://www.gamespot.com/gamespot/features/pc/bestof_2001_rc/p17_01.html |title=2001 GameSpot Readers' Choice Awards: Game of 2001 |publisher=Gamespot.com |date= |accessdate=2013-09-16}}</ref> Readers' Choice Single-Player Action Game of 2001,<ref>{{cite web|url=http://www.gamespot.com/gamespot/features/pc/bestof_2001_rc/p2_01.html |title=2001 GameSpot Readers' Choice Awards: Single-Player Action Game of 2001 |publisher=Gamespot.com |date= |accessdate=2013-09-16}}</ref> two 2001 Game of the Year nominations <ref>{{cite web|url=http://web.archive.org/web/20100115234805/http://www.gamespot.com/gamespot/features/pc/bestof_2001/p2_04.html |title=Best Graphics, Technical |publisher=Web.archive.org |date= |accessdate=2013-09-16}}</ref><ref>{{cite web|url=http://web.archive.org/web/20100114154951/http://www.gamespot.com/gamespot/features/pc/bestof_2001/p3_01.html |title=Genre Awards: Best Single-Player Action Game |publisher=Web.archive.org |date=2010-01-14 |accessdate=2013-09-16}}</ref> }} ''Max Payne'' was released to universal acclaim, especially the PC version. The game won many annual awards for the year 2001, including Best PC Game by the [[British Academy of Film and Television Arts]]; [[Golden Joystick Award]] by [[Dennis Publishing]]; Visitors Award Best PC Game at the [[European Computer Trade Show]]; Best Game of 2001, Best Graphics in a PC Game, and Best PC Action Game by ''[[The Electric Playground]]''; Readers Choice Best Game and Best PC Game by ''[[Pelit]]''; Computer Game of the Year by ''[[The Augusta Chronicle]]''; Best PC Game of 2001 by [[Amazon.com]]; PC Game of the Year by [[Shacknews]] and by [[Gamezone]]; The Best of 2001 - PC and Editor's Choice by [[Game Revolution]]; Reader's Choice Game, Best Single Player Action Game, and Best Xbox Game by [[GameSpot]]; Readers' Choice Game of the Year, Best Storyline, Best Graphics and Best of Use of Sound, and Best Adventure Game (Xbox) and Editor's Choice by [[IGN]]; Gamers Choice Award (Xbox) by [[Games Domain]]; Best Game Character and Best Game Cinematography by [[Eurogamer]]; Best Gimmick by [[GameSpy]] (runner-up in the Best Ingame Cinematics and Best Movie Trailer categories); and Editor's Choice and Best Innovation Destined for Overuse by ''[[Computer Gaming World]]''.<ref name=awards>{{cite web|url=http://www.3drealms.com/max/awards.html |title=Max Payne Game Awards |publisher=3D Realms |date= |accessdate=2013-09-16}}</ref> The staff of IGN wrote: "This game garnered so many votes from the readers that we almost decided to create a new Best Max Payne Game of 2001 category."<ref name=ign/> The site also called it the 986h best PlayStation 2 game. They claimed that gamers thought of ''Max Payne'' instead of ''[[The Matrix]]'' when they thought of bullet time.<ref>{{cite web |title=Max Payne - #96 |url=http://www.ign.com/top/ps2-games/96 |work=[[IGN]] |accessdate=2013-12-06}}</ref> Common criticism usually centered on ''Max Payne''{{'}}s lack of replay value, as there is no multiplayer, and the linear story mode due to the level design and pre-scripted enemy behavior that provides 10–15 hours of gameplay.<ref name="GameSpot"/> While the graphics were generally praised for high-resolution textures, the character models lacked animated facial expressions (IGN criticized the titular character's "grimace on his face that makes him look constipated").<ref>{{cite web|url=http://pc.ign.com/articles/161/161645p1.html |title=Max Payne - PC Review at IGN |publisher=Pc.ign.com |date= |accessdate=2012-07-31}}</ref> The PlayStation 2 version suffered from reduced detail and occasional slowdowns, as the game stressed the limits of the console's power. In addition, the levels were broken up into smaller parts so it would not tax the PlayStation 2's 32 MB of RAM, which according to IGN caused "heavy disruption to the flow and tension of the story". Otherwise it was a faithful port that retained all of the content from the PC original. GameSpot awarded it an 8.0/10.0, compared to the 9.2 ratings awarded to the PC and Xbox versions), saying "If you can't play this intense, original action game on any platform except the PS2, then that's where you should play it--but only by default".<ref>{{cite web|url=http://www.gamespot.com/ps2/action/maxpayne/index.html |title=Max Payne |publisher=GameSpot.com |date=2001-12-06 |accessdate=2012-07-31}}</ref><ref>{{cite web|author=var authorId = "" by Doug Perry |url=http://ps2.ign.com/articles/166/166336p1.html |title=Max Payne - PlayStation 2 Review at IGN |publisher=Ps2.ign.com |date= |accessdate=2012-07-31}}</ref> An early version of ''Max Payne'' was also a runner-up for the Best of Show award at the [[Electronic Entertainment Expo|E3]] in 1998. The finished game received several Game of the Month-type awards in various video game outlets (and a Seal of Excellence at Adrenaline Vault), and was included in the 2005 list of 50 best games of all time, as well as in the 2011 list of 100 top PC games of all time.<ref>{{cite web|url=http://www.pcgamer.com/2011/02/16/the-100-best-pc-games-of-all-time/ |title=The 100 best PC games of all time |publisher=PC Gamer |date=2011-02-16 |accessdate=2013-09-16}}</ref> In 2007, [[bit-tech]] included the game and its sequel on the list of the top five most [[Mod (computer gaming)|moddable]] games.<ref>[http://www.bit-tech.net/gaming/pc/2007/06/12/top_5_moddable_games/1 The Top 5 Most Moddable Games], [[bit-tech]], 12 June 2007</ref> It received two awards from [[Eurogamer]], Best Game Cinematography Award and Best Game Character Award of 2001.<ref>{{cite web|url=http://www.3drealms.com/max/awards.html |title=3D Realms Max Payne Game Awards |publisher=3drealms.com |date= |accessdate=2013-09-16}}</ref> ''Max Payne Mobile'' received mixed to positive reviews. Some praised the HD graphics overhaul, although pointed out the game's age and the issues with the touchscreen controls.<ref>{{cite web|author=Andrew Koziara |url=http://www.appolicious.com/games/articles/11663-iphone-app-video-review-max-payne-mobile |title=iPhone App Video Review: Max Payne Mobile - iPhone app article - Andrew Koziara &#124; Appolicious ™ iPhone and iPad App Directory |publisher=Appolicious.com |date=2012-04-12 |accessdate=2012-07-31}}</ref> == Sequel and film == {{Main|Max Payne (series)}} A sequel, ''[[Max Payne 2: The Fall of Max Payne]]'', was released in 2003.<ref>{{cite web | url=http://uk.pc.ign.com/articles/360/360460p1.html | title=E3 2002: Max Payne 2 announced | date=May 22, 2002 | author=Ivan Sulic | accessdate=2007-06-07}}</ref> The third game, ''[[Max Payne 3]]'' developed by Rockstar Games, was released in 2012. ''[[Max Payne (film)|Max Payne]]'', a film loosely based on the video game, was released in 2008, starring [[Mark Wahlberg]] as Max and [[Mila Kunis]] as Mona. == See also == * ''[[Alan Wake]]'' * [[Conspiracy fiction]] * [[Gulf War syndrome]] == References == {{reflist|30em}} == External links == {{wikiquote}} * {{official website|http://www.rockstargames.com/maxpayne/splash.html}} * [http://www.3drealms.com/news/max_payne/ ''Max Payne'' archives] at [[3D Realms]] * {{moby game|id=/max-payne|name=''Max Payne''}} * {{tvtropes|MaxPayne|''Max Payne''}} * {{IMDb title|id=0291337|title=Max Payne|name=''Max Payne''}} {{Max Payne series}} {{Rockstar Games}} [[Category:2001 video games]] [[Category:3D Realms games]] [[Category:Cancelled Dreamcast games]] [[Category:Detective video games]] [[Category:Game Boy Advance games]] [[Category:Mac OS games]] [[Category:IOS games]] [[Category:OS X games]] [[Category:Max Payne]] [[Category:Neo-noir]] [[Category:Norse mythology in popular culture]] [[Category:Organized crime video games]] [[Category:PlayStation 2 games]] [[Category:PlayStation Network games]] [[Category:Rockstar Games]] [[Category:Single-player-only video games]] [[Category:Third-person shooters]] [[Category:Video games about revenge]] [[Category:Video games developed in Finland]] [[Category:Video games set in 2001]] [[Category:Video games set in New York City]] [[Category:Video games with isometric graphics]] [[Category:Windows games]] [[Category:Xbox games]] [[Category:Xbox Originals games]]
