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Spellbreaker Coverart.png
Designer(s)Dave Lebling
Platform(s)Amiga, Amstrad CPC, Apple II, Atari 8-bit, Atari ST, Commodore 64, Macintosh, MS-DOS
ReleaseRelease 63: September 16, 1985
Release 87: September 4, 1986
Genre(s)Interactive fiction

Spellbreaker is an interactive fiction computer game written by Dave Lebling and published by Infocom in 1985, the third and final game in the "Enchanter Trilogy." It was released for the Amiga, Amstrad CPC, Apple II, Atari 8-bit family, Atari ST, Commodore 64, Macintosh, and MS-DOS. Infocom's eighteenth game, Spellbreaker is rated "Expert" difficulty.


Ten years after the events of Enchanter, the very foundations of magic itself seem to be failing, and the leaders of all the Guilds in the land have gathered to demand answers. In the midst of this impassioned meeting, the crowd is suddenly transformed into a group of toads and newts. Everyone present is affected except for the player and a shadowy figure who flees the hall.

In the course of investigating the mystery, the player learns new, powerful spells that must be used in novel ways. But since magic is no longer dependable, each spell has a chance of failing. The only objects that can help to shore up the effectiveness of sorcery are the Cubes of Foundation, each of which can transport the player to a different location and strengthen certain spells.


Spellbreaker includes the following physical items in the packaging:

  1. A Frobozz Magic Magic Equipment Catalog, Special Crisis Edition
  2. An Enchanter's Guild pin
  3. Six "Enchanter cards", baseball card-like items each containing a picture and information about legendary wizards


Charles Ardai of Computer Gaming World called parts of Spellbreaker "transcendent".[1] Computer Gaming World's Scorpia stated, "This one is a toughie, folks."[2]


  1. ^ Ardai, Charles (Aug–Sep 1987). "Titans of the Computer Gaming World / Part IV of V: Ardai on Infocom" (PDF). Computer Gaming World (39): 38–39, 46–47. Retrieved 14 August 2016.
  2. ^ Scorpia (March 1986). "Spellbreaker" (PDF). Computer Gaming World (26): 12–13. Retrieved 14 August 2016.

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