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{{About|the video game|the character|Max Payne (character)|the series|Max Payne (series)|a film version|Max Payne (film)}} <!-- in general --> {{Infobox video game | title = Max Payne | image = [[File:Maxpaynebox.jpg|256px]] | developer = [[Remedy Entertainment]] <small>(PC)</small><br />[[Rockstar Toronto]] <small>(PS2)</small><br />[[neo Software]] <small>(Xbox)</small><br />[[Westlake Interactive]] <small>(Mac OS)</small><br />[[Mobius Entertainment]] <small>(GBA)</small><br />[[Rockstar Games]] <small>(iOS & Android)</small> | publisher = '''Microsoft Windows'''<br />{{vgrelease|NA=[[Gathering of Developers|Gathering]]|EU=[[3D Realms]]}}'''PlayStation 2''', '''Xbox''' & '''Game Boy Advance'''<br />Rockstar Games<br />{{vgrelease|JP=[[Electronic Arts]] <small>(PS2)</small>}}'''Mac OS'''<br />[[MacSoft]]<br />'''iOS''' & '''Android'''<br />Rockstar Games | director = Petri Järvilehto | producer = [[George Broussard]]<br />[[Scott Miller (entrepreneur)|Scott Miller]] | artist = Sami Vanhatalo | writer = [[Sam Lake|Sami Järvi]] | composer = [[Kärtsy Hatakka]]<br />Kimmo Kajasto | series = ''[[Max Payne (series)|Max Payne]]'' | engine = MAX-FX 1.0 | platforms = [[Microsoft Windows]], [[PlayStation 2]], [[Xbox (console)|Xbox]], [[Mac OS]], [[Game Boy Advance]], [[iOS]], [[Android (operating system)|Android]] | released = '''Microsoft Windows'''<br />{{vgrelease|NA=July 23, 2001|EU=July 27, 2001|WW=January 4, 2008 <small>(Steam)</small>}}'''PlayStation 2'''<br />{{vgrelease new|NA|December 6, 2001|EU|January 11, 2002|JP|May 22, 2003|NA|May 1, 2012 <small>(PSN)</small>|EU|May 2, 2012 <small>(PSN)</small>}}'''Xbox'''<br />{{vgrelease|NA=December 12, 2001|EU=March 14, 2002|WW=April 27, 2009 <small>(XBL)</small>}}'''Mac OS'''<br />July 16, 2002<ref name="mac release">{{cite web | url=http://uk.mac.ign.com/articles/362/362274p1.html | title=Max Payne Ships to Stores July 16th | date=June 14, 2002 | author=Rick Sanchez | accessdate=2007-06-07}}</ref><br />'''Game Boy Advance'''<br />{{vgrelease|NA=December 18, 2003|EU=March 19, 2004}}'''iOS'''<br />April 12, 2012<ref>{{cite web | url=http://www.rockstargames.com/newswire/article/26631/max-payne-mobile-coming-to-ios-devices-on-april-12th-and-android.html|title=Max Payne Mobile Coming to iOS Devices on April 12th and Android Devices on April 26th}}</ref><br />'''Android'''<br />June 14, 2012 | genre = [[Third-person shooter]] | modes = [[Single-player video game|Single-player]] | media = [[CD-ROM]], [[DVD]], [[Cartridge (electronics)|cartridge]], [[Digital distribution|download]] }} '''''Max Payne''''' is a [[third-person shooter]] [[video game]] developed by Finnish developers [[Remedy Entertainment]] and published by [[Gathering of Developers|Gathering]] in North America and [[3D Realms]] in Europe on July [[2001 in video gaming|2001]] for [[Microsoft Windows]]. Ports created later in the year for the [[PlayStation 2]], [[Xbox (console)|Xbox]] and the [[Game Boy Advance]] were published by [[Rockstar Games]]. A [[Mac OS]] port was published on July 16, 2002 by [[MacSoft]].<ref name="mac release"/> There were plans for a [[Dreamcast]] version of ''Max Payne'', but they were canceled due to the discontinuation of the console.<ref>{{cite web | url=http://uk.dreamcast.ign.com/articles/132/132175p1.html | title=Max Payne Dreamcast details | date=July 27, 1999 | author=[[IGN]] | accessdate=2007-06-07}}</ref> The game was re-released on April 27, 2009 as a downloadable game in the [[Xbox Originals]] program for the [[Xbox 360]].<ref>{{cite news|first=Ryan|last=Treit|title=Max Payne is an Xbox Original|url=http://www.xbox.com/en-US/games/m/maxpayne2/20090424-payneoriginal.htm|archiveurl=http://web.archive.org/web/20090601181648/http://www.xbox.com/en-US/games/m/maxpayne2/20090424-payneoriginal.htm|archivedate=2009-06-01|work=Xbox.com|date=2009-04-24|accessdate=2009-08-26}}</ref> The game was also re-released in the spring of 2012 as a downloadable game in the PlayStation Store for the PlayStation 3 under the PS2 classics banner, Android and on iOS. The game centers around the [[New York Police Department|NYPD]] Detective [[Max Payne (character)|Max Payne]], who witnesses his family murdered, and attempts to avenge them, while uncovering a government conspiracy. It features a gritty [[neo-noir]] style and uses [[graphic novel]] panels (with [[voice-over]]s) in place of animated cutscenes to narrate the game, as it draws inspiration from hard-boiled detective novels by authors like [[Mickey Spillane]]. The game contains many allusions to [[Norse mythology]], particularly the myth of [[Ragnarök]], and several of the names used in the game are those of the Norse gods and mythos. The gameplay is heavily influenced by the [[Hong Kong action cinema]] genre, particularly the work of director [[John Woo]],<ref>{{cite news | url=http://news.bbc.co.uk/2/hi/entertainment/1554350.stm | title=Dark, gritty world of Max Payne | author=Hermida, Alfred | date=2001-09-21 | accessdate=2007-10-12 | publisher=BBC | work=[[BBC News]]}}</ref><ref name=making/><ref>{{cite web|url=http://www.ugo.com/games/max-payne-hard-boiled |title=Max Payne – Hard Boiled |publisher=UGO.com |date=2010-10-19 |accessdate=2013-09-16}}</ref> and it was the first game to feature the [[bullet time]] effect popularized by ''[[The Matrix]]''. ''Max Payne'' received very positive reviews and was praised for its exciting gunplay and use of noir storytelling devices. Critically acclaimed, the game won a large number of accolades,<ref name=awards/> including the [[British Academy of Film and Television Arts|BAFTA]] Award.<ref name="bafta">{{cite web | url=http://www.3drealms.com/press/maxwinsbafta.html | title=Max Payne wins prestigious BAFTA Award! | date=October 28, 2001 | author=[[3D Realms]] | accessdate=2008-12-23}}</ref> {{As of|2011}}, the [[Max Payne (series)|''Max Payne'' game franchise]] has sold over 7.5 million copies.<ref name="Sales_7.5M">{{cite web |url=http://www.gamasutra.com/view/news/37228/Grand_Theft_Auto_IV_Passes_22M_Shipped_Franchise_Above_114M.php |title=''Grand Theft Auto IV'' Passes 22M Shipped, Franchise Above 114M |last=Orland |first=Kyle |date=14 September 2011 |publisher=[[Gamasutra]] |accessdate=12 November 2011}}</ref> It also inspired a feature film [[Max Payne (film)|under the same title]]. == Gameplay == ''Max Payne'' is a third-person shooter in which the player assumes the role of its titular character, [[Max Payne (character)|Max Payne]]. Almost all the gameplay involves [[bullet time]]-based gun-fights and levels are generally straightforward, occasionally incorporating platforming and puzzle-solving elements. The game's storyline is advanced by the player following Max's [[internal monologue]] as the character determines what his next steps should be. Several of the game's levels involve [[surrealism|surrealistic]] nightmares and drug-related hallucinations of Payne. Initially, the player's only weapon is a semi-automatic pistol. As the player progresses, access to other firearms is given, including melee and hand-thrown weapons. Some of the game's weapons can be [[dual wield]]ed. Max regains health by taking [[Analgesic|painkillers]], which the player collects. The game's [[artificial intelligence|AI]] is heavily dependent on pre-scripted commands: most of the apparently intelligent behavior exhibited by enemies (such as taking cover, retreating from the player, or throwing grenades) actually is pre-scripted.<ref name="GameSpot">{{cite web|author= |url=http://www.gamefaqs.com/xbox/530725-max-payne/reviews/review-39332 |title=Max Payne Review |publisher=[[GameFAQs]] |date=2001-07-23 |accessdate=2012-07-31}}</ref> The gameplay of ''Max Payne'' revolves around bullet time, a form of slow motion — when triggered, the passage of time is slowed down to such extent that the movements of bullets can be seen by the naked eye and enables Max to perform special moves. Although Payne's movement is also slowed, the player is still able to position the aiming reticle and react in real time, providing an advantage over enemies. Occasionally, when the last character of an enemy group is killed, the viewpoint switches to a third-person view circling a falling body. Likewise, the camera may follow the path of a bullet fired from a sniper rifle. The "[[Dead on arrival|Dead on Arrival]]" game mode limits the player to only seven saves per chapter, and the "New York Minute" mode forces the player to complete each chapter before the allotted time — replenished by killing enemies — is exhausted. Upon completing the game on "Dead on Arrival", the player unlocks "The Last Challenge" ("End Combat" or "Final Battle" in the different versions), featuring a fight in perpetual bullet time against the "Killer Suit" hitmen. == Plot == {{See also|Max Payne (series)#Characters}} In the winter of 2001, as New York City finishes experiencing the worst blizzard in the history of the city, Max Payne, a renegade [[Drug Enforcement Administration|DEA]] agent and former [[New York City Police Department|NYPD]] officer, is standing at the top of a skyscraper building with a sniper rifle, smiling, as police units arrive. He then experiences flashbacks from three years ago and the last two days. 3 years earlier, on August 22. 1998, Max Payne is a regular NYPD detective just finishing his work. His longtime friend, DEA agent, Alex Balder invites him to abandon his post and join him and transfer in the DEA, but Max declines the offer, wanting to focus his full-time on his wife, Michelle, and their newborn daughter, Rose. As he returns to his house in [[New Jersey]], he finds a trio of junkies has broken to his house, addicted on a brand new designer drug, [[Valkyrie|Valkyr]]. Max rushes to aid his family and kills the junkies, but is too late, and he finds his wife shot, and his daughter slaughtered. After his family's funeral, Payne accepts Alex's offer, and transfers to the DEA at his own request to stop the spreading of the drugs. Three years later, Max Payne is employed as an undercover operative inside the Punchinello Mafia family, under the ruthless [[Don (honorific)|Don]] Angelo Punchinello, responsible for the trafficking of Valkyr. His DEA colleague B.B. gives Max a message asking him to meet Alex on the [[New York City Subway|NYC Rosco Subway station]]. Max's arrival at the subway results in a shoot-out after he encounters mobsters working for Jack Lupino, a Mafia underboss in the Punchinello crime family, attempting a bank robbery by breaking through from the station, where he uncovers gold and also the bonds regarding the Aesir Corporation, a mysterious conglomerate and New York's wealthiest company. As he searches the vault, he hears the voice of Deputy Chief Jim Bravura, who wants the criminals to surrender. He has no choice and has to return through the Rosco station to escape. Working his way back to the station, Max encounters Alex, who tells him that there is a mole in the Punchinello family and that he has been exposed. Before he could inform any more, he is then killed by an unknown assassin. Payne becomes the prime suspect in the murder because he is still undercover (his NYPD records are remodeled to be shown as a high operative assassin) and the fact that he fled the crime scene, while the Mafia find out that he is a cop and now want him dead, and now is chased by both the Punchinello and also Bravura, who is aware of him and wants him captured. While searching for Lupino in "businesses" owned by him, Max busts a Valkyr drug deal and discovers that the [[Russian Mafia|Russian mobster]], named Vladimir Lem, is engaged in a fierce turf war against Punchinello's men, blowing up Lupino's apartment. Left with no choices, he goes to a Lupino-owned motel, where he meets with the Finito Brothers, subordinates who work for Vinnie Gognitti, a high-ranked Capo and Jack Lupino's right-hand man, where they acknowledge him that they have been informed that he is a cop. After gaining a lead in one of Lupino's bars, he travels there and finds that it is a pimp club, finding the diary of Candy Dawn, sending video tapes of her having sex with a mysterious "one-eyed Alfred" to an anonymous buyer, intended for blackmail. In there, he also finds Rico Muerte, a ruthless professional hitman who is now a pimp and works for Punchinello, and also Candy, and murders them both. In the bar, he also finds the location of Gognitti, and leaves the bar. Finding Gognitti in his own apartment, he chases Gognitti through the city and the subway, and Max learns about the location of Lupino's hideout, a nightclub named ''[[Ragnarök|Ragna Rock]]''. He spares Gognitti's life after realizing that he is just a coward afraid of Lupino. He arrives at Ragna Rock, where he finds out that Lupino has gone insane from the drugs and now has become an [[antichrist]] who calls the Devils from different mythologies to worship him as a "messenger of Hell". After gunning his men, he kills him. After Lupino's death, he encounters [[Mona Sax]], a mysterious female contract killer and twin sister of Lisa Punchinello, the Don's wife, who pours him a drink which turns out to be laced with a sedative, which knocks him out, with Mona telling him that although they want to kill the Don, she cannot let him harm her sister. Being drugged, Max has a dream about the day when his family was killed. He wakes up and realizes that he has been kidnapped by the mob, who stormed Lupino's club, and he is tortured by Frank "The Bat" Niagara, one of the Don's Soldatos and a contract killer. He also finds out that Mona Sax has been captured after a failed attempt on the Don's life and is being tortured by the Trio, Don's elite assassins. He manages to escape from the Mafia-owned slaughterhouse and just after that, finds himself back in the bar where he had earlier killed Rico Muerte. He then finds Frank who is having a drink at the bar. After a brutal fight, Max kills Frank and the rest of his men. As Max leaves the bar, he is cornered by Vladimir Lem, who tells him that they are both after the Don, and they enter a brief alliance. He agrees to kill one of Vladimir's former subordinates, Boris Dime, who is now working with Punchinello, and his men, aboard the cargo ship ''[[Charon (mythology)|Charon]]'' at the Brooklyn riverfront, which contains a shipment of high-powered firearms belonging to the Russian mob. Infiltrating the docks, Max finds one of the containers containing a sniper rifle, a suitcase full of cash, and a letter for Muerte, with the only word being "Mayor", realizing that he was going to assassinate the NY mayor. After killing Dime and seizing the weapons for himself, he informs Punchinello about Dime's death and the seizement of the guns, and arranges a meeting in Don's restaurant, but hides when the place is bombed, and kills the rest of Punchinello's men. Max also uses the new-found Russian mob's weapons to storm the residence of Punchinello. After fighting the Trio and killing them, he enters Don's residence. There, he finds the body of Lisa Punchinello, Mona's sister, and discovers that the Don is only a puppet in the Valkyr market when the mafioso is killed in front of Payne by agents of Nicole Horne, the CEO of the Aesir Corporation. Horne then injects Max with an overdose of Valkyr and leaves him for dead, as he experiences a drug-induced nightmare and suffers his internal torment and guilt for not being able to save his family (as well as strange letters allegedly written by his deceased wife telling him that he is a [[Fourth wall|character in a video game]]). After surviving the drugging, Max pursues his only lead to a steel foundry located over a hidden underground military research complex. Inside he discovers that Valkyr is the result of the Valhalla Project, an early 1990s U.S. military attempt to improve soldiers' stamina and morale following earlier [[Jacob's Ladder (film)#"The Ladder"|The Ladder]] experiments; the project was sharply halted due to poor results, but was later restarted by Horne and Aesir. He also discovers that his wife accidentally found out about the project as the information was released to her, and Horne let loose the crazed Valkyr test subjects into his house to kill her. Aesir initiates "Operation Dead Eyes" to get rid of evidence and witnesses, including their own scientists. Max escapes the bunker at the last moment just as it self-destructs. Max then gets a call from B.B., who is concerned about Alex's death, and arranges a meeting at a parking lot where Max confronts him. B.B. admits he took a bribe from Nicole Horne to get rid of Alex and Max in order to ensure Aesir corporation and the activity of the company cannot be tracked. A running gunfight then commences as Max chases him through the garage. After killing the traitor, Max gets a phone call from a man named Alfred Woden, asking him to come to the Asgard Building. Arriving, Alfred reveals himself to be part of a powerful secret society called the Inner Circle, which has strong ties to the U.S. government. The Inner Circle members inform Max about Nicole Horne's identity but cannot pursue her themselves because "their hands are tied", and Max realizes that Wooden was frequenting Lupino's pimp club, and that Candy was videotaping him and sending the "one-eyed Alfred" tapes to Horne to blackmail Woden into silence, and that Muerte was hired by Horne to assassinate the NY mayor. They ask Max to kill Horne in exchange for dropping any criminal charges against him. Suddenly, Asgard is overrun by Aesir gunmen who kill everyone in the meeting room except for Max, who escapes, and Woden, who pretends to be shot to deceive the assailants. Max arrives at the main office of Aesir Corporation and makes his way through this high-tech security building while avoiding strafing runs by a minigun-armed helicopter. Along the way he runs into Mona Sax again in an elevator, and she reveals that she has been hired by Horne to assassinate both Punchinello and Max, but she is shot in the head, and her body mysteriously vanishes. At the top Max finally confronts Nicole, who escapes to the roof and boards the helicopter. Max shoots the [[guy wires]] of the building's antenna, which snaps off and crashes into the helicopter, killing Horne. In here, the flashback is over, as Payne's three-night rampage is over. The [[New York City Police Department Emergency Service Unit|NYPD ESU]] arrives at the scene, arresting Max and leading him out of the Aesir building, where he sees Alfred Woden standing on the street. Knowing that Woden will ensure his safe passage through the judicial system, Max smiles genuinely, satisfied with avenging his family. Woden himself smiles, satisfied that Nicole Horne has been stopped as the snow storm in the story ceases. [[File:May payne panels.jpg|thumb|left|Graphic novel panels are used in place of cutscenes as narration, an element common to neo-noir.]] === Themes === Most of the elements in the game are named for figures from Norse mythology. In ''Max Payne'', the Valkyr drug is a military [[performance enhancer]] that turns its users into adrenaline-charged killers who experience hallucinatory images of death. The [[valkyrie]]s of Norse mythology were warrior-women who watched over battlefields, the "choosers of the slain" who took those who died with valor. In the game, Project Valhalla is the government conspiracy that developed Valkyr to enhance the combat effectiveness of U.S. soldiers and secretly tested it during the [[Gulf War]] of 1991. In Norse mythology, [[Valhalla]] was the afterlife of those selected by the valkyries: those who populated Valhalla would fight for the Norse gods in their wars. The computer network in the Valhalla base is named [[Yggdrasil]], referring to the tree that connected the nine worlds in [[Norse cosmology]].<ref>[http://www.vikingrune.com/2009/02/max-payne-norse-mythology/], ''Viking Rune'', September 12, 2013</ref> The Aesir Corporation, mentioned frequently in the game and the primary source of the Valkyr drug, is named for the primary pantheon of Norse gods, the [[Æsir]]. The head of the Aesir Corporation is named Nicole Horne; in the myths, the [[Gjallarhorn]] was sounded to announce the start of [[Ragnarök]], the Norse apocalypse, a battle between the Æsir and the giants that results in the death of many deities and the rebirth of the world (Jack Lupino's [[Gothic rock|gothic]] [[nightclub]] named Ragna Rock is a play on the word "Ragnarök"). Another likely reference is that Nicole Horne, N. Horne, refers to [[Norns]], twining the treads of fate for the characters, explaining Woden's remark about how the "[Inner Circle's] hands are tied". The great snowstorm that takes place during the events of the game is a reference to the [[Fimbulvetr]], an epic winter that precedes Ragnarök.<ref name=making>[http://www.next-gen.biz/features/making-max-payne?page=0%252C0 The Making of Max Payne], ''[[Edge (magazine)|Edge]]'', November 2, 2008</ref> Alfred Woden's surname refers to [[Wōden]], the [[Anglo-Saxons|Anglo-Saxon]] version of [[Odin]], a major god of the Norse pantheon (his eyepatch also references Odin, who sacrificed his eye for wisdom and knowledge). Max meets him and the Inner Circle in the Asgard Building: [[Asgard]] is the Norse realm in which the gods live. In the game, DEA agent Alex Balder was shot by his partner B.B. In Norse mythology, [[Baldr|Balder]] was killed when a sprig or arrow of [[mistletoe]] was shot or thrown into his chest, and his death was set up by [[Loki]], god of chaos and deception, just as B.B. deceived Alex and Max. Max's own bullet time abilities seem to mirror these of the [[berserker]]s, Norse [[Viking]] warriors who drove themselves into such a frenzy when they entered battle that they seemed superhuman-strong, fast, untiring, and unable to feel pain (theme of Payne's necklace is a Viking [[longship]]). == Development == Remedy Entertainment developed an idea of a "3rd person [[action game]]" in late 1996, after completing ''[[Death Rally]]'' (their first game), inspired first by ''[[Loaded (video game)|Loaded]]'' and then by the success of ''[[Tomb Raider (1996 video game)|Tomb Raider]]'' (although determined to avoid its "horrid camera system").<ref name=Apogee>{{cite web|url=http://www.rinkworks.com/apogee/s/2.8.17.shtml |title=The Apogee FAQ: Max Payne and Max Payne 2 |publisher=Rinkworks.com |date=2002-11-08 |accessdate=2013-09-16}}</ref> According to the game's story and script writer [[Sam Lake]], for him "the starting point was this [[archetype]] of the [[private investigator|private eye]], the hard-boiled cop" that would be used in a game with a "deeper, more psychological" story.<ref name=making/> A game prototype and design document of the project, with the working titles ''Dark Justice'' and ''Max Heat'' (a wordplay on this is a TV show called ''Dick Justice'' and a porn film ''Max Heat'', both featured in ''Max Payne 2''), were soon created and shown to 3D Realms, who signed a development deal and production began.<ref>[http://www.remedygames.com/company/history Remedy Entertainment - Company History]{{dead link|date=September 2013}}</ref> In 1999 the designers traveled from Finland to New York to research the city, accompanied by two ex-NYPD bodyguards, to get ideas for environments and take thousands of photographs for mapping.<ref>{{cite web|url=http://www.3drealms.com/max/newyork.html |title=Remedy Designers Visit New York! |publisher=3D Realms |date=1999-05-28 |accessdate=2013-09-16}}</ref> [[File:Max Payne clothes.jpg|thumb|Clothes for the character Max Payne on display at [[Game On (exhibition)|Game On]] exhibition in [[Science Museum (London)]]]] For cutscenes, the developers found comic panels (with [[voice-over]]s) to be more effective and less costly to use in the than fully animated cinematics, noting that comic panels forced the player to interpret each panel for themselves and "the nuances are there in the head of the reader [...] it would be much harder to reach that level with in-game or even [[Pre-rendering|pre-rendered]] cinematics,"<ref name=making /> and also found it easier to reorganize the comic panels if the plot needed to be changed while developing the game.<ref name=making /> The in-game engine is used for some cutscenes involving action sequences. The music for the game was composed by [[Kärtsy Hatakka]]. Remedy used their own game engine, which they dubbed MaxFX<ref>{{cite web|url=http://www.mobygames.com/game-group/3d-engine-maxfx |title=MaxFX |publisher=Mobygames.com |date= |accessdate=2013-09-16}}</ref> (or MAX-FX, in development since early 1997). The only games that used this engine were ''Max Payne'' and its [[Max Payne 2: The Fall of Max Payne|sequel]], while a MaxFX level editor was also included in the release. MAX-FX was licensed to [[Futuremark]] who used it for their ''[[3DMark]]'' [[Benchmark (computing)|benchmark series]] with the last one being ''3DMark2001 Second Edition''.<ref name=3dmark>{{cite web|url=http://www.youtube.com/watch?v=C8T149k63SQ |title=3DMark 2000 HD |publisher=Youtube.com |date= |accessdate=2013-09-16}}</ref><ref>{{cite web|url=http://www.youtube.com/watch?v=E14Kt1ynvic |title=3DMark 2001 - Lobby Sequence |publisher=Youtube.com |date=2007-07-06 |accessdate=2013-09-16}}</ref> The first trailer showcasing an early version of the game's story and gameplay was shown at 1998 [[Electronic Entertainment Expo|E3]], gaining great interest due to its innovative content and effects (especially the MaxFX's 3D particle-based system for smoke and muzzle flashes), although 3D Realms producers later claimed they deliberately avoided overhyping the game.<ref>{{cite web|url=http://dukenukem.typepad.com/game_matters/2003/11/max_payne_the_m.html |title=Game Matters: Max Payne: The Making of a Franchise |publisher=Dukenukem.typepad.com |date=2003-11-23 |accessdate=2013-09-16}}</ref> ''Max Payne'' was originally scheduled to be released in the summer of 1999, however it was repeatedly delayed and got heavily revamped in 2000 (in particular the game's graphics were improved to feature much more realistic textures and lighting, while the multiplayer mode was dropped). The game was eventually released for Windows on July 23, 2001. ''Max Payne'' was actually in development before the release of the ''[[The Matrix]]'' (1999), and slow-motion was a major gameplay element from the beginning, nonetheless the game has been perceived to have been greatly influenced by film as it adopted the bullet time effect for that gameplay mechanic. As a result of the inevitable comparisons to ''The Matrix'', the designers have included several homages to the film in order to capitalize on the hype (for instance, the detonation of the subway tunnel door to gain access to the bank vault is similar to the cartwheeling elevator door in the movie, while the introduction "Nothing to Lose" level is similar to the lobby shootout scene in the film). [[Futuremark]], which licensed the MAX-FX graphics for their ''[[3DMark]]'' benchmark series, included a ''Matrix''-like lobby shootout as a game test in the 2001 edition.<ref name=3dmark/> === Game Boy Advance version === The GBA version of the game was developed in 2003 by Mobius Entertainment Ltd (later [[Rockstar Leeds]]).<ref>[http://www.ign.com/articles/2003/12/18/max-payne] ''[[IGN]]'' Max Payne GBA Review, Bullet-time is bitchin' on the Game Boy Advance, Retrieved on 9-12-13</ref> Since it was developed on a far less powerful platform, this version differs greatly from the PC versions and its Xbox and PlayStation 2 ports: instead of a 3D shooter, the game is based on sprite graphics and is shown from an [[isometric projection|isometric]] perspective. However, the gameplay features have remained very similar to the original, aside of the perspective change, including the use of polygonal graphics for the characters. The story also remained the same as in PC and console versions, though some levels from the original are omitted, and the game still features quite a large part of the original's graphic novel sections, complete with some of the voice-overs. === ''Max Payne Mobile'' === On April 6, 2012, Max Payne was announced for [[Android (operating system)|Android]] and [[iOS]] titled as '''''Max Payne Mobile''''' which is a port of the PC version of the original ''Max Payne''.<ref>{{cite web|url=http://www.androidauthority.com/max-payne-android-release-date-94260/ |title=Max Payne Mobile heading to Google Play on June 14, is your device compatible? |publisher=Androidauthority.com |date=2012-06-12 |accessdate=2013-09-16}}</ref> The game was released for iOS on April 13, 2012, while the Android version was delayed until June 14, 2012. No major changes were made to the game apart from the HD overhaul.<ref>{{cite news| url=http://www.independent.co.uk/life-style/gadgets-and-tech/gaming/max-payne-mobile-explodes-on-to-ios-and-android-devices-7640467.html | location=London | work=The Independent | first=Michael | last=Plant | date=April 12, 2012 | title=Max Payne Mobile explodes on to iOS and Android devices}}</ref> A new version 1.3 was released in March 18, 2013 that fixes a bug that prevents users to access their cloud saves.<ref>{{cite news| url=https://itunes.apple.com/ph/app/max-payne-mobile/id512142109?mt=8 | location= | work=[[Apple.com|Apple]] | first= | last=| date=March 13, 2013 | title= Version 1.3: Max Payne releases new version}}</ref> == Reception and awards == {{VG reviews | GR = (PC) 89.26%<ref>{{cite web | url=http://www.gamerankings.com/pc/913964-max-payne/index.html | title=Max Payne (PC) | work=GameRankings | accessdate=25 March 2010}}</ref><br />(Xbox) 85.95%<ref>{{cite web | url=http://www.gamerankings.com/xbox/530725-max-payne/index.html | title=Max Payne (Xbox) | work=GameRankings | accessdate=25 March 2010}}</ref><br />(PS2) 79.81%<ref>{{cite web | url=http://www.gamerankings.com/ps2/477671-max-payne/index.html | title=Max Payne (PlayStation 2) | work=GameRankings | accessdate=25 March 2010}}</ref><br />(GBA) 79.68%<ref>{{cite web | url=http://www.gamerankings.com/gba/919070-max-payne/index.html | title=Max Payne (Game Boy Advance) | work=GameRankings | accessdate=25 March 2010}}</ref> | MC = (PC) 89/100<ref>{{cite web | url=http://www.metacritic.com/game/pc/max-payne | title=Max Payne (PC) on Metacritic | work=[[Metacritic]] | accessdate=2007-10-12}}</ref><br />(Xbox) 89/100<ref>{{cite web | url=http://www.metacritic.com/game/xbox/max-payne | title=Max Payne (Xbox) on Metacritic | work=[[Metacritic]] | accessdate=2007-10-12}}</ref><br />(PS2) 80/100<ref>{{cite web | url=http://www.metacritic.com/game/playstation-2/max-payne | title=Max Payne (PlayStation 2) on Metacritic | work=[[Metacritic]] | accessdate=2007-10-12}}</ref><br />(GBA) 78/100<ref>{{cite web | url=http://www.metacritic.com/game/game-boy-advance/max-payne | title=Max Payne (Game Boy Advance) on Metacritic | work=[[Metacritic]] | accessdate=2007-10-12}}</ref> | GamePro = {{Rating|4.5|5}}<ref>{{cite web | url=http://www.gamepro.com/games/pc/105295/max-payne/ | title=Max Payne Review | work=GamePro | accessdate=25 March 2010|archiveurl=http://web.archive.org/web/20110607062243/http://www.gamepro.com/games/pc/105295/max-payne/|archivedate=2011-06-07}}</ref> | GSpot = 9.2/10<ref>{{cite web | url=http://uk.gamespot.com/pc/action/maxpayne/review.html?om_act=convertandom_clk=gssummary&tag=summary;read-review | title=Max Payne Review | work=GameSpot | first=Greg | last=Kasavin | accessdate=25 March 2010 | date=July 28, 2001}}</ref> | GameZone = 9.2/10<ref>{{cite web | url=http://gameboy.gamezone.com/gzreviews/r12089.htm | archiveurl=http://web.archive.org/web/20090502190356/http://gameboy.gamezone.com/gzreviews/r12089.htm | archivedate=2009-05-02 | title=Max Payne Review | work=GameZone | accessdate=25 March 2010 | date=December 16, 2003}}</ref> | IGN = 9.5/10<ref>{{cite web | url=http://uk.pc.ign.com/articles/161/161645p1.html | title=Max Payne - PC Review | work=IGN | accessdate=25 March 2010 | date=July 27, 2001}}</ref> | award1Pub = [[British Academy of Film and Television Arts|BAFTA]] | award1 = Best PC Game of 2001<ref name="bafta"/> | award2Pub = [[IGN]] | award2 = Readers Choice Action Game of the Year,<ref name=ign>[http://uk.pc.ign.com/articles/100/100907p1.html Action Game of 2001 - PC News at IGN]{{dead link|date=September 2013}}</ref> 2001 Readers' Choice Best Story,<ref>[http://uk.pc.ign.com/articles/101/101011p1.html Best Story of 2001- PC News at IGN]{{dead link|date=September 2013}}</ref> Best Graphics,<ref>[http://uk.pc.ign.com/articles/101/101009p1.html Best Graphics of 2001 - PC News at IGN]{{dead link|date=September 2013}}</ref> Best Sound<ref>[http://uk.pc.ign.com/articles/101/101010p1.html Best Sound of 2001 - PC News at IGN]{{dead link|date=September 2013}}</ref> | award3Pub = [[GameSpot]] | award3 = Best of E3 2000,<ref>{{cite web|url=http://web.archive.org/web/20100309222058/http://www.gamespot.com/gamespot/features/pc/e3_bestof/p3_01.html |title=GameSpot Presents: Best of E3 2000 |publisher=Web.archive.org |date=2010-03-09 |accessdate=2013-09-16}}</ref> The Top Games of E3 2001,<ref>{{cite web|url=http://web.archive.org/web/20040803211114/http://www.gamespot.com/gamespot/features/pc/e3_2001_bestof/p11_01.html |title=GameSpot Presents: The Top PC Games of E3 2001 - GameSpot |publisher=Web.archive.org |date=2004-08-03 |accessdate=2013-09-16}}</ref> Readers' Choice Game of 2001,<ref>{{cite web|url=http://www.gamespot.com/gamespot/features/pc/bestof_2001_rc/p17_01.html |title=2001 GameSpot Readers' Choice Awards: Game of 2001 |publisher=Gamespot.com |date= |accessdate=2013-09-16}}</ref> Readers' Choice Single-Player Action Game of 2001,<ref>{{cite web|url=http://www.gamespot.com/gamespot/features/pc/bestof_2001_rc/p2_01.html |title=2001 GameSpot Readers' Choice Awards: Single-Player Action Game of 2001 |publisher=Gamespot.com |date= |accessdate=2013-09-16}}</ref> two 2001 Game of the Year nominations <ref>{{cite web|url=http://web.archive.org/web/20100115234805/http://www.gamespot.com/gamespot/features/pc/bestof_2001/p2_04.html |title=Best Graphics, Technical |publisher=Web.archive.org |date= |accessdate=2013-09-16}}</ref><ref>{{cite web|url=http://web.archive.org/web/20100114154951/http://www.gamespot.com/gamespot/features/pc/bestof_2001/p3_01.html |title=Genre Awards: Best Single-Player Action Game |publisher=Web.archive.org |date=2010-01-14 |accessdate=2013-09-16}}</ref> }} ''Max Payne'' was released to universal acclaim, especially the PC version. The game won many annual awards for the year 2001, including Best PC Game by the [[British Academy of Film and Television Arts]]; [[Golden Joystick Award]] by [[Dennis Publishing]]; Visitors Award Best PC Game at the [[European Computer Trade Show]]; Best Game of 2001, Best Graphics in a PC Game, and Best PC Action Game by ''[[The Electric Playground]]''; Readers Choice Best Game and Best PC Game by ''[[Pelit]]''; Computer Game of the Year by ''[[The Augusta Chronicle]]''; Best PC Game of 2001 by [[Amazon.com]]; PC Game of the Year by [[Shacknews]] and by [[Gamezone]]; The Best of 2001 - PC and Editor's Choice by [[Game Revolution]]; Reader's Choice Game, Best Single Player Action Game, and Best Xbox Game by [[GameSpot]]; Readers' Choice Game of the Year, Best Storyline, Best Graphics and Best of Use of Sound, and Best Adventure Game (Xbox) and Editor's Choice by [[IGN]]; Gamers Choice Award (Xbox) by [[Games Domain]]; Best Game Character and Best Game Cinematography by [[Eurogamer]]; Best Gimmick by [[GameSpy]] (runner-up in the Best Ingame Cinematics and Best Movie Trailer categories); and Editor's Choice and Best Innovation Destined for Overuse by ''[[Computer Gaming World]]''.<ref name=awards>{{cite web|url=http://www.3drealms.com/max/awards.html |title=Max Payne Game Awards |publisher=3D Realms |date= |accessdate=2013-09-16}}</ref> The staff of IGN wrote: "This game garnered so many votes from the readers that we almost decided to create a new Best Max Payne Game of 2001 category."<ref name=ign/> The site also called it the 986h best PlayStation 2 game. They claimed that gamers thought of ''Max Payne'' instead of ''[[The Matrix]]'' when they thought of bullet time.<ref>{{cite web |title=Max Payne - #96 |url=http://www.ign.com/top/ps2-games/96 |work=[[IGN]] |accessdate=2013-12-06}}</ref> Common criticism usually centered on ''Max Payne''{{'}}s lack of replay value, as there is no multiplayer, and the linear story mode due to the level design and pre-scripted enemy behavior that provides 10–15 hours of gameplay.<ref name="GameSpot"/> While the graphics were generally praised for high-resolution textures, the character models lacked animated facial expressions (IGN criticized the titular character's "grimace on his face that makes him look constipated").<ref>{{cite web|url=http://pc.ign.com/articles/161/161645p1.html |title=Max Payne - PC Review at IGN |publisher=Pc.ign.com |date= |accessdate=2012-07-31}}</ref> The PlayStation 2 version suffered from reduced detail and occasional slowdowns, as the game stressed the limits of the console's power. In addition, the levels were broken up into smaller parts so it would not tax the PlayStation 2's 32 MB of RAM, which according to IGN caused "heavy disruption to the flow and tension of the story". Otherwise it was a faithful port that retained all of the content from the PC original. GameSpot awarded it an 8.0/10.0, compared to the 9.2 ratings awarded to the PC and Xbox versions), saying "If you can't play this intense, original action game on any platform except the PS2, then that's where you should play it--but only by default".<ref>{{cite web|url=http://www.gamespot.com/ps2/action/maxpayne/index.html |title=Max Payne |publisher=GameSpot.com |date=2001-12-06 |accessdate=2012-07-31}}</ref><ref>{{cite web|author=var authorId = "" by Doug Perry |url=http://ps2.ign.com/articles/166/166336p1.html |title=Max Payne - PlayStation 2 Review at IGN |publisher=Ps2.ign.com |date= |accessdate=2012-07-31}}</ref> An early version of ''Max Payne'' was also a runner-up for the Best of Show award at the [[Electronic Entertainment Expo|E3]] in 1998. The finished game received several Game of the Month-type awards in various video game outlets (and a Seal of Excellence at Adrenaline Vault), and was included in the 2005 list of 50 best games of all time, as well as in the 2011 list of 100 top PC games of all time.<ref>{{cite web|url=http://www.pcgamer.com/2011/02/16/the-100-best-pc-games-of-all-time/ |title=The 100 best PC games of all time |publisher=PC Gamer |date=2011-02-16 |accessdate=2013-09-16}}</ref> In 2007, [[bit-tech]] included the game and its sequel on the list of the top five most [[Mod (computer gaming)|moddable]] games.<ref>[http://www.bit-tech.net/gaming/pc/2007/06/12/top_5_moddable_games/1 The Top 5 Most Moddable Games], [[bit-tech]], 12 June 2007</ref> It received two awards from [[Eurogamer]], Best Game Cinematography Award and Best Game Character Award of 2001.<ref>{{cite web|url=http://www.3drealms.com/max/awards.html |title=3D Realms Max Payne Game Awards |publisher=3drealms.com |date= |accessdate=2013-09-16}}</ref> The lead character of the series, Max Payne, was listed by [http://www.theultimategamer.com/ The Ultimate Gamer] as number eight on their [http://www.theultimategamer.com/top-10-most-bad-ass-video-game-characters-ever/ "Top 10 Most Bad-Ass Video Game Characters… EVER"] list in 2013. ''Max Payne Mobile'' received mixed to positive reviews. Some praised the HD graphics overhaul, although pointed out the game's age and the issues with the touchscreen controls.<ref>{{cite web|author=Andrew Koziara |url=http://www.appolicious.com/games/articles/11663-iphone-app-video-review-max-payne-mobile |title=iPhone App Video Review: Max Payne Mobile - iPhone app article - Andrew Koziara &#124; Appolicious ™ iPhone and iPad App Directory |publisher=Appolicious.com |date=2012-04-12 |accessdate=2012-07-31}}</ref> == Sequel and film == {{Main|Max Payne (series)}} A sequel, ''[[Max Payne 2: The Fall of Max Payne]]'', was released in 2003.<ref>{{cite web | url=http://uk.pc.ign.com/articles/360/360460p1.html | title=E3 2002: Max Payne 2 announced | date=May 22, 2002 | author=Ivan Sulic | accessdate=2007-06-07}}</ref> The third game, ''[[Max Payne 3]]'' developed by Rockstar Games, was released in 2012. ''[[Max Payne (film)|Max Payne]]'', a film loosely based on the video game, was released in 2008, starring [[Mark Wahlberg]] as Max and [[Mila Kunis]] as Mona. == See also == * ''[[Alan Wake]]'' * [[Conspiracy fiction]] * [[Gulf War syndrome]] == References == {{reflist|30em}} == External links == {{wikiquote}} * {{official website|http://www.rockstargames.com/maxpayne/splash.html}} * [http://www.3drealms.com/news/max_payne/ ''Max Payne'' archives] at [[3D Realms]] * {{moby game|id=/max-payne|name=''Max Payne''}} * {{tvtropes|MaxPayne|''Max Payne''}} * {{IMDb title|id=0291337|title=Max Payne|name=''Max Payne''}} {{Max Payne series}} {{Rockstar Games}} [[Category:2001 video games]] [[Category:3D Realms games]] [[Category:Cancelled Dreamcast games]] [[Category:Detective video games]] [[Category:Game Boy Advance games]] [[Category:Mac OS games]] [[Category:IOS games]] [[Category:OS X games]] [[Category:Max Payne]] [[Category:Neo-noir]] [[Category:Norse mythology in popular culture]] [[Category:Organized crime video games]] [[Category:PlayStation 2 games]] [[Category:PlayStation Network games]] [[Category:Rockstar Games]] [[Category:Single-player-only video games]] [[Category:Third-person shooters]] [[Category:Video games about revenge]] [[Category:Video games developed in Finland]] [[Category:Video games set in 2001]] [[Category:Video games set in New York City]] [[Category:Video games with isometric graphics]] [[Category:Windows games]] [[Category:Xbox games]] [[Category:Xbox Originals games]]
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@@ -119,7 +119,7 @@ The PlayStation 2 version suffered from reduced detail and occasional slowdowns, as the game stressed the limits of the console's power. In addition, the levels were broken up into smaller parts so it would not tax the PlayStation 2's 32 MB of RAM, which according to IGN caused "heavy disruption to the flow and tension of the story". Otherwise it was a faithful port that retained all of the content from the PC original. GameSpot awarded it an 8.0/10.0, compared to the 9.2 ratings awarded to the PC and Xbox versions), saying "If you can't play this intense, original action game on any platform except the PS2, then that's where you should play it--but only by default".<ref>{{cite web|url=http://www.gamespot.com/ps2/action/maxpayne/index.html |title=Max Payne |publisher=GameSpot.com |date=2001-12-06 |accessdate=2012-07-31}}</ref><ref>{{cite web|author=var authorId = "" by Doug Perry |url=http://ps2.ign.com/articles/166/166336p1.html |title=Max Payne - PlayStation 2 Review at IGN |publisher=Ps2.ign.com |date= |accessdate=2012-07-31}}</ref> -An early version of ''Max Payne'' was also a runner-up for the Best of Show award at the [[Electronic Entertainment Expo|E3]] in 1998. The finished game received several Game of the Month-type awards in various video game outlets (and a Seal of Excellence at Adrenaline Vault), and was included in the 2005 list of 50 best games of all time, as well as in the 2011 list of 100 top PC games of all time.<ref>{{cite web|url=http://www.pcgamer.com/2011/02/16/the-100-best-pc-games-of-all-time/ |title=The 100 best PC games of all time |publisher=PC Gamer |date=2011-02-16 |accessdate=2013-09-16}}</ref> In 2007, [[bit-tech]] included the game and its sequel on the list of the top five most [[Mod (computer gaming)|moddable]] games.<ref>[http://www.bit-tech.net/gaming/pc/2007/06/12/top_5_moddable_games/1 The Top 5 Most Moddable Games], [[bit-tech]], 12 June 2007</ref> It received two awards from [[Eurogamer]], Best Game Cinematography Award and Best Game Character Award of 2001.<ref>{{cite web|url=http://www.3drealms.com/max/awards.html |title=3D Realms Max Payne Game Awards |publisher=3drealms.com |date= |accessdate=2013-09-16}}</ref> +An early version of ''Max Payne'' was also a runner-up for the Best of Show award at the [[Electronic Entertainment Expo|E3]] in 1998. The finished game received several Game of the Month-type awards in various video game outlets (and a Seal of Excellence at Adrenaline Vault), and was included in the 2005 list of 50 best games of all time, as well as in the 2011 list of 100 top PC games of all time.<ref>{{cite web|url=http://www.pcgamer.com/2011/02/16/the-100-best-pc-games-of-all-time/ |title=The 100 best PC games of all time |publisher=PC Gamer |date=2011-02-16 |accessdate=2013-09-16}}</ref> In 2007, [[bit-tech]] included the game and its sequel on the list of the top five most [[Mod (computer gaming)|moddable]] games.<ref>[http://www.bit-tech.net/gaming/pc/2007/06/12/top_5_moddable_games/1 The Top 5 Most Moddable Games], [[bit-tech]], 12 June 2007</ref> It received two awards from [[Eurogamer]], Best Game Cinematography Award and Best Game Character Award of 2001.<ref>{{cite web|url=http://www.3drealms.com/max/awards.html |title=3D Realms Max Payne Game Awards |publisher=3drealms.com |date= |accessdate=2013-09-16}}</ref> The lead character of the series, Max Payne, was listed by [http://www.theultimategamer.com/ The Ultimate Gamer] as number eight on their [http://www.theultimategamer.com/top-10-most-bad-ass-video-game-characters-ever/ "Top 10 Most Bad-Ass Video Game Characters… EVER"] list in 2013. ''Max Payne Mobile'' received mixed to positive reviews. Some praised the HD graphics overhaul, although pointed out the game's age and the issues with the touchscreen controls.<ref>{{cite web|author=Andrew Koziara |url=http://www.appolicious.com/games/articles/11663-iphone-app-video-review-max-payne-mobile |title=iPhone App Video Review: Max Payne Mobile - iPhone app article - Andrew Koziara &#124; Appolicious ™ iPhone and iPad App Directory |publisher=Appolicious.com |date=2012-04-12 |accessdate=2012-07-31}}</ref>
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An early version of ''Max Payne'' was also a runner-up for the Best of Show award at the [[Electronic Entertainment Expo|E3]] in 1998. The finished game received several Game of the Month-type awards in various video game outlets (and a Seal of Excellence at Adrenaline Vault), and was included in the 2005 list of 50 best games of all time, as well as in the 2011 list of 100 top PC games of all time.<ref>{{cite web|url=http://www.pcgamer.com/2011/02/16/the-100-best-pc-games-of-all-time/ |title=The 100 best PC games of all time |publisher=PC Gamer |date=2011-02-16 |accessdate=2013-09-16}}</ref> In 2007, [[bit-tech]] included the game and its sequel on the list of the top five most [[Mod (computer gaming)|moddable]] games.<ref>[http://www.bit-tech.net/gaming/pc/2007/06/12/top_5_moddable_games/1 The Top 5 Most Moddable Games], [[bit-tech]], 12 June 2007</ref> It received two awards from [[Eurogamer]], Best Game Cinematography Award and Best Game Character Award of 2001.<ref>{{cite web|url=http://www.3drealms.com/max/awards.html |title=3D Realms Max Payne Game Awards |publisher=3drealms.com |date= |accessdate=2013-09-16}}</ref> The lead character of the series, Max Payne, was listed by [http://www.theultimategamer.com/ The Ultimate Gamer] as number eight on their [http://www.theultimategamer.com/top-10-most-bad-ass-video-game-characters-ever/ "Top 10 Most Bad-Ass Video Game Characters… EVER"] list in 2013.
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An early version of ''Max Payne'' was also a runner-up for the Best of Show award at the [[Electronic Entertainment Expo|E3]] in 1998. The finished game received several Game of the Month-type awards in various video game outlets (and a Seal of Excellence at Adrenaline Vault), and was included in the 2005 list of 50 best games of all time, as well as in the 2011 list of 100 top PC games of all time.<ref>{{cite web|url=http://www.pcgamer.com/2011/02/16/the-100-best-pc-games-of-all-time/ |title=The 100 best PC games of all time |publisher=PC Gamer |date=2011-02-16 |accessdate=2013-09-16}}</ref> In 2007, [[bit-tech]] included the game and its sequel on the list of the top five most [[Mod (computer gaming)|moddable]] games.<ref>[http://www.bit-tech.net/gaming/pc/2007/06/12/top_5_moddable_games/1 The Top 5 Most Moddable Games], [[bit-tech]], 12 June 2007</ref> It received two awards from [[Eurogamer]], Best Game Cinematography Award and Best Game Character Award of 2001.<ref>{{cite web|url=http://www.3drealms.com/max/awards.html |title=3D Realms Max Payne Game Awards |publisher=3drealms.com |date= |accessdate=2013-09-16}}</ref>
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